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You do realise that was over a year ago, right?
(and possible gas pipes although i haven't had that need yet)
Also thank you
Oh man! My stack interchange is still seeing use!? Hah! That's awesome. I haven't been playing C:SL for a while and I was kinda worried that maybe NExt might have changed somehow and broke it. Glad to see I'm wrong about that! :D
@HollyCattus I'm very happy you find it useful :)
谢谢! (Thank you!)
默认情况下,管道内容物的细菌计数仅显示在细菌覆盖屏幕中。在调试净水器系统时,我发现很不方便。使用此模式,无论细菌覆盖是否有效,细菌计数始终与管道内容物一起显示。
笔记
-当管道中没有细菌时,细菌信息行就不会显示。因此,如果国防部似乎不起作用,首先要确保你所观察的管道中确实有细菌。
-这个模块与表面细菌无关,它只改变了管道内容物的显示。
管道细菌信息使用游戏中的本地化字符串,因此它应该以您安装/配置的任何语言显示。
Mod冲突
管道细菌信息不应与车间现有的任何其他MOD相冲突。
技术细节
如果你很好奇,或者一个模仿者怀疑管道细菌信息与你的模组有冲突,这里是技术细节。这个mod使用和谐来简单地覆盖Database.BuildingStatusItems.Pipe.resolveStringCallback函数与游戏中的原始版本完全相同,但检查细菌覆盖是否处于活动状态除外。因为这是一个回调函数,它在返回之前会重新格式化模板字符串,所以我无法找到使用Postfix()的方法,因此不得不替换该函数。这个函数不太可能在新版本的游戏中改变,而且我找不到任何其他mod可以访问这个特定的回调函数,所以我不希望将来会有任何问题。如果你有一个重写同一个回调的mod,请告诉我!
源代码可从以下位置获得: https://github.com/molsen234/ONI-PipeGermInfo
错误报告
如果您有问题,可以尝试在此处提交问题: https://github.com/molsen234/ONI-pipegerinfo/issues或者在下面创建评论。
背景历史
我需要这个来调试一个净水器的设置,所以我想我可以分享它,以防别人会发现它有用。它省去了在检查管道中的细菌时必须在细菌覆盖层和液体/气体覆盖层之间来回切换的麻烦。
@Mahskie Thanks!
The Germ Overlay might be useful, except that it has this nasty tendency to NOT highlight the pipes you're trying to look at. Which makes it practically useless. So this mod should fix that shortcoming.
File under "Shit the game should have in the first place, dammit."