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Also MGS2's only flaw was being too early.
{LINK REMOVED}http://www.mediafire.com/download/4oj4lbcnhk2avia/Metal_Gear_Solid_--_Philosophers'_Legacy_World_Congress_Project_[BNW]_(v_2).civ5mod
{LINK REMOVED}https://www.mediafire.com/?4oj4lbcnhk2avia
Appreciate all the work you've done on these mods btw. Great creativity and quality!
I also experienced the same bug.
I was using a couple different mods at the time. Of particular note was WHoward's DLL + CivIV Features + City State Diplomacy. I'm not sure if those may have conflicted with this.
I'm trying to imagine what that would be like, as I'm playing a game with the MSF right now and supporting over 160 Military units with gold to spare... Kinda wanna try it.
Ya know what, I'm gonna try it.
I'll look into this and see what could be causing the issue.
At the time I completed it with first place, I had around 30-35 military units. I then got the gold bonus EVERY turn afterwards. I was getting enough to found a city and buy every building up to Future Era every turn.
Fun times, but I'm assuming that wasn't what was supposed to happen.
Now the world will go to war
I'll update it to be 500 later tonight, and maybe look into giving the silver prize a little something extra.
And while I'm at it, suggestion for your next Civilization mod; Candy Kingdom led by Princess Bubblegum! Science victory focused of course. Could possibly have Banana Guards as unique units, replacing Spearmen; usually weak but get extra bonuses from Great Generals. And maybe Gumball Guardians as a unique improvement that boosts city defense and attack, replacing the Castle?
Highest Contributer - 500 gold for every military unit you own at the time of the project's completion.
Silver-level Contributer - Free promotion for every military unit you own at the time of the projects completion.
Bronze-level Contributer - Unit purchasing costs permanently reduced by 10%