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What do you mean by "objects that are affected can be operated locally" and "it taxes the server right now" ?
hideObjectGlobal
hideObject
I am planning on hiding a LOT of trees and it taxes the server right now
Appreciate you, dude!
Thanks for getting back though.
https://i.imgur.com/JTLgAwO.jpg
Thank you. You code monkeys make civilized life possible for us normies.
@Voodoo-Actual It works with anything that has a model or a class name. I actually made it initially to replace vegetation in CUP maps
im on hazar-Koht and i cant replace the bushes with trees
For the beginners, here are some type names, to make your life easier :
"TREE", "SMALL TREE", "BUSH", "BUILDING", "HOUSE", "FOREST BORDER", "FOREST TRIANGLE", "FOREST SQUARE", "CHURCH", "CHAPEL", "CROSS", "BUNKER", "FORTRESS", "FOUNTAIN", "VIEW-TOWER", "LIGHTHOUSE", "QUAY", "FUELSTATION", "HOSPITAL", "FENCE", "WALL", "HIDE", "BUSSTOP", "ROAD", "FOREST", "TRANSMITTER", "STACK", "RUIN", "TOURISM", "WATERTOWER", "TRACK", "MAIN ROAD", "ROCK", "ROCKS", "POWER LINES", "RAILWAY", "POWERSOLAR", "POWERWAVE", "POWERWIND", "SHIPWRECK", "TRAIL".
The only type of objects i can't seem to get rid of are the camping tables and sunshades. Even with "TOURISM" or their classnames/model names, they stay.
@ZERO COOL it's a mod, I have no idea if it works in MP
This works with object types such as "BUSH", "TREE", "SMALL TREE", "HOUSE", class names or model names. Some objects such as trees require model name instead of class name.
@miaou and others with issues: Please check the updated description and new images and follow the instructions, it should work
@Mick: No it isn't in the editor. This replaces objects. The one in the editor only hides them and uses types, not class names or model names
People discussing MP issues: I have no idea how it works in MP or even if it works. If anyone knows please let me know
@The Big Shell: It was unintentional, removed
classnames to replace: ["b_ficusC2d", "b_NeriumO2d", "b_FicusC2s", "b_FicusC1s", "t_FicusB1s", "t_FicusB2s"]
to create: ["d_FallenBranch", "B_Phragmites_australis", "t_FagusSylvatica_1fb", "B_Corylus_heterophylla_2", "t_FagusSylvatica_1fe", "t_FagusSylvatica_2f"]
classnames are correct, i did "log" copy of classname using 3den from the required object (including ones to replace)
this module worked only once when i left "types to replace" how it is and added one classname to create
trying to replace trees n bushes
following classnames etc - doesnt work