DayZ
Fog mist smoke particles
98 Comments
HARD 1 Dec, 2023 @ 8:34am 
conflict between mods toxic zone and immersiveNVG
HARD 1 Dec, 2023 @ 8:33am 
WIN-ONB7T999BK6, 01.12 2023 19:23:10
[::RegisterParticle#206509] :: [WARNING] :: Duplicate particle filename: GreenSmoke; GetParticleIDByName will only work with the first path if there are two different paths.
Function: 'RegisterParticle#206509'
Stack trace:
scripts/3_Game/particles\particlelist.c:362
CJ187_Immersive_NVG\scripts\3_Game/ppemanager\requesters\pperequester_cameranv.c:67
Vadik_Collins 25 Aug, 2023 @ 10:19am 
Hi. I want to repackage your mod with an indication of your authorship in the description. Is it possible to do this for a donation?
󠀡󠀡󠀡󠀡Cevepdva 26 Mar, 2023 @ 7:27am 
hey ! i cannot find FMVolcanoSmoke im my dayz editor. Any suggestions please ?
76561199121504798 11 Jan, 2023 @ 4:46pm 
Permission to repack with credit into a custom map build?
Timmy Mushnip 16 Nov, 2022 @ 2:35am 
So how does this particle work. Do we spawn them like a toxic zone? More Information please.
Gixxy211 20 Oct, 2022 @ 2:18am 
Anybody tried this with the spooky event?
BrandedGuts 25 Sep, 2022 @ 11:45am 
Are the colors based on a config value? Could I make a black or red fog?
*DiSapRoVaL*  [author] 6 Sep, 2022 @ 2:57pm 
I am assuming you could use the particle in area.Json yes Ezrath.
I have not actually tried it, but it is simple particles so, no reason why not buddy.
HirumaYoichi730 28 Aug, 2022 @ 3:18am 
Like luiz_mendes asked on december 7th. can it be used with cfgEffectArea.json? If yes, then how do I make it work :).
*DiSapRoVaL*  [author] 30 Jun, 2022 @ 1:31pm 
Leave me your server name, ip/port and yes your fine too. Thanks for asking Sinister. <3
ParadoxBeauty 30 Jun, 2022 @ 1:04pm 
permission to repack and give credit just want things to look more compressed with mods list...
*DiSapRoVaL*  [author] 12 Jun, 2022 @ 2:15pm 
ill double check it, just returned to dayz for a while. so ill get right on it and be in touch.
Honir Odinson 12 Jun, 2022 @ 11:57am 
no matter if I want to set it with VPP Admintool, DayZ Editor or in OfflineMod he finds nothing but if the mod is empty
st4v0 10 Apr, 2022 @ 4:50pm 
please provide an update to fix this mod.
Sgt_Wookie92 1 Apr, 2022 @ 9:33pm 
any progress with a fix on this one? love these smoke filled zones, much thicker than the fog and mist alternatives
*DiSapRoVaL*  [author] 9 Mar, 2022 @ 3:39pm 
Hi, I have been away for some time, Ill bring this mod up to-date with then next couple of weeks, sorry for any inconvenience to server owners, IRL calls.
BoomLay 29 Jan, 2022 @ 9:07am 
Unfortunately not placeable via the editor. Will that ever be possible?
luiz_mendes 7 Dec, 2021 @ 11:07am 
can be used with cfgEffectArea.json?

it would be great
Axellz 11 Oct, 2021 @ 1:10am 
Thank you :)

I haven't been working on my servers lately, just been doing the usual and "Slacking Off" lol.
Will definitely try it out, if it doesn't work, I search far and wide to figure it out. Thanks again, good work on the mod <3
Alan 11 Oct, 2021 @ 12:27am 
Hello, please explain how to put this fog correctly, I don't quite understand
*DiSapRoVaL*  [author] 2 Sep, 2021 @ 5:15pm 
I believe in vpp, you just use the item spawner. for the class names in the description, If you use Object manager, to x,y your location u would like it to spawn, then write that object to your init.c or other location.c file. to spawn the pole, (replace the object name with = particle name from the description. I hope this helps of not hit me up discord.
Axellz 31 Aug, 2021 @ 2:05pm 
Seems that no matter what I do, I cannot find the particles in COM or with VPP Object Builder. I've found FMParticle_Base, but when I enable preview or spawn it, the game crashes. Any idea what this may be? Thanks!
*DiSapRoVaL*  [author] 10 Aug, 2021 @ 3:52am 
ill aim to update it soon, but you know when (One) has to many projects, and never gets the time :D I will do my best at my first free moment with this mod.
