Garry's Mod

Garry's Mod

[ArcCW] [Beta] Firearms: Source 2 (FA:S 2.0)
242 Comments
Cherrie_The_Shifter ΘΔ 29 Apr @ 6:48am 
please add all ur addons and stuff for and from arcCW to arc 9. pretty please port stuff. thanks and sorry
Andrenz 28 Mar @ 3:50pm 
missing some previews
Cherrie_The_Shifter ΘΔ 27 Jan @ 6:31am 
alos please do this, please port addon on arc 9 base also
Cherrie_The_Shifter ΘΔ 27 Jan @ 6:31am 
please fix and continue this
Lamp 6 Nov, 2024 @ 5:37am 
Will a github link be added?
BomBom 22 Oct, 2024 @ 2:21am 
need update
Никита Шлёпский 17 Oct, 2024 @ 5:29am 
please port addon on arc 9 base
Nate 12 Sep, 2024 @ 6:58pm 
WERE STILL WAITING FOR C_HANDS :steamfacepalm:
S.E.T.H 3 Aug, 2024 @ 12:16pm 
C HANDS PLS
Night Walker 19 Jul, 2024 @ 7:19am 
Why wont the npcs have those guns? It's in the ArcCW sattings, they shoud have all the weapons ones there spaned
hfadl4559 6 Jul, 2024 @ 9:54pm 
what about a psg1 ?
Nate 4 Jun, 2024 @ 9:24am 
c hands when?
Swagnots17 22 May, 2024 @ 6:53am 
OTs-14 Grenade Launcher not working for some reason, cuz it's always empty everytime i try to grab ammo <:(
Nate 21 May, 2024 @ 6:10pm 
ADD c_hands :{
hfadl4559 22 Dec, 2023 @ 12:20pm 
just to let you know there is a missing animations for the grenade first in the original mod you pull the grenade pin and press one but doesn't throw it away you'll still be holding it you can throw it away by clicking Mouse again or you can actually click Mouse 2 to let go of the trigger so it can blow up faster and it will make a little fire sound from Letting Go the trigger so add this feature
hfadl4559 17 Dec, 2023 @ 6:40am 
bipod it does not work
Соль Гудмен 3 Dec, 2023 @ 4:16am 
Really cool addon,but animations like VManip flashlight dont work with it.Not critical,but it will be much better if it can work with it :)
hfadl4559 4 Nov, 2023 @ 9:15am 
I'm hoping that you still working on this mod if you do just answer here
NickySins 1 Nov, 2023 @ 10:12am 
Even after some time this mod is still amazing, just wish there were more camos for the sleeves, like OCP, Multicam, MARPAT, and more to account for the lack of c_hands
Rocky Stone Rogers 30 Sep, 2023 @ 10:20am 
i hope you update this mod its very good and i like it alot
butcher 13 Sep, 2023 @ 8:54pm 
why does it have inf ammo
Night Walker 3 Sep, 2023 @ 7:38am 
Why wont the npcs have those guns? It's in the ArcCW sattings, they shoud have all the weapons ones there spaned
Monkey Expert 12 Aug, 2023 @ 8:55pm 
man RIP this mod bro, lets hope it gets revived before the year closes out
bobreakerr 18 Jul, 2023 @ 5:50pm 
Can you make it so that the weapons can be heard from further away on the map, as I think it would make the weapons more realistic if they could be heard from further away but with the sound reduced as it already is?
Øylevision 10 Jun, 2023 @ 11:57am 
Please fix that the blood particles are replaced:steamsad:
SoyThugHunter 8 Jun, 2023 @ 11:58am 
Best guns ever, i love it.
(c_hands doesn't supported:steamsad:)
Vladimir4757 29 May, 2023 @ 10:57am 
Honestly this doesn't feel arccw to me. If the weapons were more modular it would be a lot better but this just is too plain to me. It'd be cool to just have one weapon for each family if that makes sense. Instead of all the aks being their own weapon, you'd just have a singular one and all the attachments to customize it. Still this is a good port and I do appreciate what has been done here as this is quite impressive, I just don't feel it is right addon for me
Øylevision 22 May, 2023 @ 10:16am 
Hi! I'd just like to say that these are my favourite weapons on the workshop, so I'd love to see more updates and fixes. The performance is good, and it's heaven compared to those new ones from Darsu.

