Prison Architect

Prison Architect

Murgh CombiPack Anniversary 2018 edition
23 Comments
Aleron 10 Oct, 2023 @ 9:02am 
Hey, not sure if you even look here anymore, but any chance of a maintenance update to help get the mod to download/install correctly? I remember using this combipack a lot when I last played, and the fact that it won't even download when subscribed to kinda sucks.
Nupand 10 Feb, 2021 @ 10:19am 
Hi,
Thank you for all the hard work creating this Combipack! It makes it so much easier :)


For people who also have this install problem:
I first tried to install this mod through steam workshop, but it didn't work. Steam doesn't always download and instal the mod correctly. The game would load, but things like the basketball court or recycle workshop would not operate at all. No scripts would be on. I noticed it was corrupted when I couldn't load the demo map without it instantly crashing. ( This is a good tell if your install is corrupted or not)

I then downloaded the mod manually ---> see the troubleshooting in the discussions tab of this workshop mod. Or at the bottom of the workshop page Non-steam users follow this guide to download manually.
Now it works perfectly fine. It loaded the workshop 2018 island demo map without problems.

Loading the mod first time,took me around 10-20s max on a SSD-disk.
murgh  [author] 9 Feb, 2021 @ 2:56pm 
Mod update:

- updated Vending Machines to deal with the new staff members.
- Forestry Trees can now be stored in the Log Storage Racks at the Prisoner Forestry before they get planted. (Otherwise they'd stay in Storage room waiting)
murgh  [author] 9 Feb, 2021 @ 9:03am 
Mod update:

- replaced Border Changer 2.0 with Island Plotter / Floor Editor mod
- replaced the old Manufactury and Cotton Plantation with Manufactury 4.0

Please be aware that the new Manufactury mod will destroy your current Jeans Factory and Cotton Plantation rooms, since it is a complete replacement with new object names.

You can research Dev Tools and use the 'Remove None' tool to quickly clean up boxes/stack called None.

What you should do in your existing prison now:
- Set up a new Cotton Plantation and Jeans Factory room
- Hire new staff members for these rooms
- Set new reform programs for Plantation and Manufacture Safety Induction
murgh  [author] 6 Feb, 2021 @ 8:10am 
I didn't have enough space in the spritesheet to make the recycle desk bigger, do'nt put it against a wall, it needs 1 tile in each direction to throw stuff on. If you'd place it against a wall it would end up on the wall which you don't want.
murgh  [author] 6 Feb, 2021 @ 7:20am 
Mod update:

- replaced the old Recycling and Garden with Recycling 4.0

Please be aware that the new Recycling mod will destroy your current Garden / Greenhouse and Recycling rooms, since it is a complete replacement with new object names.

You can research Dev Tools and use the 'Remove None' tool to quickly clean up boxes/stack called None.

What you should do in your existing prison now:
- Set up a new Recycling / Garden / Greenhouse room
- Hire new staff members for these rooms
- Place new Trash Bins where you need them
- Place new Trash Compactor
- Set new reform programs for Plant Cultivation / Botany / Basic Garbage Recycling.
SpecialistZer0 3 Feb, 2021 @ 1:03pm 
Only happened on initial load, once I had played and disabled Attract Screen, load takes about 3 seconds! lol
murgh  [author] 3 Feb, 2021 @ 7:39am 
Don't have an SSD? That loading time sounds like it's coming from an ancient platter hehehe
SpecialistZer0 3 Feb, 2021 @ 7:28am 
Thanks mate, took about 2 1/2 minutes, all is well. Appreciate your help and thanks for all your mods, very clever.
murgh  [author] 3 Feb, 2021 @ 7:20am 
This mod is huge and needs some time to load. When the game loads do not press your mouse or Windows thinks it's not responding.
SpecialistZer0 3 Feb, 2021 @ 7:10am 
Hi Murgh, Thought I'd try this but have no other Mods installed and I can't get past the "Press any key" "Prison Architect" initial screen. As soon as I click my mouse the game crashes? Any help would be most appreciated.
murgh  [author] 21 Dec, 2020 @ 5:39am 
Mod update:

