Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for all the hard work creating this Combipack! It makes it so much easier :)
For people who also have this install problem:
I first tried to install this mod through steam workshop, but it didn't work. Steam doesn't always download and instal the mod correctly. The game would load, but things like the basketball court or recycle workshop would not operate at all. No scripts would be on. I noticed it was corrupted when I couldn't load the demo map without it instantly crashing. ( This is a good tell if your install is corrupted or not)
I then downloaded the mod manually ---> see the troubleshooting in the discussions tab of this workshop mod. Or at the bottom of the workshop page Non-steam users follow this guide to download manually.
Now it works perfectly fine. It loaded the workshop 2018 island demo map without problems.
Loading the mod first time,took me around 10-20s max on a SSD-disk.
- updated Vending Machines to deal with the new staff members.
- Forestry Trees can now be stored in the Log Storage Racks at the Prisoner Forestry before they get planted. (Otherwise they'd stay in Storage room waiting)
- replaced Border Changer 2.0 with Island Plotter / Floor Editor mod
- replaced the old Manufactury and Cotton Plantation with Manufactury 4.0
Please be aware that the new Manufactury mod will destroy your current Jeans Factory and Cotton Plantation rooms, since it is a complete replacement with new object names.
You can research Dev Tools and use the 'Remove None' tool to quickly clean up boxes/stack called None.
What you should do in your existing prison now:
- Set up a new Cotton Plantation and Jeans Factory room
- Hire new staff members for these rooms
- Set new reform programs for Plantation and Manufacture Safety Induction
- replaced the old Recycling and Garden with Recycling 4.0
Please be aware that the new Recycling mod will destroy your current Garden / Greenhouse and Recycling rooms, since it is a complete replacement with new object names.
You can research Dev Tools and use the 'Remove None' tool to quickly clean up boxes/stack called None.
What you should do in your existing prison now:
- Set up a new Recycling / Garden / Greenhouse room
- Hire new staff members for these rooms
- Place new Trash Bins where you need them
- Place new Trash Compactor
- Set new reform programs for Plant Cultivation / Botany / Basic Garbage Recycling.
- Truck drivers spawned at a cargo station can now be sacked without issues, the truck will spawn a new one.
- Jobs created at the Cargo Station Control can now be cancelled, they will be issued again.
- Fixed bug with Prisoner trucks where objects would somehow be loaded into the wrong marker spots on the sprite.
- Cargo Station has a new button to toggle its floor material between a fenced off indoor station or outdoor road tiles with c.u.r.b
I noticed the default Supply Trucks are spawning way more than I thought even though Fast Deliveries is enabled by the Traffic Terminal. The scripts of those trucks were quite laggy so I removed all obsolete crap which made the game way more responsive at times.
- updated default SupplyTruck script, the game should now respond way better when building massive constructions
- updated terminal to spawn 1 truck/chinook per update cycle instead of all together at once
- removed tooltips on cargo truck to improve performance a bit
- slightly changed platform tiles of cargo stations
- truckdrivers now spawn at correct place of the truck when arriving
- trucks now wait less when arriving at a cargo station which is not theirs
- truck drivers now properly walk back to their truck before leaving, instead of vanishing in mid air.
- added Recycling button to Cargo Sations configured for Exports.
If you want a Recycling room above the station, then this button will toggle the Height and spawn everything required for it. You will only need to mark it as a Recycling Room. Since it exports sorted garbage instead of sending it to the garbage area, this button is only available on Exports stations.
- added the Fireplace Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2322847956
- updated Border Changer, unknown 3rd party materials are now displayed with their proper name.
- fixed bug in Cargo Station / Truck when you change the station type while some stack is still on the floor.
- Cargo Stations will now remove deliveries/exports stack when changing the station type.
- Traffic Terminal now cleans its room so it never becomes dirty
- Kill Entity and Remove Dead Bodies can now also deal with Visitors
- fixed large jaildoor position on the small cargo stations (it spawned 0.5 tile too low)
- fixed prisoners not spawning at the intake queue tile in the terminal room
- fixed hook positioning issues with delivery/export chinooks while loading/unloading cargo.
- Cargo Helipads/Stations configured for Intake can now handle various security levels
- Cargo Stations now have a Height button to toggle additional Storage space above the station
- small bug fixes and tweaks in Traffic Terminal and call-out routines at Cargo Stations configured as Emergency
Due to the smaller tileset.png several wall/floor types needed to be removed:
- coloured walls
- railway switch and station tiles, only horizontal/vertical tracks are inside here
- coloured fence gates
- some corner tiles with water
It's not a good idea to just load a map made with CombiPack Rock and the Paradox DLC stuff when using this Anniversary 2018 edition: many wall types and added floors which came out later will then turn into Dirt tiles, basically ruining your prison. However if you know what you are doing, you can edit your savedgame and use Search/Replace to fix stuff. You will also need to adjust the Intake section in the savedgame, since that changed as well.