Stormworks: Build and Rescue

Stormworks: Build and Rescue

Soyuz Rocket/spacecraft and Launch pad [1/2 scale]
25 Comments
RedPug 27 Jul, 2021 @ 3:29pm 
your stabilization worked fine with lower thrust. It was just that it was unstable with a a twr of about 200 :D
also, due to stormworks physics, it can't get past around 70 m/s because of the insane amounts of drag, it just stops accelerating.
m3 26 Jul, 2021 @ 4:26pm 
you said soyuz is crammed. i thought the mercury capsule was crammed
B3N  [author] 26 Jul, 2021 @ 10:15am 
I think I put it in the description of the mission that an update messed up the timing so thanks for taking the time to figure out some new settings that work better. Its been a long time since I was working on this but I believe the LES separation was something I tried to incorporate but never managed to make fit. Maybe with the new hard-point connectors as a more compact join it would be easier. I used a PID controller for stabilisation but that clearly isn't effective anymore for whatever reason. The parachute was timed (as with all the staging) so you may have splashed down before that timer ran out
RedPug 26 Jul, 2021 @ 1:29am 
tip to make it have the right thrust and burn times.
Booster: 4% thrust, delete all but 2 fuel tanks
Core: 6% thrust, delete 2 fuel tanks (should have 7 remaining)
Gives a good TWR and has reasonably accurate burn times

the boosters will burn for 2 mins and 20.5 seconds, the core will burn for 5 minutes and 2 seconds
RedPug 26 Jul, 2021 @ 1:03am 
nice rocket!
You might want to reduce the solid rocket boosters' thrust to be 25%, seeing as they quadrupled their thrust.
I would also like to see the launch escape tower jettison prior to booster sep, just like in the real one.
Also maybe some stabilization, my rocket went all over the place.
The parachute also never deployed :(

You did nail the cramped capsule, though.
m3 30 Jun, 2021 @ 8:54pm 
k
B3N  [author] 29 Jun, 2021 @ 5:13pm 
It used to be like that but one of the updates messed with it. Its not working properly now but I don't want to have to go through all the trial and error to figure out how long the timing needs to be again.
m3 29 Jun, 2021 @ 2:17pm 
and b3n you could have made it so when the boosters have no fuel they jettison
B3N  [author] 20 May, 2021 @ 2:54pm 
It needs an edited workbench as its too big to spawn in the normal ones. Alternatively use the link and get the mission version. That spawns it on the creative Island.
Donald pump 20 May, 2021 @ 2:46pm 
were can i place the ship?
m3 8 May, 2021 @ 2:25pm 
ok
B3N  [author] 7 May, 2021 @ 3:55am 
I think the amount of fuel in the rocket fuel tanks was changed in an update so all the timings are off now. If I get a chance I'll fix it but its probably unlikely.
B3N  [author] 7 May, 2021 @ 3:47am 
I think one of the recent updates may possibly have changed some of the parameters. I'll test It and see.
m3 10 Apr, 2021 @ 3:59pm 
one thing.
When the boosters seperated they still had fuel in it which horibbly messed up the angle of the rocket
astronauteddie 24 Jan, 2021 @ 2:39pm 
let me explain: Go to the staircase at the front and press "lights (if its dark)" and then: "*i forgot but its next to lights*" then go to the towers and get in then use NO-CLIP to go to the "decending chamber" and launch.
m3 22 Dec, 2020 @ 9:16am 
he said he crashes every time he tries full scale
m3 14 Dec, 2020 @ 6:41pm 
can you release just the soyuz part
already stood up
pls
liek the soyuz rocket itself
Vixen 7 Dec, 2020 @ 6:25pm 
Could you please make a full scale?
Stormy 21 Nov, 2020 @ 2:56am 
Oh nvm
Stormy 21 Nov, 2020 @ 2:55am 
B3N Where can i spawn it?
Mr-Zeno 15 Nov, 2020 @ 10:16am 
this is the best rocket ive ever seen in the game
pucci 7 Nov, 2020 @ 5:58pm 
ok
B3N  [author] 7 Nov, 2020 @ 3:16pm 
there isn't any space in the bit with the parachute. I guess one could probably fit in the other module
pucci 7 Nov, 2020 @ 9:28am 
is it possible you can add more seats?
RaffiePer 2 Nov, 2020 @ 6:52am 
Super good! Love everything with it.