RimWorld

RimWorld

Musical Instruments (Continued)
149 Comments
lol 10 Jun @ 4:37am 
Is there a check for the pawns to drop items? In my current play through they tend to keep instruments in inventory. It's heavily modded though, yet maybe a simple line of code could be enough?
Mlie  [author] 31 Dec, 2024 @ 11:30pm 
@Phil McRacken Please see the Reporting Issues section described above
tanyfilina 27 Dec, 2024 @ 12:32pm 
@AstralStardust there is a patch with sound on the third page of comments
Mlie  [author] 27 Dec, 2024 @ 12:26pm 
@AstralStardust They do not have sounds
AstralStardust 27 Dec, 2024 @ 10:45am 
I can't hear them play :<
greensniperhat 19 Nov, 2024 @ 7:26am 
Ay, thanks a lot!
Mlie  [author] 19 Nov, 2024 @ 6:31am 
@greensniperhat Should be fixe now
greensniperhat 18 Nov, 2024 @ 9:20pm 
Found an error with Westerado on:
XML error: Could not find parent node named "HornMusicalInstrumentBase" for node "ThingDef".
The patch needs to be updated?
AcetheSuperVillain 24 Oct, 2024 @ 10:28am 
so not an error error, just a mistake. the problem is that crafter pawns with bad art scores end up making the instruments instead of good artist pawns.
The Bard of Hearts 11 Oct, 2024 @ 4:16pm 
Thanks for the response, Mlie.
Mlie  [author] 10 Oct, 2024 @ 11:54pm 
@The Bard of Hearts They are functionally the same. They may have different beauty values
The Bard of Hearts 10 Oct, 2024 @ 11:43pm 
Ok. I have a question. Do the different instruments have different "functional" values? They cost wildly different materials and time to make but they never seem to have a functional difference at all. Is that the case? or am I missing something?
Mlie  [author] 23 Sep, 2024 @ 11:46am 
@AcetheSuperVillain And what is the error?
AcetheSuperVillain 23 Sep, 2024 @ 11:44am 
There is an error, making instruments is a crafting job, even though it uses the artistic skill
Mlie  [author] 8 Sep, 2024 @ 9:33pm 
@GeneralTso Seems to work okay when I test it so you may have a mod-conflict
GeneralTso 8 Sep, 2024 @ 6:33pm 
The placed instruments work fine and they seem to be carrying around and using ocarinas and drums just fine but they don't use the actual music spots. Like the little blue squares you put down similar to trading spots
Mlie  [author] 8 Sep, 2024 @ 2:48am 
@GeneralTso What instrument are you referring to?
GeneralTso 8 Sep, 2024 @ 2:03am 
do i need to do anything to get pawns to play at a music spot? they play in the common room all the time and i setup a stage specifically for them to play on but i haven't ever seen them use the music spot
Enlonwhite 4 Jul, 2024 @ 4:15am 
@(≡◉‿‿◉≡) I think, dangerous I know, but I think you can separate them in zones/stockpiles by quality right? Just put a zone that only allows low quality and allows those instruments near it, and a short radius job to destroy items of that type (however it works to do that, been a bit since played). Please forgive me If I have forgotten. but I am sure a stockpile/zone management would allow it.

That stockpile will be in range when next to the place to destroy and that job will only hit that stockpile, SO long as you make sure the range/radius on that JOB ticket is small and not in range of other things. Otherwise you risk destroying more then you wanted.

