Caves of Qud

Caves of Qud

Show Owner & Faction
23 Comments
HunterZ  [author] 26 Mar @ 9:43pm 
@Chronos you might try messing with the options in the in-game settings menu. Some of the stuff it shows is meant more for modder debugging purposes.
Chronos 23 Mar @ 4:08pm 
I noticed it shows what an artifact is even before you successfully examine it. Is it supposed to do that?
Folkherobob 13 Dec, 2024 @ 4:49am 
Looks like it's works in 1.0, somethings tell me they are owned but don't list ownership.
I am new to qud though so that could just be the case for somethings or maybe the area it didn't work in was a mod

Again as a whole I'm seeing it work
FakeKraid 1 Jan, 2024 @ 10:55pm 
Yep, I noticed it's working again! Thanks, it's a really useful mod
HunterZ  [author] 17 Dec, 2023 @ 11:47am 
@FakeKraid: Thanks for the report. There was indeed a change by the developers that required a fix to the mod, so I've released an update.
FakeKraid 14 Dec, 2023 @ 12:47pm 
It seems this has stopped working again, at least on my game.
HunterZ  [author] 18 Nov, 2023 @ 10:26pm 
Fix released: Completely rewrote this one because it didn't work at all with the new game release. I also addressed the long-standing issue of supporting only the overlay UI - now it works with the legacy UI too.
Gokudera ElPsyCongroo 9 Nov, 2022 @ 5:28pm 
Doesn't seem to work with the new tooltips of Moon Stair alpha/beta
HunterZ  [author] 4 Dec, 2021 @ 10:44am 
@Kinasin: Just checked and it still seems to work fine with 2.0.202.100. This mod does replace the vanilla tooltip logic, though, so you might want to compare to see if they've added any info that this mod doesn't show.
Kinasin 4 Dec, 2021 @ 3:23am 
does this still work?
Fyre 27 Mar, 2021 @ 6:15am 
Ah, having a look now I think its just containers that shows the non-display names - Ill also just remove that bit from my description, didnt realise it was a bug rather than intended behaviour :)
HunterZ  [author] 26 Mar, 2021 @ 7:52pm 
Everyone check out Fyrefly's mod if you want something that works with the non-overlay UI: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2434428040

Is the current version of my mod really not showing the display name for factions? I thought I fixed that back in version 2.1.
Fyre 24 Mar, 2021 @ 10:09am 
Alrighty, Ive had a shot at it, feel free to have a look on my profile - I've put my code up also ^^
HunterZ  [author] 22 Mar, 2021 @ 9:19pm 
In the end, I wanted to do more than just add owner and faction info. In particular, I think it feels much better to have important stats appear above the long description so that I don't have to visually parse through it to get to those. Honestly I should probably try moving even more stuff up, like weight and maybe equipment.

As previously mentioned, the non-overlay look code is also super long and intricate, so I was too intimidated to try to replicate my changes there (and more concerned it would break with future game versions). Since part of the goal was to move stuff up, just tacking stuff onto the end wasn't going to scratch my personal itch.

I'd be interested in seeing how your spin on it would turn out if you decide to attempt it. Feel free to crib from my code if it helps.
Fyre 22 Mar, 2021 @ 5:08am 
Ah, right, I see, would it be cool if I made a mod to that works with the non-overlay look UI.

Alternatively - I had a quick look at your code and the look UI and realised you could patch part.GetFeelingDescription to just append the faction in a Postfix, and given both the Overlay UI and non-overlay UI use that it would work for both, plus a non-blocking Postfix would be much more compatible than replacing the whole "GenerateTooltipContent"

I figure its probably best to only have one mod that does this rather than two for the two UIs, but Im very happy to just make one myself if you would rather not :)
HunterZ  [author] 20 Mar, 2021 @ 5:03pm 
@Fyrefly:

I took a look, and it seems to still be working for me as of 2.0.201.78. The base game code that this replaces (XRL.UI.Look.GenerateTooltipContent()) doesn't appear to have changed since I last tested this under Qud 2.0.201.57.

Do you have the overlay UI enabled? This mod doesn't touch the non-overlay look UI, because it's too complicated.
Fyre 19 Mar, 2021 @ 1:35pm 
Hey, this doesn't seem to work any more, would you mind if I made an updated version of this? Or alternatively, could you update it :3
HunterZ  [author] 22 Dec, 2020 @ 7:18pm 
Version 2.3 released. Adds option to display object ID & blueprint for debugging purposes.
HunterZ  [author] 6 Dec, 2020 @ 11:09pm 
2.1 update now shows in-game faction name instead of under-the-hood faction name (fixes "SultanCult3" or whatever), and prefixes it with color numerical reputation level.
HunterZ  [author] 1 Dec, 2020 @ 9:23pm 
@Tibbnak: I released a fix for Dynamic Background Color that should get your old save working (if you still have it).
Quin 1 Dec, 2020 @ 8:22pm 
dangit one of your three mods updating bricked my save I literally just started lol I wasn't even level 5 yet..
Oh well.
HunterZ  [author] 26 Nov, 2020 @ 10:02am 
@Throgi thanks for the compliment! I'm all about the simple quality-of-life mods.
Thorgi 26 Nov, 2020 @ 6:26am 
A simple but useful mod I never knew I wanted. I actually played ToME before Qud, so I'm glad to see you making mods for Qud