Portal 2

Portal 2

Magnetic Demo 4: Magnetcubes
43 Comments
Neverhood 15 Dec, 2024 @ 9:42am 
I've never seen such unsual cube! :steamhappy:
glenmcd[AUS] 27 Dec, 2023 @ 9:49pm 
Cool new trick, works for me.
Stan The Man 29 Apr, 2022 @ 9:55am 
Nice!
Drgregs 27 Oct, 2021 @ 6:34pm 
Can I use this in my beemod ucp? I will give credit
SpielSatzFail 6 Oct, 2021 @ 1:11pm 
Nice series altogether. Getting better and better.
lfairban 22 Jul, 2021 @ 1:31pm 
Ahh, something new has been added.
Yomi the Samurai 4 Jul, 2021 @ 5:24am 
this is the coolest test i have played in a while.
bruhinb 18 Jan, 2021 @ 8:00am 
Very nice series! Enjoyed them all, especially with the fresh item!!
StrifeWorks 2 Dec, 2020 @ 11:11am 
The cube magnetism works well. It's a seriously cool concept. Good that something attracted to it can be manually removed. It glitched in the second chamber, when the magcube and normal cube werebeing pull-tractored under the normal cube's release mechanism... It got stuck there.
Rooke 26 Nov, 2020 @ 3:59pm 
That was way cool! :steamhappy: If that cube's magnetism is fusion powered, then it's super strong and would behave that way - grabbing everything in reach - at a distance.
Imho, that's the nature of magnets. Ya just gotta work with it to avoid the pitfalls.
A05Polzar 26 Nov, 2020 @ 7:22am 
Yeah it's unstable, but I don't know if you could fix that. Still fantastic work.
johannes 18 Nov, 2020 @ 6:35am 
Promising concept.... opens new doors.
kwinten 8 Nov, 2020 @ 5:14pm 
good
awesam2399 8 Nov, 2020 @ 1:55pm 
Very fun interesting mechanic. I'm excited to see what else we can do with this.
TanTanich 8 Nov, 2020 @ 2:04am 
cool and fun!
PeterLucas 7 Nov, 2020 @ 4:50pm 
Well, that's a very interesting element, but as you say, it's very unstable. My magnetic cube was attached to a basic cube and 2 turrets and started whirling around like crazy once it was out of the funnel. It ended up in the going into the water in a whirl, going through the room first, along with all three magnetized element.
Andy T 7 Nov, 2020 @ 4:24pm 
@Lucario There are tutorials on YouTube how to maike custom models and collision models (fancy way of saying force fields on Star Trek's Holodeck) for use within Source Engine using Hammer and at the end export for use in normal editor.
Lucario Diamond 7 Nov, 2020 @ 10:10am 
How do you get the magnetic cubes? They're really cool and I want to be able to use them in my levels.
sickle 6 Nov, 2020 @ 6:45pm 
cool concept & nicely executed!
would love to see some proper hard non-funnel puzzles with these guys!
Mad Hattress 6 Nov, 2020 @ 2:41pm 
My cube grew legs an AND flew into the stratosphere
KillCrazy 6 Nov, 2020 @ 11:06am 
A nice idea and a good map.
bullfrog 6 Nov, 2020 @ 1:08am 
Well, that was different!
BehindPortal 5 Nov, 2020 @ 10:25pm 
unique concept. fun to play. :p2cube:fav
Roxmillian 5 Nov, 2020 @ 5:30pm 
Good fun.
quatrus 5 Nov, 2020 @ 9:03am 
Very nice - thanks for creating.
BO3DYX_KOH4AETCR 5 Nov, 2020 @ 8:37am 
лукин красава
ozchamp.wgt 5 Nov, 2020 @ 1:41am 
Enjoyed the new element and the puzzle you created with it was very innovative, well done
Cilacover27 4 Nov, 2020 @ 7:41pm 
Very unique, I enjoyed the innovation.
Sophronius 4 Nov, 2020 @ 1:53pm 
great job on the map
ShaggieIII 3 Nov, 2020 @ 7:00pm 
Lots of fun, it did try to stab me though.
ĐⱤ₳Ⱡ₳₥i₳₦ 3 Nov, 2020 @ 6:25pm 
ZAEROS 3 Nov, 2020 @ 5:49am 
Good fun map, Enjoyed, Thank you.
Andy T 3 Nov, 2020 @ 12:43am 
Great mod, this must took a lot of bare-metal tweaking and drawing, though shorten the attraction radius might make it even better.
JayJay™ 2 Nov, 2020 @ 10:15pm 
this was great fun to play, Thanks
Portalized 2 Nov, 2020 @ 7:30am 
Very interesting and clever element - thanks for making.
Starlord Mixtape 2 Nov, 2020 @ 5:44am 
Very nice.
AetherialKilix 2 Nov, 2020 @ 5:38am 
This is really cool, thank you for making this :p2cube:
SkyGlass 1 Nov, 2020 @ 6:02pm 
It worked and it was fun figuring it out. Thanks :)
EndOfPortal 1 Nov, 2020 @ 1:39pm 
Textures are there now. Nice concept.
GrottoLova 1 Nov, 2020 @ 12:29pm 
Fun and a nice change of pace.
Loo-Kin  [author] 1 Nov, 2020 @ 10:33am 
@PhilFromFrance
This should now be fixed
:featherduster:
EndOfPortal 1 Nov, 2020 @ 9:04am 
Missing textures on the cube.
Xzero400 1 Nov, 2020 @ 1:26am 
good