XCOM 2
[WOTC] Standardised Resources Bar
39 kommentarer
Hudson Savage 9. maj kl. 21:25 
Thanks for the update Rusty!
o EEK o 31. juli 2024 kl. 9:49 
latest update, "Due to running from config now it may take an extra 0.00005 seconds"

LOL :steamhappy:
Soul 15. juni 2024 kl. 18:46 
Tsall good,I found it,it was Corpses drops indeed,nice mod too
RustyDios  [ophavsmand] 15. juni 2024 kl. 11:42 
Um, that might be in this mod directly?
Maybe Corpse Drops Revamped? or Custom Item Name Formats?
Honestly I can't recall exactly, sorry.
Soul 15. juni 2024 kl. 9:28 
Hey,huuuh might be a weird question to ask here but whats the mod that color the names in your nav bar in the screenshots? Like Supplies and Intel in brown.
missymcmuffin 12. maj 2023 kl. 20:28 
I do use FLD too. Just missing that final display of it in the Avenger itself. Okie...Will go ask Astral about it =)
Thank you again for making it so easy to customize addon resources for this display. It was very well documented and very easy to follow for config editors like me =) Appreciate lotssssss.
RustyDios  [ophavsmand] 12. maj 2023 kl. 14:53 
Hmm... I always thought Astral's Force Level Display has an option to show it on the Main Avenger HUD?
If not, it would be best to bring that up in the Force Level Display mod (which should work perfectly fine with this one).. as finding and displaying the force level has several extra steps (it's not an easy item-resource)
missymcmuffin 12. maj 2023 kl. 12:18 
Oh wow... Thank you so much for exposing stuffs to the configs. I can easily add custom resources into the Resource Bar =D no need for me to go to Engineering's Inventory to keep track of stuff (with the help of Iridar's WSR) LOL.

Question...
Is there a way to add Force Level to be in the Resource Bar for only the Main Avenger HUD?
I can figure everything out except for its TemplatName string. I don't even know if force level has a TemplateName to begin with =D

If it is possible, can it be permanently set to the most far left (last resource) like how it is in geoscape? For consistency purposes with Astral's Force Level Display.

Just asking. Curious. Even if the answer is no. Appreciate lotssss!!!
Cringe Isekai Enjoyer 27. okt. 2022 kl. 10:53 
Omg, I am so sorry, all this time playing I haven't realized the shadow chamber was the structure giving that info, and it is my 4th playthough already even! Nevermind me, thanks for the fast reply!
RustyDios  [ophavsmand] 27. okt. 2022 kl. 10:03 
Have you built the shadow chamber yet? It's like the core function of that facility ?
Secondly, to see that list in other places like Squad Select you need a mod called "Show Enemies
and Terrain on Squad Select" ...
Krakenous 1. juni 2022 kl. 1:51 
No worries it's not a big deal, if it was a config thing that could dictate what UIs display where then I could figure out which mod to to fiddle with lol. Like i said if that's my only issue, woo haha.
RustyDios  [ophavsmand] 31. maj 2022 kl. 20:00 
Yeah, that looks like LWotC has settings for the screen too that just get added after/before mine. Normally the Recruit screen has nothing. Not surprised LWotC 'fixes' this too with all the other changes it does here.
Krakenous 31. maj 2022 kl. 13:55 
What could cause there to be a duplication of text? On the "recruits" screen, it shows "supplies/income/supplies/income" twice, not overlapping...just next to each other: https://imgur.com/a/A3xsCNZ

Absolutely before you ask lol yes I use a TON of mods haha, however, I was wondering if perhaps it was a LWOTC issue or another UI issue although everything else looks and displays fine. It's not a huge issue at all it's clearly just some other mod adding this same thing or modifying the same area of the screen.
ChaoZ 13. maj 2022 kl. 19:19 
ok living space shows up, FL doesnt, even if i turn living space display off... and there is no mod conflict, because i tried only forceleveldisplay+highlander...
seems to be the mod itself?
RustyDios  [ophavsmand] 13. maj 2022 kl. 18:11 
Um, honestly no idea. I do play with the DoubleAvatar advanced option, but that should not affect the size of that UI element....

What other mods are running, for example in Covert Infiltration that mod adds "crew count" to this bar.. which has a toggle in the MCM options, which I personally turn off.

