Arma 3
[Kill Cam] 'Blue Viper' V1.0
26 Comments
VenySilent 16 Aug, 2019 @ 4:51pm 
Esta bien lo de la camara de la balistica
lukep 30 Mar, 2015 @ 8:22am 
Update it to add Marksman DLC support!
OG Vladimir 19 Apr, 2014 @ 7:54am 
The idia is good
but there are some problems
thereis a glitch with mines and aquipment
camera will stuck
Loco Pablo FMS 27 Mar, 2014 @ 7:56pm 
Fun Mission Took quite a few hits but got the copter out if Service ! Thanks For the Fun Map!
Sarnian 14 Mar, 2014 @ 9:32am 
Short but sweet..
Brown  [author] 4 Mar, 2014 @ 9:54am 
@<-|SgN|-> Miki Thanks for the feedback :FIA:
Lime 4 Mar, 2014 @ 9:26am 
mission was just fine, patrol was no threat, saw them once on the road 900 something meters ahead then never saw them again. killcam was a nice little trick. gj
Brown  [author] 23 Feb, 2014 @ 3:02am 
@Someone thanks for the feeback, but it's impossible to do it only on hit as there is no way the game could actually tell if it will actually hit.
LunaTic 22 Feb, 2014 @ 10:31pm 
Worked fine for me, good for Aiming Practice on >1,1km. But for me the Kill Cam was a bit too much ( Would be better if it would be only on hit, but I don't know if that's even possible ).
Brown  [author] 19 Feb, 2014 @ 6:14am 
@amooei.mohammad They go within 100m of the player, thats enough for the AI to see him if he doesn'y hide or stay in a bush, also there is and AI battle happening nearby, he was likely retreating from that
Ahmadi 18 Feb, 2014 @ 12:32pm 
two things you need to look so the mission will be nice!
1- place those AAF patrols somewhere that get player in trouble the mission is too easy.
2- I saw a friendly squad leader down there who was fighting alone! maybe with some units I don't know! is that part of this mission?
Brown  [author] 18 Feb, 2014 @ 7:45am 
@Drakedge Glad you enjoyed it!
Drakedge 17 Feb, 2014 @ 11:36pm 
Not bad, kinda fun trick with the bullet cam. Took out all the targets from 1.5km out.
Brown  [author] 17 Feb, 2014 @ 6:39am 
=UPDATE= Added an ammo box at the spawn with scopes and ammo for all you people who were having problems with that! Also added 2 random AAF patrols in the area - so watch your back! :FIA: :NATO:
Brown  [author] 17 Feb, 2014 @ 5:18am 
@elude it's possible that these mods are changing what the sniper class spawns with this is the case with many mods, try the mission without mods and it should be fine :CSAT:
Elu 17 Feb, 2014 @ 5:05am 
Yea the following..

@fhq_accessories;@ASDG_JR;@tmr;@outlw_magRepack_v3.0.2;@JSRS2.0;@mikes;@M82A2;@AS50;@Kio_L85A2;@Beret;@Bhats;@nato;@MB_SkillSet

Chances are it is just because of a mod so easiest way to fix it would be to simply add a attachments crate at the LZ
Brown  [author] 17 Feb, 2014 @ 4:48am 
@elude, okay as this seems to keep happening i'll have a look, are you playing with mods perhaps?
Elu 17 Feb, 2014 @ 4:09am 
Yea I had the intervention sniper rifle but just no scope to go with it, checked inventory + looked around for a crate with no luck, the laser designator is basically the same thing as a rangefinder anyway apart from it has a thermal mode so really that's the one to use either way
general beanflicker 16 Feb, 2014 @ 4:37pm 
could do with more targets and roaming patrols
Brown  [author] 16 Feb, 2014 @ 7:48am 
@-vM|CyclonicTuna That's what they spawn with, the class I mean
CyclonicTuna 16 Feb, 2014 @ 7:31am 
Pretty nice but you've given the player a laser designator instead of a rangefinder.
Brown  [author] 16 Feb, 2014 @ 2:49am 
@Firedog180, Yeah, the point of this mission was basically to show it off, thanks for the feedback :NATO:
Firedog180 15 Feb, 2014 @ 5:19pm 
quite an easy mission,but I like the kill cam.
Brown  [author] 15 Feb, 2014 @ 11:43am 
@elude, are you sure about that? That's not possible
Elu 15 Feb, 2014 @ 10:53am 
Didn't spawn with a scope and no ammo crate meant having to run up to close quarters
philip.grant3 15 Feb, 2014 @ 6:49am 
too easy