RimWorld

RimWorld

BOOM Explosions? (NO, THANKS)(continued)
10 Comments
velcroboy333  [author] 27 Jun @ 11:50am 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [author] 5 Apr, 2024 @ 11:38am 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [author] 12 Oct, 2022 @ 1:37pm 
Updated for 1.4
romancase 24 Aug, 2021 @ 10:31am 
Thanks velcro that's exactly what I was looking for!
velcroboy333  [author] 23 Aug, 2021 @ 5:50pm 
romancase 23 Aug, 2021 @ 5:32pm 
Any chance there's a setting to make it so that slaughtering tamed boomalopes doesn't cause explosions, but normal attacks/death do? I like the idea that hunting them or fighting a mad one causes an explosion, but it doesn't make much sense to me that a boomalope farmer wouldn't be able to find a way to put down a tame boomalope safely. If not do you think such a feature is possible? I might just take a crack at it myself.
velcroboy333  [author] 26 Jul, 2021 @ 5:06pm 
Updated for 1.3
velcroboy333  [author] 5 Jul, 2021 @ 4:05pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
Slavic Hors 7 Nov, 2020 @ 11:28am 
Mr. Torgue REEEEALLY upset right now...
Kangaroo Salesman 6 Nov, 2020 @ 8:49am 
Well that no fun. XD