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They don't always spawn every game. The best way to get to see them is have as many FE's as possible.
I think I've sorted out the fallen empire issues but be on the lookout for the primitives. I'll fix them up for sure once I get enough time for a game. Or if anybody here lets me know if they find a bug!
Been going through a series of tests. And.... it's all working!
Yes, they should. Been getting some odd reports all over the place related to species as well. Going to do a very thorough test on this shortly.
@Mefaroni
I'll have a look and make sure fleets are spawning correctly as well.
Already was.
If it's saying it's not, could be the launcher getting confused again.
They should be but now that you mention it, I haven't noticed them either. I'll have a look prior to the next update to make sure they're still working.
What's more likely is that with this you're not seeing other content because vanilla Stellaris already has a lot of fallen empire related stuff. Throw this in and there are 2 fallens added. So it may be a long time before you see stuff from other mods.
You can remove the stuff in the fallen_empires folder to stop the elf fallens from warping in. The rest just activated spawns of standard empires and wouldn't conflict with anything.
Whoops! You're absolutely right! Thanks for mentioning it!! We'll get everything fixed for the next update.
Do you have any mods that might alter EoS in some way? Perhaps patches or add-ons?
Let me know how it goes!
Could be a launcher issue not updating this properly. Otherwise I'm at a loss. Every new game has names showing up as expected.
As you can see here, FE's all proper and named:
https://cdn.discordapp.com/attachments/310160959496781826/861980574594891796/unknown.png
It hasn't yet but we're likely to have an update soonish. It will be in the next one for sure. (Mainly holding off since it's going to bork a lot of the main mod's empires. AGAIN.
Yeah, I was wondering about that and hadn't had a chance to do a thorough test. It seems in very rare cases (like fallens and possibly the primitives) the namelists need to be named very specifically. A recent update changed all the namelists to something human readable but it may screw up other things. We'll get an update out soonish that reverts things.
I tried changing the names to those and it didn't change anything. Either way, I'm stuck. Do you know of any mods that might be conflicting with this?
NO!
But don't worry, this mod will be updated alonside EoS when the 3.0.1 update is live.
Well, there are two options:
- You can open your Steam folder, then navigate to steamapps/workshop/content/281990/2274459608/prescripted_countries and edit the files there directly (changing "spawn_enabled=yes" to "spawn_enabled=always" where needed like Nessa said). This is the most straightforward option, but whenever we update this mod, your changes will get overwritten.
- You can make a local submod and load it after EoS and EoS - Spawns Enabled. This requires a small research on how to create basic mods. Then you can copy the whole prescripted_countries from the directory above and edit the files inside as you see fit. You'll have to maintain your new submod though - whenever we update prescripted empires you'll have to compare the changes and patch your submod as well. It's not that difficult... if you don't have a lot of submods to maintain :)
Ty ty for the ideas! For finding the files to edit, is it the mod itself for spawns enabled? So for example, I would change Senalata from spawn_enabled=yes to spawn_enabled=always?
For the prescripteds there are two way. You can, in game, make duplicates of our existing empires and set them to always spawn. But that's kind of inelegant.
OOOR... you can edit the prescripted empires files (found here: eos_spawns_enabled\prescripted_countries\) and change "spawn_enabled=yes" to "spawn_enabled=always".
Careful though. Having the Drow Tulshar in every. Single. Galaxy. Might be overdoing it!
For things like primitives, you can increase the number of primitives in your galaxy.
For the fallens, it's luck of the draw. Max (vanilla) fallen empires will usually end up in one or both elven fallens showing up at galaxy creation.
I test the main mod with this one active. No crashing. It could be one of your mods is interfering with galaxy creation. Though Real Space usually just ended up with screwed up systems. But that was many versions ago. I don't know about Wild Space.
I have been doing a series of tests. The Drow fallens are showing up just fine at galaxy creation. No crashing. Perhaps you have something old in your mod folder or are using the old no spawns mod still.