Tabletop Simulator

Tabletop Simulator

Anno 1800 [Scripted, Revised]
16 Comments
GC2  [author] 22 Jan, 2021 @ 6:55pm 
Quadrous 28 Dec, 2020 @ 2:06pm 
You are the man.
GC2  [author] 28 Dec, 2020 @ 11:05am 
Fixed, as well as some other aesthetic changes. More additions soon, probably.
Quadrous 27 Dec, 2020 @ 11:54pm 
Awesome... One more thing GC2. Is it possible to convert the resource tiles into, well, tiles? I noticed that whoever did this originally programmed them as a deck of cards rather than individual stackable tiles.

The problem is that if you place a resource tile on top of a big Old World card and then accidentally lift the big Old World card, you are left with a bit of a mess. The Resource tiles sink through because the game recognizes them as cards. As a temporary solution, we figured we can lock the Old World cards once they are played (no need to pick them up anyway).

Maybe you know some magic to fix this potentially? :steamthumbsup:
GC2  [author] 24 Dec, 2020 @ 10:29am 
Great catch. I've edited that in.
Quadrous 24 Dec, 2020 @ 2:12am 
Also, I figured I would pitch in a little. Here is a scoring sheet I have Photoshop-translated to english: https://ibb.co/kGyr3WF Feel free to use this!
Quadrous 24 Dec, 2020 @ 1:41am 
Great job on this GC2. My friends and I have been loving this game. One thing I noticed... there are duplicate expedition ship Old World cards . On the bottom of page 9 in the manual there is a picture showing an Old World card that awards 2 expedition cards . This card is missing. I suspect that there was an error in the porting of the game to tabletop sim. All of the Old World cards should be unique. Would be awesome if we could get this fixed :steamsad:
joelfutch 9 Dec, 2020 @ 4:54pm 
Is the start of the game scripted at all here? Not seeing a way to begin the game and auto deal out cards, cubes, etc.
a_patch 1 Dec, 2020 @ 6:37am 
Awesome, thanks.
bhfred 19 Nov, 2020 @ 8:26pm 
Great job to you and BoardBaron!
GC2  [author] 2 Nov, 2020 @ 12:39pm 
Good catch, the original also just had 3 snap points. Will fix.

I have also been told there's a version with English tool tips; I have no plans on adding them until an official English translation is released.
CykaMon 2 Nov, 2020 @ 3:42am 
There are 4 old world tiles that can be discover per player, but you gave only 3 spaces for them.
Jerry 1 Nov, 2020 @ 10:41pm 
Excellent work, GC2. Thanks for all those nice improvements. Guess I was a little lazy at the end :)
GC2  [author] 1 Nov, 2020 @ 11:06am 
That -was- an issue but I had fixed it -- assuming you place your old worlds on the snap points. I'll include a clearer indication of the zones.
Verwegner 1 Nov, 2020 @ 5:55am 
@GC2
Thanks for this mod. When doing the "Stadtfest" by clicking the button all workers go back to their homes. But not those workers from old worlds.
Can you expand those zones from which the workers go back?
Marco_Kpc 30 Oct, 2020 @ 1:24pm 
Thanks !!