Stellaris

Stellaris

Habitat Arcology
31 Comments
Cardinal_Z  [author] 9 Aug, 2024 @ 3:50pm 
居住站世界是通过决议扩建两次后的居住站,你排一下是哪个mod冲突?我看看解决一下
檀画Hua 9 Aug, 2024 @ 1:37pm 
我的问题,是跟其他mod冲突了
Cardinal_Z  [author] 9 Aug, 2024 @ 9:49am 
这个mod在居住站改动后就没有更新了。
Dimonius 13 Feb, 2023 @ 11:21am 
Great mod. But I think it should be possible to build scientific arcological areas in such an arcology. This is quite logical, given that we do not have direct and easy access to the Relic World.
Cardinal_Z  [author] 10 Dec, 2022 @ 11:04am 
了解了,这两天比较忙,圣诞节的时候会尝试一下
Zhao_sj 10 Dec, 2022 @ 8:11am 
作者大大是否能考虑一下整个mod使与“!伞の进阶飞升!”兼容?
目前无法在轨道理想城上使用千星之城、虚空神堡等等决议


原因是决议限制potential为AAR_trgr_plnt_HABITAT

AAR_trgr_plnt_HABITAT为 is_planet_class = pc_habitat 、uses_district_set = habitat

不包括本mod中使用的 is_planet_class = pc_city_habitat 、uses_district_set = city_habitat


解决方法是新建一个文件夹:common / scripted_triggers /
在这里创建一个TXT文件,内容为:

###_|AAR居住站| 参考原版trgr|habitable_structure|
AAR_trgr_plnt_HABITAT = {
OR = {
## vanilla
is_planet_class = pc_habitat
is_planet_class = pc_city_habitat
uses_district_set = habitat
uses_district_set = city_habitat
}
}

排序时将mod置于“!伞の进阶飞升!”下面,以此覆盖限制potential中的 AAR_trgr_plnt_HABITAT 的内容。
Booperius 6 Nov, 2022 @ 11:09pm 
Thank you. :)
Cardinal_Z  [author] 6 Nov, 2022 @ 9:17pm 
I do have English localization for this mod, with my limited language skill...
You will need to set the game language to English to see it though.
Booperius 6 Nov, 2022 @ 11:30am 
English Localization?
Lapohre 1 Jun, 2022 @ 5:12pm 
求更新3.4
Cardinal_Z  [author] 4 Apr, 2022 @ 12:29am 
我的确是按照理想城写的星球特化,我是直接复制粘贴的理想城的代码。正常理想城是减维护和建造时间的。你是不是打了什么mod?
paomin2 4 Apr, 2022 @ 12:14am 
提一个建议,铸造和工业的轨道理想城加成应该是像正常理想城那样加产出,而不是像普通铸造或者工业球那样减维护费和减建造时间,星球类型buff应该安照理想城来写。
Cardinal_Z  [author] 1 Apr, 2022 @ 6:13pm 
更新了兼容性。现在本mod只修改了一处本体原文件(详情见更新说明)。理论上可以和绝大部分mod兼容。由于我的疏忽貌似3.3新加的区划没有图片。。现在已修复。

Updated. This mod now only overwrites a tiny part of vanilla file. Also new districts from 3.3 should have image now. (my bad....just noticed it)
Cardinal_Z  [author] 1 Apr, 2022 @ 2:19pm 
居住站农业区划我觉得有点不匹配,居住站大规模种植推荐我的另外一个mod可以升级水培农场。
从百草园杀到三味書屋 26 Feb, 2022 @ 3:00am 
大佬能不能给居住站加个农业区划呢?
Cardinal_Z  [author] 4 Dec, 2021 @ 12:45pm 
目前区划变换是通过改planet_flag做的,这种做法应该是必须要改原文件,不太确定不过貌似改行星类别也能实现。我得研究一下。科研区划和贸易区划我目前没有打算加到居住站理想城里。如果居住站上也加上效率很高的科研和贸易区划那跟环世界比就有些喧宾夺主的意思了。
事不过三兄ToumanRin 4 Dec, 2021 @ 4:39am 
建议你重写一个区划,不要改原文件,不然兼容性会很差
事不过三兄ToumanRin 4 Dec, 2021 @ 4:38am 
Cardinal_Z  [author] 3 Dec, 2021 @ 7:23pm 
你是说居住站变成理想城之后保留贸易/科研区划吗?
事不过三兄ToumanRin 3 Dec, 2021 @ 7:19pm 
我有个提案:
文化居住站、贸易居住站、科研居住站
事不过三兄ToumanRin 3 Dec, 2021 @ 7:17pm 
需要研究理想城,精炼理想城
Cardinal_Z  [author] 30 Nov, 2021 @ 1:50am 
Script update
Cardinal_Z  [author] 30 Aug, 2021 @ 7:37am 
I think each planet class corresponds to only one background. The switch from regular habitat to habitat arcology is done by changing planet flag instead of planet class. To do a background switch when upgraded I pretty much need to rewrite this mod.
However I think it should be simple to replace ALL habitat background with the thumbnail picture. If that's what you want I'm happy to teach you how to modify your local files to achieve that.
maternal_copulator 27 Aug, 2021 @ 4:48pm 
Is there a way to include the thumpnail picture as a background for the upgraded habitat screen?
Cardinal_Z  [author] 11 Jul, 2021 @ 9:29pm 
Updated for 3.03
Cardinal_Z  [author] 15 Jun, 2021 @ 3:30am 
Yea right... Since they reworked job per industrial district, I'll probably update this to 3.0

由于重做了工业区岗位,我近期会把这个mod更新到3.0
Soldaten_112 13 Jun, 2021 @ 7:19pm 
Just when I found the habitat arcology...
Cardinal_Z  [author] 23 Apr, 2021 @ 8:08am 
I probably will not be updating this to 3.0. I feel like with 3.0 the benefit of archology is no longer significant. Prior to 3.0 archology is capable of shifting the need for building slot(scarce) into the need for districts(abundant). This is on a completely different level comparing with now where arcology only doubles the job per district.

However if there're enough responses I will upload another copy made for 3.0 and keep this as is.

我应该不会再更新这个mod了,3.0理想城的优势已经不大了。在3.0以前理想城强在可以把建筑格子的需求以小于1的比例转移到区划上。这和现在的完全没法比。现在的理想城只不过是每个区划的岗位翻倍而已。

不过如果不少人希望更新的话我准备上传一个新的版本,这个就留在2.8了。
Cardinal_Z  [author] 4 Nov, 2020 @ 11:48am 
Updated.
scurtis94 3 Nov, 2020 @ 6:41pm 
I agree, the arcology perk alone makes sense. Neat Idea.
Beast-Storm 1 Nov, 2020 @ 6:12pm 
Maybe just the Arcology ascension perk is required only, it makes sense