Stellaris

Stellaris

Trace's Better Necroids
86 Comments
Trace Projectile  [author] 19 Jun @ 12:49pm 
2/2
So in non-yapping terms, mod is mostly done and in long-term support mode. I'll do the content I'd feel bad if I didn't upload, then peace out aside functionality checks every major game version or so.

Two other things for the record.
First, I too enjoy modded Xcom. ;)
Second, programming is my weakest aspect of game design and I still figured out PDX mods, might be worth a look into if you think it'd be fulfilling. I'm one of those people who learns by reverse engineering, if that sounds like you then try it. I always give open permission to study my mods.
Trace Projectile  [author] 19 Jun @ 12:49pm 
It's actually not a bother but heartwarming someone would suggest a suggestions thread. I've always thought modders should take ideas and be friendly, but I digress before I really start on that.

Now, if I was actively modding Stellaris then I would take suggestions because I believe in it, but realistically my priority list is like, add a cityset to Lithoids mod, add some variety to the cultist set in this mod, see if there's anything in a nearly-done state (I also kinda hate the Flood coral, would remove it if it wouldn't break people's saves), see about updating my super old "Trace Customisation" thingie, then cash out and not really touch Stellaris.
I bounced off the game in my latest attempt to get back into it, just couldn't have fun like I could in the moneymoon phase. It's also hard to tell how many people actively use the mod, or if 2300 of the 2309 subscribers stopped playing by 2022, y'know?

Phew I have to split my comment to fit, too.
Don't even Try it 18 Jun @ 10:41pm 
I loved X-COM 2- the main reason I haven't wasted away because of my addiction for that game was the change to the base launcher messing up the AML. Might revisit one day, but would probably be healthier to just have ONE addicting game in rotation.

I also understand that this isn't a full time commitment for you or anything- but on the off chance you would be willing to take suggestions, I'd love a thread dedicated to that.

(Necroids and mods like this get my brain to do the funny chemicals, and I get ideas for what I would add if I were familiar with the programming language. I had to delete most of this message to get it to fit on steam lol)
Devidose 12 Jun @ 8:40pm 
Mods are unironically the lifeblood of games that run long enough, even with official DLC still happening. X-COM 2 for example was reinvented several times over and only a couple of those were due to official content, supplemented by the wider mod library, and Long War 2.

The various total conversions, purely aesthetic mods, tweaks, fixes, and everything else that Stellaris has had made for it are possibly the only reason at this point the game stills has so much interest seeing as how official updates continue to be plagued with problems and do more damage than good, driving away both players and modders alike who get fed up with all the changes and poorly handled updates.

So those who continue to maintain and innovate the mod workshop deserve the praise proffered to them.
Trace Projectile  [author] 12 Jun @ 7:51pm 
I sort of feel the same way, stopped playing for a while due to lacklustre DLC, though it's a bit better nowadays imo. Thank you for the words of support, too.
Don't even Try it 12 Jun @ 7:07pm 
Thank you for maintaining this mod. I feel like a drug addict with how few mods there are doing ANYTHING with jack variant of shit they gave us in this DLC. I wanna play my necromancer/undead fellas- but they gave us almost nothing to work with.

I'd even take side content as part of a shroud update/DLC, they've shown the ability to do that with biogenesis- I'm desperate enough at this point. Heck, just use a DLC for fixing armies at this rate- I'll take any excuse for these poor rotten souls to receive ANY attention at this point.
Trace Projectile  [author] 14 May @ 2:53am 
lmao
could say I reanimated the mod.
Devidose 14 May @ 2:48am 
It's alive \o/