Bender 9 Aug, 2021 @ 11:50pm 
The mod is very good, the only thing that is sorely lacking is the ability to choose a dense fog.
Bender 9 Aug, 2021 @ 11:50pm 
Мод очень хороший, единственное чего очень не хватает это возможности выбрать мение плотный туман.
Sgt SaVage 29 Jul, 2021 @ 7:07pm 
Nice mod really adds nice effects ! However white smoke is actually a Teal colour
Raige Jamart 23 Jul, 2021 @ 8:13pm 
@*DiSaPRoVaL* No problem. I can wait and for me it's fine. Thank you very much!
*DiSapRoVaL*  [author] 23 Jul, 2021 @ 7:51pm 
I can make you one, but ive been away on vaction and wont be until Monday.
Raige Jamart 23 Jul, 2021 @ 11:23am 
Does anyone have an example of how to make an event for this mod?
*DiSapRoVaL*  [author] 26 May, 2021 @ 6:11pm 
I can do yes. but It will be a little while. im not sure how far it can stretch without looking disfunctional.
DerPate 26 May, 2021 @ 1:25pm 
Hello, me again ^^. One question: Would it be possible for you to make more variants of the nebula sizes? So now they are so 100m. Could you do the 500m, 1000m?
*DiSapRoVaL*  [author] 25 May, 2021 @ 4:56pm 
there is a complication there, these smokes, dont give radioactive effects. but you basically yes more spawns around the location.
DerPate 25 May, 2021 @ 10:05am 
Okay, thank you for the quick answer. I use the Radiation Zone Mod and just want to insert a fog there. So I just have to place several or write more events. Maybe you had an event example of how this works with your particles. Many Thanks
*DiSapRoVaL*  [author] 25 May, 2021 @ 10:00am 
I dont have settings to hand without looking. its about 100 meter radius (Roughly) Simular to toxiczone cloud.
DerPate 25 May, 2021 @ 9:52am 
Hello. What is the radius of the nebula? Can you adjust the radius somehow? Or what does such an event entry look like?
German:
Wie groß ist der radius von dem Nebel? Kann man den radius irgendwie einstellen? Bzw wie schaut so ein Event Eintrag aus?
*DiSapRoVaL*  [author] 10 May, 2021 @ 11:18am 
Good to hear chief. ill add more color variants at some point.
Shaggoth (Ищезаяц) 7 May, 2021 @ 5:44am 
yeah i've added it to server, and loving it so far :D heavy mist hunting the players
*DiSapRoVaL*  [author] 6 May, 2021 @ 4:48pm 
they stay as along as the event interval is set to start/stop period. "Shaggoth.
Miami_BaT 30 Apr, 2021 @ 7:03am 
No its working like it should, turns out not all mods need a mod.cpp next to it, and your mod is still working on my server. :cozyspaceengineersc:
Shaggoth (Ищезаяц) 29 Apr, 2021 @ 11:17am 
hey if i add them to events (just while curent valpurgis night going) like with mushroom territories for example, will they despawn normally or stay there untill server restarts?
*DiSapRoVaL*  [author] 27 Apr, 2021 @ 6:23pm 
still not working?
Miami_BaT 20 Apr, 2021 @ 10:46am 
Please update for DayZ 1.12 if needed
*DiSapRoVaL*  [author] 1 Apr, 2021 @ 1:32pm 
You should not spawn them in types. object builder, custom building set.
Animal Mother 1 Apr, 2021 @ 7:30am 
I put the types of smoke in my expansion types file, gave them log (3888000) lifetimes, but they are despawning, even in a territory. Is there any way to make the smoke persistent?
DeadShot 23 Mar, 2021 @ 9:31pm 
Great, thank you for the reply *DiSaPRoVaL* and hguapsla for the tip :)
Flacon 23 Mar, 2021 @ 5:59pm 
i figured it out. I have it in init file now it works great, makes the black market extra spooky
*DiSapRoVaL*  [author] 23 Mar, 2021 @ 5:22pm 
You are better to not spawn it through vpp, if you spawn it through object builder. thn you can write an event script for it. so it turn's its self on and off. If and when you chose.
DeadShot 22 Mar, 2021 @ 11:48am 
Short question, does the fog despawn after server restart? Because, i can spawn it...but i cant delete it. Am i doing something wrong? :) Thank you!
Flacon 4 Mar, 2021 @ 5:11pm 
I cant get this to show up in VPP, only COT. its it a mod order issue maybe?