Space Engineers

Space Engineers

Neptine Ship AI
16 Comments
mlq1617  [author] 18 Dec, 2020 @ 11:08am 
The newest model of the AI is now out! Check out the Urean AI here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2325237814
mlq1617  [author] 18 Dec, 2020 @ 11:07am 
@Bern if they remain off while approached, that means they probably aren't being covered by your sensors, or that your sensors aren't set to see players. I'd recommend having a sensor relatively nearby to them, set to detect everything, with all ranges set to the max of 50 meters.
For the Command Menu, you need to have an LCD with the phrase "Command Menu Display" in the name. It can then be interacted with by passing the arguments "back", "prev", "next", and "select" to the programmable block. The newest model of this AI is now out, however, and can use the command seat instead (if it is set to content: "NONE" for at least one display)
Bern 17 Dec, 2020 @ 3:52pm 
the Airlock was named Airlock door 1 and 2, however they would simply remain turned off when approached.

How do you open the Command Menu?
mlq1617  [author] 17 Dec, 2020 @ 1:31pm 
@Bern the command menu is mnipulated through calling "back", "prev", "next", and "select". Once you've navigated to the desired command, call "select".
Make sure you have your doors named properly. The correct syntax for naming a pair of doors is to ensure they have the phrase "Airlock" and either "Door 1" or "Door 2" in the name. Additionally, ensure that the pair of doors have a unique name, and that, aside from the 1 or 2, they have the same name. For example, you could name them "Engineering Airlock Door 1" and "Engineering Airlock Door 2", but "Engineering Airlock Door 3" or "Engineering Air Lock 1" would not work.
Bern 17 Dec, 2020 @ 12:24pm 
Also Door detection for Airlock and auto doors do not function.
Bern 17 Dec, 2020 @ 12:00pm 
How do you actually enter a command after viewing the display
Darki | Delta 8 Dec, 2020 @ 1:11pm 
That solves my problem then.
mlq1617  [author] 8 Dec, 2020 @ 11:03am 
@Darki | Delta it is multiplayer safe, I have used it on multiplayer survival servers myself with no lag coming from them. In my SMP base, the program has run millions of times without crashing. If you find any crashes, please let me know!
mlq1617  [author] 8 Dec, 2020 @ 11:02am 
@ooelentronoo I haven't put together a walkthrough, but all instructions can be found either in this description or in the description for the Pluton AI, which this script is a newer model of. The link to that is found in this description as well.
To set them up, just put "AI Visual Display" in the custom name for your lcd. It will only accept one lcd for each unique name, so if you have two with the same name, it will pick the closer display. Putting "transparent" in the name will allow it to keep the background black (transparent) and will darken the text to match it.
ooelectronoo 6 Dec, 2020 @ 5:45pm 
i guess i am the noobiest noob when it comes to scripts. i thought i also new c# but i am at a loss.
i see there is a way to to see ai visual displays but i am not able to get that to work. I know your prolly busy with skewl but is there any walkthrough out there for setiing up all the functions and how to use this? thanks in advance for you help
blaze214263 5 Dec, 2020 @ 1:48am 
And thus skynet was born
Darki | Delta 30 Nov, 2020 @ 3:00pm 
Is this multiplayer safe?
mlq1617  [author] 8 Nov, 2020 @ 3:38pm 
@CrimeLad it does not currently work with gravity drives or forward-thrust only craft. May develop a separate Ship AI for those eventually!
sierra101 3 Nov, 2020 @ 5:59pm 
its gonna be awsome
sierra101 3 Nov, 2020 @ 5:59pm 
where getting to halo level ai
CrimeLad 31 Oct, 2020 @ 8:49pm 
Can individual functions be disabled? Does it handle gravity drives or forward-thrust only atmospheric craft?