Before I forget, did you try a smelter, smithy or other such place to destroy/Dismantle tools/weapons?
tanyfilina 22 Jun, 2024 @ 2:20am 
@Pos 5 your patch works wonderful and the sound choice is perfect (but maybe for a frame drum that sounds not enough neolithic for me). Why don't you publish it in the Workshop?
tanyfilina 12 Jun, 2024 @ 12:39am 
I've had the same bug. Pawn was playing ocarina (in a strange place too - just outside the building where a table was near that wall) and other pawn was listening to that at the table inside a building. Then I saved-exited-loaded, and even on the next day some pawn went to that table to listen that music, although the first pawn wasn't playing it anymore.
The Bard of Hearts 11 Jun, 2024 @ 3:14pm 
I've seen what the previous comment was talking about as well. But another thing I've noticed, is that pawns will go "Listening to music" and getting joy from it, even when there is nobody playing anything. Like a pawn will just stand in front of the marimba and get joy from it when nobody else is there.
xkp92110(orick) 8 Jun, 2024 @ 8:09am 
I have a similar problem as The_Silver_Nuke .
If pawns play music when i save or autosave.
next time i load save that pawns still play music without note on head.
pawns get stuck when playing until downed or drafted.
sorry,i'm not good at English.
(≡◉‿‿◉≡) 22 May, 2024 @ 4:00pm 
I want to like this mod. I just wish there's a way to destroy the low quality on the furnace.
The_Silver_Nuke 20 May, 2024 @ 11:52pm 
I just got testing it with and without all mods except for this and Harmony and it didn't occur either time, so IDK how to pop an error log manually or smth when it does happen. It's somewhat inconsistent.
The_Silver_Nuke 20 May, 2024 @ 11:30pm 
The problem is I don't have an error log to post. It doesn't give me an error they just get stuck. And it's only when I can get my people to play somehow, it's not consistent so IDK how to replicate it. I'd have to start a new game. Do you have any ideas as to what might cause it?
Mlie  [author] 19 May, 2024 @ 5:31am 
@The_Silver_Nuke Please see the Reporting Issues section described above
The_Silver_Nuke 19 May, 2024 @ 4:48am 
My pawns seem to get stuck when playing instruments. When they start playing they just get fixed in place without actually playing the music and performing the mood boost or using the skill. They'll stay like that until I draft and undraft them out of fear of them literally starving to death stuck in place.
Trapus 10 May, 2024 @ 2:38am 
@Pos 5 if i download your patch do I need to edit mlie's files to make room for new folders? Or do I just use yours as it is because it includes the entire mod already?
tanyfilina 17 Apr, 2024 @ 1:30am 
There was a mod long ago, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1122870388&searchtext=music that managed to make music actually played without Royalty.
Aphasia 9 Mar, 2024 @ 8:28pm 
I wish I could make the bench out of other materials like steel
Mlie  [author] 8 Jan, 2024 @ 6:48am 
@Pos 5 I might but again, that would require a dependency to Royalty. So it would have to be a conditional feature
Pos 4/5 8 Jan, 2024 @ 6:43am 
Hi! I just created a patch to play music when pawns playing the musical instruments, called Musical Instruments (Continued) Patch. Source code included (also on github: https://github.com/lisanhu/rimworld-RimModNotes/tree/main/15-MusicalInstrumentsPatch ). Feel free to merge it to this mod if you want. I haven't worked on implementing the serialization functions, so loading the saves will not be able to resume music playing.
Mlie  [author] 7 Jan, 2024 @ 10:45pm 
@Pos 5 I guess it could be done but that would require Royalty to work as that is the dlc that adds playing music
Pos 4/5 7 Jan, 2024 @ 10:27pm 
Is it possible to make the pawns really play some music when they are using the instruments? I really love to have more music instruments, but it feels weird when they are using them and playing nothing.
Mlie  [author] 13 Oct, 2023 @ 10:57am 
@xkp92110(orick) Should be fixed now, should only be woody stringed instruments
xkp92110(orick) 11 Oct, 2023 @ 11:11am 
can i make musical Instruments with material?
only wood in bill.(like wood guitar)
i can buy plasteel guitar in trader.
S.A.S. Guy 30 Sep, 2023 @ 11:54am 
Imagine how amazing it would be to make someone play music while marching with the rest of your group during a raid.
Kyui 5 Jul, 2023 @ 11:51pm 
you should add a kazoo so my armless pawn can still enjoy the sounds of music
Bootbottom 10 Jun, 2023 @ 4:03pm 
@mlie Thanks! I've been considering getting the DLC finally, didn't realize it added this functionality. Appreciate your reply and hard work!
Mlie  [author] 10 Jun, 2023 @ 2:38pm 
@Bootbottom Its a bit tricky since that is already added by the Royalty DLC and its not allowed to add the same mechanic as is already in official game-content.
Bootbottom 10 Jun, 2023 @ 12:11pm 
Thank you for maintaining this mod! And thanks to the original author as well! I know you didn't write it originally, but do you take change requests? I'd love to add an event..."recital"...similar to a party, but based around a music spot. Is this something you would add? Or is it maybe time I got off my butt and learned a little modding?
StarlightSovereign 22 Apr, 2023 @ 11:58am 
Oh okay. I misunderstood how it read in the description. Thank you!
Mlie  [author] 22 Apr, 2023 @ 11:07am 
@StarlightSovereign It already should, there is playing joy and listening joy.
StarlightSovereign 22 Apr, 2023 @ 11:00am 
Please make it so playing the instrument is also joy. The person playing should also be enjoying it.
ROZNE GRY 27 Jan, 2023 @ 3:56pm 
Thank you for the update!
ROZNE GRY 27 Jan, 2023 @ 5:36am 
Looks like something you can fix

Field MusicalInstruments.PerformanceManager.MinTicksBetweenWorkPerfomances is marked with TweakValue, but is readonly; TweakValue won't work
Shader 26 Nov, 2022 @ 5:47pm 
v Food is merely a roadblock to practicing the free bird solo.
apricot77 19 Nov, 2022 @ 4:33am 
My colonists,too,have recently been continues to playing music even though he is malnourished.
Thanks for a fun mod!
Playzr 🐵 4 Nov, 2022 @ 3:43pm 
Also I think it should provide recreation. I definitely enjoy playing a musical instrument, otherwise I wouldn't do it.