Tabletop Simulator

Tabletop Simulator

Mtg EDH Table of Doom! - 4 player magic
33 Comments
Callum 27 Apr, 2024 @ 1:40pm 
As always, love this table and me and my friends use it all the time. Imo its the best mtg table. However, the life total counters have started to give errors for a lot of people that play with me. This is the case whether they host and/or are subbed on the workshop. If you have time to look into this that'd be amazing. Cheers!
schoob  [author] 18 Dec, 2022 @ 12:17pm 
You're welcome!! I'm glad you are enjoying them!
Dedé 18 Dec, 2022 @ 10:27am 
Nice Schoob! Beautiful playmats!! Thankyou very much!
schoob  [author] 9 Dec, 2022 @ 7:27pm 
@Tio Dede Hey man thanks for reaching out and I guess I accidentally deleted it but I added a new one that is a black bag and has the planeswaker symbol on it. You should be able to drag a ma tfrom the bag and rotate it into position manually to fit. Thanks for letting me know about the issue again and let me know if you want me to look at anything else!
Dedé 9 Dec, 2022 @ 6:16am 
How i pick the playmats?
schoob  [author] 18 Nov, 2022 @ 4:27pm 
No problem and I believe I fixed it with an updated loader. Let me know if you run into any other issues!! @Callum or anyone else!
Callum 18 Nov, 2022 @ 6:21am 
Fast response! Thanks
schoob  [author] 17 Nov, 2022 @ 10:08am 
@Callum I'll try to update the importer later today and hopefully that can fix it. Thanks for the feedback!
Callum 17 Nov, 2022 @ 9:08am 
Importing decks from Moxfield doesn't seem to work on the importer on this table. It says something like "is this deck public?" even though it definitely is. Indeed, importing the same deck (and other decks from Moxfield) works fine using this importer on other mtg tables.
schoob  [author] 15 Jan, 2022 @ 8:19pm 
The model for the chest for some reason is not showing up how it used to. It used to look like a treasure chest. So I'll look into my object source for it.
schoob  [author] 15 Jan, 2022 @ 8:15pm 
@gangstabearjew I'm glad you all are enjoying it! I'm not quite sure what happened to the playmat chest but I'll figure it out this weekend though!
gangstabearjew 9 Jan, 2022 @ 5:20pm 
hey me and my friends love the table we were just wondering how to find the playmate chess unless we are just dumb and cant see it lol
schoob  [author] 9 Apr, 2021 @ 12:02pm 
I believe the issue relates to when/how you register your deck. Sometimes when loading a table it doesn't pick seat right away and you will have to select from the options you have have after you click on your name in the top right hand corner @chasemedallion.

