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I suspect both of these issues are from subtle mod interactions; I have 20 or so mods running and yours are near but not at the bottom.
* The pirate ships early in the Vodyani faction quest would be beefed in the original mod, and not here, so players who put their first hero into space would be equally challenged in the original mod but those who do not would be overwhelmed.
* The ship reward for the curiosity quest that costs 10 titanium and 2 probes would be underwhelming in this mod but rebalanced in the original.
Thank you for the explanation.