RimWorld

RimWorld

Inspiration Feels Good
12 Comments
pickpickpickpickpickpickpickpick 9 Nov, 2021 @ 10:02pm 
update pls :'(
kd8lvt  [author] 10 Dec, 2020 @ 3:39pm 
@pick pick pick pick pick pick
I've been playing with Inspiration Tweaks with no problems so far :steamhappy:
pickpickpickpickpickpickpickpick 10 Dec, 2020 @ 1:06pm 
Is this compatible with Inspiration Tweaks?

Assuming it's compatible with existing saves.
kd8lvt  [author] 8 Nov, 2020 @ 7:18am 
Ah, a typo on my end! My bad! It should be fixed now, thank you once again for the report!
kd8lvt  [author] 8 Nov, 2020 @ 6:49am 
Hrmm... Thank you for the bug report! I'll certainly look into it, that's a pretty nasty bug!
may130503220 7 Nov, 2020 @ 11:50pm 
My colonist with Inspired creativity produces sculpture, but the sculpture disappeared. And I cancel this mod . Load the savefile before. The sculpture was produced successfully. So I think that maybe is a bug.
dninemfive 5 Nov, 2020 @ 12:09pm 
I love the idea, but a +1 is unlikely to have a significant effect on mood. Maybe a +5?
pgames-food 2 Nov, 2020 @ 11:44pm 
sounds cool :)
kd8lvt  [author] 2 Nov, 2020 @ 1:17pm 
Revamped how the mod works.

Both inspirations and frenzies now give a 10-day +1 to mood just for happening.
Vanilla inspirations that can be "completed" will now give an additional 3-day +1 mood bonus when completed / used. (For example, doing a surgery with Inspired: Surgery)

Thanks for the suggestions folks!
pgames-food 2 Nov, 2020 @ 1:41am 
silly example, but when i get ideas for my recycling mod, i feel good lol (even if it takes me time to actually complete the addon) :)
pgames-food 2 Nov, 2020 @ 1:40am 
hi what about something inbetween?
instead of a +2 before (or after)
how about a +1 before (and a +1 after) :)
DisKorruptd 1 Nov, 2020 @ 12:09pm 
in context of ones like art inspirations, can you make the bonuses only apply when the inspiration is consumed? like, feeling good about making an inspired product, or performing an inspired surgery or something like that?