Wait, that doesn't make sense with Necroids 🤔
Trace Projectile  [author] 4 May @ 3:18pm 
Hi all. I was too busy to fix my game acting up (e.g. Stellaris launcher wouldn't connect to my account for a bit, or game crashing at menu), but glad to say it's all fixed, and I found the main issue taking features out my mods... Literally just that text files are now simply .txt, yep, that's the main reason after several fix attempts wondering what I did wrong lol.
Got one or two things to improve, I'll also see if it's possible to do things in a more compatible way, and I'll have to see if tomorrow's patch changes things *again* but there should be a 4.0 version of most my mods.
Devidose 25 Apr @ 6:13pm 
Poking in hopes this gets a look over at some point, probably later rather than sooner given the impending update, however.
Shimmer 17 Nov, 2024 @ 4:17am 
Need update, portraits system updated.
Ciaphas Cain 19 Oct, 2024 @ 10:50am 
Please update this!
NCTribit 28 Nov, 2023 @ 11:01am 
waiting for update
Jalswim 16 Oct, 2023 @ 6:47am 
I was able to fix the mod as far as I can tell by modifying the .txt file in species_classes. I just removed everything except for the custom_portraits section. Despite not having the rest of it, the modifications like the clothing and dimorphism still work and the custom portraits are added and function fine. I'm not really sure if there are any side effects from this.
Aratfal 18 Aug, 2023 @ 11:48am 
Do you at least have any idea what could be causing this?
Trace Projectile  [author] 18 Aug, 2023 @ 11:39am 
I sometimes hear about that, but I don't know why. I don't really touch Stellaris so I'm unsure what changed for some.
Aratfal 18 Aug, 2023 @ 11:00am 
for some reason the portraits are duplicated
Aratfal 18 Aug, 2023 @ 10:51am 
Hello, there will be a fix for the mod?
Arieslia 23 Jul, 2023 @ 10:26am 
is this abandoned, or...?
Trace Projectile  [author] 2 Oct, 2022 @ 8:31pm 
Thanks for letting me know.
Shimmer 2 Oct, 2022 @ 5:43pm 
One of the vampiric subspecie got borked by the new update, have hairs hanging in the middle of the face for some reason.
Trace Projectile  [author] 27 Apr, 2022 @ 12:00am 
I saw that mod actually, I've half a mind to use it myself. Anyway yep, you have permissions to use bits of it, even edit if you need to. Thanks for crediting me.
Mythez 26 Apr, 2022 @ 11:47pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
greensniperhat 29 Jan, 2022 @ 2:15am 
Well, for my mods, I have a 'test' copy I use in my playthroughs, and then there's the 'upload' copy. When I want to upload an update, I copy the test copy into the upload copy, and check if it's correct before uploading. I also do not subscribe to my own mod because that will cause disrepancies. Hopefully this method helps with the missing stuff in the future.
Trace Projectile  [author] 28 Jan, 2022 @ 11:03pm 
See, this is why Stellaris modding is annoying AF.
Checked they show in my game before uploading. Then to check you're right I tested it, they show fine, so asked a Steam friend, they show. Then I thought maybe it's an issue in the 3.3 beta so I opted into the beta and they still show fine.

Genuinely, I'm not trying to imply you're lying, I think Paradox is just comedically jank and that's coming from a Bethesda fan.

This kind of thing where two users games work slightly differently happens a lot so I *guess* I can make a portrait group if this is like a thing that can happen, when I get time and energy... Probably happens when having some portraits have portrait groups, and some not.
greensniperhat 28 Jan, 2022 @ 6:57am 
checked the code and it seems there's no portrait_group for ghosts or necrocorals, and that's why both are blank.
greensniperhat 28 Jan, 2022 @ 6:50am 
the ghost doesn't show up in the selector, only a blank rectangle.
Trace Projectile  [author] 19 Dec, 2021 @ 3:21am 
Yeah I've thought about it, not sure where I'll take the vampires, if I did more than a few I could put them in their own mod. For now I'll just put one or two more humanoids into the species included here though.
smokepasto 19 Dec, 2021 @ 2:49am 
thought about giving your own take on vampire humanoid portraits?
Trace Projectile  [author] 7 Dec, 2021 @ 2:08am 
I noticed just selecting no gender gives very limited portrait choice for modded portraits, no choice for some of them. Maybe that's what you mean, it's all I saw wrong on my end.

In lighter news the new system tempts me to bring dimorphism to more portraits, then if the player doesn't want gender they can turn it off.
Zia 7 Dec, 2021 @ 2:02am 
The new Gender toggle gets fucky with most portrait mods right now. Not sure if it's directly the portrait issues or a UI mod needs fixing.
Trace Projectile  [author] 6 Dec, 2021 @ 10:06pm 
Actually been trying to upload an update now the version number is different and there's enough content to publish. Pretty much the exact hour I was gonna upload some of the portraits went invisible so I'm just figuring that out then we're good.

