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I just have no patience collecting those cans and battery while doing multiple backtracking, which is even worse if you playing single player since you can only carry 1 can and their distance is so damn long, had to hoard every single adrenaline shot so i can run faster
Aside from atrocious amount of scavenge and backtrack, this map is quite solid
Los capítulos 5 y 7 son malisimos especialmente el final debido a que los bots se buguean y te dejan solo ademas que debes de enfrentar a 3 tanks fijos en cada intento. Una pena porque los primeros mapas eran entretenidos.
The idea and the aesthetics are great.
I like to explore and doing quests before proceeding further.
The gampeplay sucks. With bots it's torture, with players it's manageable, except the finale.
Infected spawns are bad, despite the big map it feels small since the hordes and specials spawn close, in rooms you have explored or behind corners you just passed.
The finale is worse: commons, specials and even tanks spawn IN DIRECT LINE OF SIGHT.
Spawns should be either further away making them believable, or in unaccessable points of the map, like in Dark Carnival Finale.
Some places should also be rebalanced.
There is nothing more frustrating than jumping in a room, surrounded with zombies in the water with tier 1 weapons.
Even worse when a tank spawns there.
Random tank spawns should be removed altogether since the fixed spawns during events are well executed.
I would not recommend this map, unless you play on easier difficulties.
The other tank spawns felt a bit unfair since activating any event seemed to spawn 2 tanks without warning.
The second map had some kind of softlock. I just coulnt find a way to blow up the grate to proceed and had to noclip. Very frustrating since you could clearly see a explosive barrel behind it which for some reason is unshootable.
I enjoyed the secret room referencing the Peelz meme. Nice nostalgia bait!
I also really like the idea of flowing through streams in the vents like its some kind of Futurama episode. Both to enter and exit different saferooms.
The scavenge bit was too spread out making it annoying to backtrack if a spitter reset the gas cans.
6/10 Good visuals with some cool new ideas but overall the maps were too big for their own good.
Ironic for a campaign called "claustrophobia".
It is so nice to not have to follow the yellow arrow brick road. Much more fun to explore everything.
Thank you so much.
Glad it says 12 cans, but it is really only 10 cans in the finale.
26 years with never a game crash. The secret is not using performance mods, or what was universally called "Cheat Mods" in the late 1990's. My opinion. If you need them to win that is always your choice. This is a great map to play with bots and zero mods.
много узких долгих коридоров и скорее немного утомляет.
в конце волна за волной, пока находишь канистры + много танков.
9/10
我触发了一个小bug,不是啥大事儿。第三关:Reactor,我跑图的时候,在一个核辐射废料附近淹死了,因为没有设置AI自动过关,当我按理应当回到M3最开始的安全屋重新来的时候,我确实复活在一个安全屋,但直接过关了。我不知道M3开头和结尾的安全屋是不是同一个
Subway有一关要找三个油桶,比最后救援关10个油桶的总路程还长,实话实说,路感不好的人不建议玩这个,7个图加起来我只见过三到四个箭头。像我这种不迷路的玩家,找线索都找的眼睛充血。难是不难,就是绕