Cpt Sprice what error code is it giving to you? also sometimes once in a great while the steam workshop links break for no apparent reason. Still haven't found a cure for that yet.
schoob  [author] 31 Mar, 2021 @ 5:19pm 
Hello folks I'll try to see what is on and give you an update asap.
Cpt Sprinklz 30 Mar, 2021 @ 10:40pm 
ummm i may believe this table is broken for me it worked before but now its not working any the scripts
chasemedallion 30 Mar, 2021 @ 5:07pm 
How do I "take a seat" at the table? When I load it up I can import my deck and place it in a spot, but the draw/untap buttons just throw nil pointer errors. Anyone else seen this?
Litdaze, The Cat-Lord 6 Feb, 2021 @ 5:30am 
Thank you very much.
schoob  [author] 5 Feb, 2021 @ 9:34pm 
I know it wasn't quite what you wanted but I added a playmat chest for now that has 55 plus playmats on it. Sometime in the future I'll figure out a more automated process.
Litdaze, The Cat-Lord 3 Feb, 2021 @ 3:33am 
No problem my dood, take your time.
schoob  [author] 2 Feb, 2021 @ 7:34pm 
Sorry man, I haven't had time to look at it yet. This weekend I should be able to.
Litdaze, The Cat-Lord 1 Feb, 2021 @ 7:53am 
They still haven't analysed your comment? Holy cow.
schoob  [author] 23 Jan, 2021 @ 10:14am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Litdaze, The Cat-Lord 23 Jan, 2021 @ 6:56am 
Is it possible to add a image below the game areas so everyone can have a custom playmat? It's not a necessity, it would just make it more personalised.
schoob  [author] 7 Jan, 2021 @ 7:26pm 
Thanks Mr. Tallyman! I'm not sure I can fix that right away but I'll look at the importing feature on the table.
FrenzyPlant 31 Dec, 2020 @ 8:10am 
Hello. Love your table. When loading a deck from tappedout the commander is put into the maindeck spot together with the rest of the deck. Not a huge deal, just letting you know.
Cyer 7 Dec, 2020 @ 12:48am 
It works really well, good job! Thanks for your help! :Stimulants::praisesun:
schoob  [author] 4 Dec, 2020 @ 11:13am 
So I believe I fixed the issue while discovering in what was happening. The mod that I used for the untap, draw, peek, mill buttons requires you to place a deck in the zone first then you must have the player color match the color on the board. You probably got that result since if you are the host you might start off as white. You have to change your color first as the host before you can start drawing or using the mulligan features on the table. I did update the table that I know for sure works and always let me know if something isn't working right or any other suggestions. Thanks again Cyer!
schoob  [author] 1 Dec, 2020 @ 6:23pm 
Heyo! Sorry about the Gamebreaking Issue, I'll try to fix it asap and update it. I thought I fixed that issue recently but maybe I missed something. Thanks for giving me a heads up Cyer!
Cyer 1 Dec, 2020 @ 8:40am 
Heyo,

I have some Problems with your table, its gamebreaking so we cant use it.
Here ist the Error Message:

chunk_3:(80,2-51).attempt to index a nil value
Error in script (Global) function <playerDraw>

And the same is true for Untap, peek and mill

Can you please help me?

best regards!

Cyer
schoob  [author] 25 Nov, 2020 @ 7:42am 
I love the canon! I'm glad they enjoyed it as well!
I'll try to work on a token thingy to make it easier to get access to it. I was trying to figure out a way to not have a 1000 items spawn in at once so its less resource intensive for people in my play group that less than ideal computer set ups. Thanks for the feedback once again and I'm still working on the other suggestions as well.
Gex 20 Nov, 2020 @ 12:57am 
Yeah the board worked pretty good. My group is pretty new to TTS, so they're having lots of fun with just the simple objects on the board and is always trying to put everything into the cannon.

We did get some games off and I noticed the new Mulligan button and it worked great. Thanks for putting that one up there.

For Number 3. Even if you could have all of the pulled out tokens that were pulled from an infinite bag/stack to be deleted...that would be good to.

I think this mod is awesome and thanks for your work.
schoob  [author] 12 Nov, 2020 @ 8:35pm 
Hey Gecko! Thanks for the sub and feedback. I hope your playground has fun with this table this week as well! Let me know how it goes. This is my first big table project and its been fun learning the ropes on TTS.

I think I could do the first 2 of the 3 for sure within the next few days when I get some time after work.

1/2. I think I could add that button pretty easily without breaking anything.

3. I'll have to do a little more research, but I might have some ideas in how to implement it. If I could do that it would be pretty awesome.
Gex 8 Nov, 2020 @ 11:57pm 
I just saw this and gave it a try and so far I think this is awesome. I just play tested it and will give it a go with my group hopefully this week. This is really great work.

If I could make some suggestions, it's no big deal if you can't, but it would be rad if it could.

1. Adding a life counter for each player with quick script that sets your life to either 20 or 40. I saw an existing mod called "Life Counter for Magic the Gathering".

2. Mulligan Button that puts your hand back into your library, shuffles 3 time or something and then deals you 7 cards.

3. Game Over/Reset Button that returns your cards back to your library and return tokens back to their original place.