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So in non-yapping terms, mod is mostly done and in long-term support mode. I'll do the content I'd feel bad if I didn't upload, then peace out aside functionality checks every major game version or so.
Two other things for the record.
First, I too enjoy modded Xcom. ;)
Second, programming is my weakest aspect of game design and I still figured out PDX mods, might be worth a look into if you think it'd be fulfilling. I'm one of those people who learns by reverse engineering, if that sounds like you then try it. I always give open permission to study my mods.
Now, if I was actively modding Stellaris then I would take suggestions because I believe in it, but realistically my priority list is like, add a cityset to Lithoids mod, add some variety to the cultist set in this mod, see if there's anything in a nearly-done state (I also kinda hate the Flood coral, would remove it if it wouldn't break people's saves), see about updating my super old "Trace Customisation" thingie, then cash out and not really touch Stellaris.
I bounced off the game in my latest attempt to get back into it, just couldn't have fun like I could in the moneymoon phase. It's also hard to tell how many people actively use the mod, or if 2300 of the 2309 subscribers stopped playing by 2022, y'know?
Phew I have to split my comment to fit, too.
I also understand that this isn't a full time commitment for you or anything- but on the off chance you would be willing to take suggestions, I'd love a thread dedicated to that.
(Necroids and mods like this get my brain to do the funny chemicals, and I get ideas for what I would add if I were familiar with the programming language. I had to delete most of this message to get it to fit on steam lol)
The various total conversions, purely aesthetic mods, tweaks, fixes, and everything else that Stellaris has had made for it are possibly the only reason at this point the game stills has so much interest seeing as how official updates continue to be plagued with problems and do more damage than good, driving away both players and modders alike who get fed up with all the changes and poorly handled updates.
So those who continue to maintain and innovate the mod workshop deserve the praise proffered to them.
I'd even take side content as part of a shroud update/DLC, they've shown the ability to do that with biogenesis- I'm desperate enough at this point. Heck, just use a DLC for fixing armies at this rate- I'll take any excuse for these poor rotten souls to receive ANY attention at this point.
could say I reanimated the mod.
Wait, that doesn't make sense with Necroids 🤔
Got one or two things to improve, I'll also see if it's possible to do things in a more compatible way, and I'll have to see if tomorrow's patch changes things *again* but there should be a 4.0 version of most my mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
Checked they show in my game before uploading. Then to check you're right I tested it, they show fine, so asked a Steam friend, they show. Then I thought maybe it's an issue in the 3.3 beta so I opted into the beta and they still show fine.
Genuinely, I'm not trying to imply you're lying, I think Paradox is just comedically jank and that's coming from a Bethesda fan.
This kind of thing where two users games work slightly differently happens a lot so I *guess* I can make a portrait group if this is like a thing that can happen, when I get time and energy... Probably happens when having some portraits have portrait groups, and some not.
In lighter news the new system tempts me to bring dimorphism to more portraits, then if the player doesn't want gender they can turn it off.
What's broken on your end? I didn't see anything but it might be something I missed or fixed on my local copy since April.
Are you insane? I want it just for the ghost.
It's true I'm not entirely happy with the ghost portrait though, they'd fit a bit better if all the concepts made it in but Paradox played it safe (as usual.)
Here is a mod that only adds new Necroid colours that you may be interested in.
Steam key for Stellaris Humanoids:
3MWRQ
J73R9
Y5Y43
(it's only one key so prepare for it to be swooped)
But don't worry I'm going to keep updating the mod, just the launcher gave me an error, so when that goes away I'll upload update.
But yeah I think the eyes still aren't fixed by patches as I just checked. I'll toy with it when I get time and see if I can fix it for good myself.
I can try it again though. But yep: as soon as I know where the eyes go I'll update my mod, should take like a minute to do.
If the eyes are there when I validate files I can fix it like right now.