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Of the minuses, perhaps, is that it is designed for playing in complete darkness (although some people play in the dark and it’s fine for them), well, it’s not clear what the trinket for riposte is for, it’s useless because -66% damage + -33% for riposte makes the hero a complete mess.
Hello. I was able to translate the mod into Russian, but localization did not start. I'm sending you the translation, maybe you can add it to the mod itself. Sincerely your humble translator
-The Count
He dosent feel like a frontliner; his ACC is low for such a title, not even mentioning poor DMG (Darkness bonus dosen't count, too situational and affects only 2/7 skills, one of them enabling stun at 0 torch...), he feels more of a support 'damage' dealer.
Artwork is great, I dunno why ppl whine about it in the comments below lmao, his responces are very nice to various situations and his camping skills are strong, disease resist maxed as well as deathblow resist being 69 (I see what you did there).
Overall alright but PLEASE attend to his DMG potential, he's too clunky and most of the time, even if used with synergy, feels like he's the worst.
Cheers!
Is there any way I can fix this?
https://drive.google.com/file/d/1aPBBXICQfljTxMN7QkjYuChwxe-Fm_C_/view?usp=sharing
Anyway thank you for making this great mod, the Count is one of my favourite heroes.
There are four damage debuffs defined (count_portrait_dmgh_debuff, count_portrait_dmgl_debuff, count_portrait_dmgh, count_portrait_dmgl) but I found that there are only three used in the trinket. That count_portrait_dmgh_debuff is missing.
Besides, the rule_type of count_portrait_dmgh_debuff is "riposte" while that of count_portrait_dmgl_debuff is "always".
If the true meaning of this permanent riposte trinket is only -66% "Min" damage, but not -66% "Min & Max" damage, then it is suggested to use a tooltip for it too, since RedHook do NOT separate the description of min and max dmg buff. They will be written into one, thus cause players can never get to know the buff only affects the Min DMG but not the Max DMG.
Looking forward to what's to come.
Also really like the Hunters idea. I think i know what you're trying to do with them, and it's a great idea.
Trying to complete the asthetic, but I'm missing 1 more to finish a good team.
"The Count and The Warlord"
I've noticed a few bugs since I started using it:
1. I'm able to buy both his lvl 4 armor & weapon while he is at 4 resolve. His lvl 4 guild skills are also much cheaper than everyone else's. Idk if this is intentional or not, but I noticed this today.
2. His 'Schattenstachel' is def bugged, since the 'steal stealth' does not seem to work, nor stay on him for more than a second.
3. His 'very rare' trinket 'A Poem of Love.' can only be sold for 1,500 gold, unlike other very rare trinkets. Idk if this is intentional, either.
On a personal note, I still think the Count is a little too weak. He doesn't have a reliable attack that lets him deal full damage, & I feel like the damage on his 'bite' (probably his best skill) is underwhelming in terms of damage/health healing. Other than that, love using him! Such a classy guy.
In the file count_trinket.buffs.json, there is a buff named "STRESSDMG-15", which is +15% stress received percent. But in Redhook's official buff file "base.buffs.json", there is another "STRESSDMG-15", and it is -15% stress received percent. This conflict will cause vanilla heroes that using this buff to be override by your Count.
I have noticed you had wrote "COUNTSTRESSDMG-10" for the Count. So I recommend just change the other two buffs named "STRESSDMG-15" and "STRESSDMG-35" into IDs of "COUNTSTRESSDMG-15" and "COUNTSTRESSDMG-35" (and those in the trinket entry files have to be changed too). Although there is no "STRESSDMG-35" in vanilla files thus no conflict, it is better to change it too, in order to avoid potential risk with other new mods.
Lastly, thank you for making this mod, it is a great work.
Fixed chinese local
Fixed stealth scaling
Text within the schinese xml is not that of the Count, but of the Eternal.
No.1 Legit that video was fun to watch.
No. 2 Looks like the stealth is lasting longer then it should, it should only last for 3 rds so looks like something on my side.