What's broken on your end? I didn't see anything but it might be something I missed or fixed on my local copy since April.
Zia 6 Dec, 2021 @ 8:51pm 
here's hoping you touch on this again. 3.2 kinda borked a few things.
Stranger 17 Sep, 2021 @ 5:21pm 
@Froozi

Are you insane? I want it just for the ghost.
Trace Projectile  [author] 26 Jul, 2021 @ 7:22am 
There was actually going to be even more added, I just kinda had enough of Paradox for a while and so I don't mod Stellaris much.
It's true I'm not entirely happy with the ghost portrait though, they'd fit a bit better if all the concepts made it in but Paradox played it safe (as usual.)

Here is a mod that only adds new Necroid colours that you may be interested in.
Froozigiusz 26 Jul, 2021 @ 3:37am 
Honestly, this pack would be amazing if not for the ghost portrait, maybe a modfix that removes it please
Trace Projectile  [author] 12 Jun, 2021 @ 3:41am 
Apologies for slight mod deadness, went off Stellaris a fair bit. It isn't the final update ever.

Steam key for Stellaris Humanoids:
3MWRQ
J73R9
Y5Y43

(it's only one key so prepare for it to be swooped)
Trace Projectile  [author] 16 Apr, 2021 @ 5:20pm 
It will work yep!
But don't worry I'm going to keep updating the mod, just the launcher gave me an error, so when that goes away I'll upload update.
Leshy 16 Apr, 2021 @ 4:52pm 
Does this still work with 3.0?
Bones 26 Dec, 2020 @ 3:54am 
yeah, base game, very disappointing that paradox havnt even fixed that, seems so simple an error
Bones 26 Dec, 2020 @ 3:53am 
honestly im not sure if on my end its the mod or the base game, ill check that
Trace Projectile  [author] 26 Dec, 2020 @ 3:46am 
Ohh I was confused, you didn't mean my mod specifically, I'm just used to my mod breaking :p

But yeah I think the eyes still aren't fixed by patches as I just checked. I'll toy with it when I get time and see if I can fix it for good myself.
Trace Projectile  [author] 26 Dec, 2020 @ 3:21am 
I actually don't know what to do about that yet, they're based off the vanilla face, I heard that got fixed so I deleted them in my files then validated Stellaris, and still no eyes on the most recent patch.
I can try it again though. But yep: as soon as I know where the eyes go I'll update my mod, should take like a minute to do.

If the eyes are there when I validate files I can fix it like right now.
Bones 26 Dec, 2020 @ 3:10am 
any plans on fixing the eyes soon? In my game they are still invisible
shiny 14 Dec, 2020 @ 1:48pm 
I didnt even notice it in the thumbnail lol
Trace Projectile  [author] 14 Dec, 2020 @ 1:47pm 
Oh sure. Plus it looks a lot nicer than it used to in the thumbnail, so guess it slipped my mind.
shiny 14 Dec, 2020 @ 1:46pm 
Can you show the ghost portrait on this page? It looks neat but I would like to see it larger.
Grendain 6 Dec, 2020 @ 8:06am 
At last of the ceration of this abomination moon size, the moon start travel on the near Mark signal of another primitive alien planet in another system. And the cicle continue and the terror never end
Grendain 6 Dec, 2020 @ 8:04am 
markers become a diviniti for the alien primitive civilizations and the Marker create a large amount of energy.The aliens primitive civilizations create more Markers copies for generate more energy for prosper theyself.But the Marker/Markers have a terrible secret.... They generate a eletromagnetical signal capable to altered the dead bodies and the dead flesh. On this point, start a Necromorph infestation = dead bodies reanimate and infecteds others aliens or dead bodies.After large amount of population of the planet is infecteds... The Firts Marker start a Convergence event. The Marker levitate of the terrain and start flying in the space.. on this point all dead bodies all Necromorph all flesh of the planet become attarcted of the Marker for create another new Brothers Moon.
Grendain 6 Dec, 2020 @ 8:03am 
spoiler allert Necromorph is a hivemid devouring swarm like, but they propagte in the space with Brothers Moon. This gigantic Necromorphs are spherical moons size. The moons launch on primitive civilizations plantes a strange artifacts, the Markers.