I'm pretty sure the game should adjust and scale UI elements automatically based on display resolution, so I'm not sure what to suggest for you.
ChaoZ 13. maj 2022 kl. 17:20 
i play on 4k, i tried fullscreen and windowed mode... my whole ui is always the same, regardless of resolution or displaymode...
ChaoZ 13. maj 2022 kl. 17:16 
yes i have seen it... and iam wondering why i have so restricted size in my resource bar? your "avatar-project" bar is smaller than mine... why?
RustyDios  [ophavsmand] 13. maj 2022 kl. 17:00 
As shown in the last screenshot this is what I see normally (note the inclusion of Force Level Display and MELD )
ChaoZ 13. maj 2022 kl. 16:44 
hmm i tried english now too, and the same problem: only shows FL for a few milliseconds... and.. you play with meld too?
maybee it isnt the space problem for its own - have you enough space on the right of the "avatar project" bar?
is there a way to resize the ui?
ChaoZ 13. maj 2022 kl. 16:09 
great! thank you! :) i will buy you a Cuppa Tea when it will works.. :D
RustyDios  [ophavsmand] 13. maj 2022 kl. 14:48 
Sorry that the localisation in German causes this issue. I play in English.
I will try to come up with a better system to adjust the bar by config edits.
Please give me some time to think of and develop a solution :)
ChaoZ 13. maj 2022 kl. 14:16 
hi RustyDios!
can i ask you for something?
your mod is awesome and i subscriped "Force level display" too.
But - i play on german language and, the names of the resources are way to long.
The forcelevel shows up for a few milliseconds and then gets hidden. i asume that there isnt enough space for it.
I dont need the EleriumDust and AlienAlloys on my geoscape. is there a way to hide these insteed of forcelevel?
ste00ve 9. feb. 2022 kl. 0:34 
All good mate. Thanks again for your response.
I had a look. Not ini patches I can make is there?
Anyway nice mod & appreciate your efforts to make it available
RustyDios  [ophavsmand] 8. feb. 2022 kl. 7:51 
Hmm, adding more to the Geoscape bar would make it pretty crowded, especially with mods like CI and/or Force Level Display that already do stuff there. (And need to be toggled on/off imo). Any more entries would overlap the display with the "Resistance Fist Button" and eventually overlap the Avatar Progress Meter ... which would not be good.
ste00ve 8. feb. 2022 kl. 3:31 
Hey Rusty Thanks for responding.
Yeh I would like to see Engineer & Scientist numbers on the Geoscape.
Be handy for deciding on taking a mission.
Currently I have to go back into the skyranger
Cheers
RustyDios  [ophavsmand] 3. feb. 2022 kl. 7:40 
Technically yes, but I don't feel it's needed to show all the information on every screen.
If it always showed everything the bar would be ridiculously long, so I took the best approximations of what information would be relevant to that screen.

Is there a screen you feel is missing something ?

The big point of this mod was to always present the information in the same order.
ste00ve 3. feb. 2022 kl. 1:53 
Hi Rusty Is it possible to show all the information all the time? Rather than being selective via screen?
pepoluan 23. apr. 2021 kl. 22:56 
Okay took the jump and it seems to be working fine with "Show GTS Counts". Thanks!
RustyDios  [ophavsmand] 23. apr. 2021 kl. 11:22 
I only tested it with iridars version of "Show All Class Counts" .. which was built -from- Robojumpers version of "Show GTS Counts"... both of those modders are extremely good at making their stuff 'work' with other mods...

TL:DR : yes should be fine to use with either of those mods
pepoluan 23. apr. 2021 kl. 11:00 
This works with "Show GTS Class Count" by robojumper, rite? Or, by installing this, should I just remove "Show GTS Class Count"?
RustyDios  [ophavsmand] 16. nov. 2020 kl. 15:58 
No, sorry. I use a hook that is in the WOTC Community Highlander to achieve this.
June 16. nov. 2020 kl. 15:52 
Is there a version of this for the base game?
RustyDios  [ophavsmand] 6. nov. 2020 kl. 9:25 
This mod works fine WITH force level display
WelfareRecipient 6. nov. 2020 kl. 8:27 
Such a simple and great mod. Can force level be added as well ala:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1916761361&searchtext=show+force+level

I like knowing the FL, especially in Legend as it helps me to know if I'm pace or not.
Lux Manifestus 3. nov. 2020 kl. 9:10 
Good idea.
Dies Irae 3. nov. 2020 kl. 9:05 
Another excellent mod Thank you.
Kexx 3. nov. 2020 kl. 6:03 
oh man, very nice QoL mod! Thank you and congrats on release, homie!
TeslaRage 3. nov. 2020 kl. 5:54 
I have tested with Covert Infiltration - seems fine!
Hotl3looded 3. nov. 2020 kl. 5:34 
Good job!