One of my requests is to allow for custom impact particles from other addons.
bobreakerr 5 May, 2023 @ 12:13pm 
I would like to know if there is a sight on the weapon that appears and disappears all the time and if it is not fixed on the weapon because when you move it is either on the left or the right side of the weapon.
Rocky Stone Rogers 18 Apr, 2023 @ 7:41am 
i still think this mod is cool
hfadl4559 7 Apr, 2023 @ 4:23pm 
and where is the m3 ?
.Avi 7 Apr, 2023 @ 6:18am 
Lets read the description up until the important part.
"This is a port of official and custom weapons for Firearms: Source 2.
Each weapon was carefully built from scratch on ArcCW to improve your gaming experience.

No c_hands included!"
See the most important part?
FLINT LOCKWOOD 28 Mar, 2023 @ 7:15pm 
C_Hands???
Alex n' Italy 28 Mar, 2023 @ 12:58pm 
So, it seems that the "Replace NPC Weapons" does not work with this mod, please fix
bingchilling ((mike)) 22 Mar, 2023 @ 11:46pm 
and a ar would be dope
bingchilling ((mike)) 22 Mar, 2023 @ 11:45pm 
ayy can we get more pistols like a m9?
Begotten 7 Mar, 2023 @ 9:50am 
The KS 23 don't have the ammo and the ammo 23X75MM Ar bug
SonaristicCatboy 5 Mar, 2023 @ 2:22pm 
getting an error with bolt actions:
[[ArcCW] [Beta] Firearms: Source 2 (FA:S 2.0)] lua/weapons/arccw_firearms2_functions.lua:692: attempt to call field 'ShadowText' (a nil value)
1. unknown - lua/weapons/arccw_firearms2_functions.lua:692
2. GetBuff_Hook - lua/weapons/arccw_base/sh_attach.lua:192
3. unknown - lua/weapons/arccw_base/cl_hud.lua:363 (x36)
Necomini 5 Mar, 2023 @ 2:06am 
and also breaks the VIVO health overhaul damage system (no damage at all and a bunch of errors)
Necomini 5 Mar, 2023 @ 2:05am 
conflicts with Prone mod Standalone
bombik 1 Mar, 2023 @ 2:05am 
There is problem with bolt/pump action weapons. Error below. Beside that - awesome addon.
Begotten 27 Feb, 2023 @ 1:57am 
i have a issue with the IFAK
[[ArcCW] [Beta] Firearms: Source 2 (FA:S 2.0)] lua/weapons/arccw_firearms2_ifak.lua:554: attempt to call field 'ShadowText' (a nil value)
1. unknown - lua/weapons/arccw_firearms2_ifak.lua:554
2. GetBuff_Hook - lua/weapons/arccw_base/sh_attach.lua:192
3. unknown - lua/weapons/arccw_base/cl_hud.lua:363
ChemicλlCherry.kz 25 Feb, 2023 @ 5:04am 
VSS Vintorez and AS VAL look extremely small.
Thomas Edward Lawrence 12 Feb, 2023 @ 4:33am 
There is a problem with VSS and AS Val not having sound.
Ghost 6 Feb, 2023 @ 2:43am 
Some of the weapons world models are too big for the pms. How do we make them more appropriate sized? Also I don't think the distant fire sounds are working.
Akril 4 Feb, 2023 @ 5:19am 
I removed my comment that said the MP5SD6 requires GSO for the firing sound to play because I was wrong: it requires the Counter-Strike+ pack.
blue crook 2 Feb, 2023 @ 10:53am 
Anyway to make this compatible with NPC's?
TheSniperCatt0 27 Jan, 2023 @ 2:24pm 
That mod is not broken. Its pretty different
xray_bird 27 Jan, 2023 @ 2:22pm 
It exists because that mod is broken