- Truck drivers spawned at a cargo station can now be sacked without issues, the truck will spawn a new one.
- Jobs created at the Cargo Station Control can now be cancelled, they will be issued again.
- Fixed bug with Prisoner trucks where objects would somehow be loaded into the wrong marker spots on the sprite.
- Cargo Station has a new button to toggle its floor material between a fenced off indoor station or outdoor road tiles with c.u.r.b
murgh  [author] 19 Dec, 2020 @ 11:38am 
This update should give quite a performance boost when constructing huge buildings.
I noticed the default Supply Trucks are spawning way more than I thought even though Fast Deliveries is enabled by the Traffic Terminal. The scripts of those trucks were quite laggy so I removed all obsolete crap which made the game way more responsive at times.
murgh  [author] 19 Dec, 2020 @ 11:31am 
Mod update:

- updated default SupplyTruck script, the game should now respond way better when building massive constructions
- updated terminal to spawn 1 truck/chinook per update cycle instead of all together at once
- removed tooltips on cargo truck to improve performance a bit
- slightly changed platform tiles of cargo stations
- truckdrivers now spawn at correct place of the truck when arriving
- trucks now wait less when arriving at a cargo station which is not theirs
murgh  [author] 18 Dec, 2020 @ 12:13pm 
Mod update:

- truck drivers now properly walk back to their truck before leaving, instead of vanishing in mid air.

- added Recycling button to Cargo Sations configured for Exports.
If you want a Recycling room above the station, then this button will toggle the Height and spawn everything required for it. You will only need to mark it as a Recycling Room. Since it exports sorted garbage instead of sending it to the garbage area, this button is only available on Exports stations.
murgh  [author] 17 Dec, 2020 @ 11:17am 
murgh  [author] 13 Dec, 2020 @ 2:33pm 
Mod update:
- updated Border Changer, unknown 3rd party materials are now displayed with their proper name.
murgh  [author] 13 Dec, 2020 @ 1:55am 
Mod update:
- fixed bug in Cargo Station / Truck when you change the station type while some stack is still on the floor.
- Cargo Stations will now remove deliveries/exports stack when changing the station type.
murgh  [author] 12 Dec, 2020 @ 1:27am 
Mod update:
- Traffic Terminal now cleans its room so it never becomes dirty
- Kill Entity and Remove Dead Bodies can now also deal with Visitors
murgh  [author] 27 Nov, 2020 @ 3:32am 
Mod update:
- fixed large jaildoor position on the small cargo stations (it spawned 0.5 tile too low)
- fixed prisoners not spawning at the intake queue tile in the terminal room
murgh  [author] 23 Nov, 2020 @ 6:31am 
Mod update:
- fixed hook positioning issues with delivery/export chinooks while loading/unloading cargo.
murgh  [author] 22 Nov, 2020 @ 1:30am 
Mod update:
- Cargo Helipads/Stations configured for Intake can now handle various security levels
- Cargo Stations now have a Height button to toggle additional Storage space above the station
- small bug fixes and tweaks in Traffic Terminal and call-out routines at Cargo Stations configured as Emergency
murgh  [author] 2 Nov, 2020 @ 1:27am 
This Combipack is basically the same as the latest CombiPack Rock edition, but made compatible with the last IV gamebuild from 2018.

Due to the smaller tileset.png several wall/floor types needed to be removed:
- coloured walls
- railway switch and station tiles, only horizontal/vertical tracks are inside here
- coloured fence gates
- some corner tiles with water

It's not a good idea to just load a map made with CombiPack Rock and the Paradox DLC stuff when using this Anniversary 2018 edition: many wall types and added floors which came out later will then turn into Dirt tiles, basically ruining your prison. However if you know what you are doing, you can edit your savedgame and use Search/Replace to fix stuff. You will also need to adjust the Intake section in the savedgame, since that changed as well.