Garry's Mod

Garry's Mod

[TW][TFA] Amban Phase-Pulse Rifle
58 Comments
FAT MAN 2 Apr, 2022 @ 8:54pm 
i dont have the aiming point thing
sim  [author] 5 Aug, 2021 @ 5:39pm 
@leevee just paypal my dude
leevee 3 Aug, 2021 @ 5:09pm 
do you take bitcoin?
or BAC
sim  [author] 3 Aug, 2021 @ 1:38pm 
and if you cant figure it out, ill gladly do it for payment
sim  [author] 3 Aug, 2021 @ 1:35pm 
@leevee which part? The reload sound with the mando theme or the fact I didnt want it to obliterate everyone it shot? If server owners want to change the stats or the way it works on server, it takes 2 lines of code to change.
leevee 2 Aug, 2021 @ 6:30pm 
im sorry if i sound rude but i am a huge star wars nerd, and all i am tryna say is the way this thing works is really innacurate
sim  [author] 2 Aug, 2021 @ 6:19pm 
@spartanjosh120 its a common issue with TFA and 3D scopes, try changing the graphics of your 3D scopes otherwise disable them. I've personally had this issue with many other addons
Ghostrider120 2 Aug, 2021 @ 10:52am 
why can't i see though the scope
leevee 19 Jul, 2021 @ 9:52pm 
when you remake it can you have it disintegrate people? that'd be nice.
sim  [author] 19 Jul, 2021 @ 9:21pm 
@EJD2FAST4U I actually made the whole thing a while ago, it had ALCS animations and could ragdoll people once they were hit but I lost all the files. I might remake it in the future but definitely not within the next couple months.
Xman443 6 Jul, 2021 @ 11:17pm 
@Sim you know what, I will
leevee 3 Jul, 2021 @ 9:15pm 
lol
sim  [author] 3 Jul, 2021 @ 8:19pm 
@xman443 U seem very mad, here let me give you this:
Gmod wiki: https://wiki.facepunch.com/gmod
Code blue lua tutorials: https://www.youtube.com/playlist?list=PLyQg3m0a5UivaAXEfVDngKYp9jyNSTIo_
Omni Ed lua tutorials: https://www.youtube.com/playlist?list=PLLAN7OC4G99Sx65F38iYoqv2J1OoaiJse

Make it yourself, edit your server file, cry less
Xman443 2 Jul, 2021 @ 5:23pm 
can you make one that isn't retarded, its meant to disintegrate things, not give them a mental breakdown and then disintegrate. at least make a new one that actually works like the show instead of you're feelings of it being op. also screw the music
doggodiggin 19 Mar, 2021 @ 6:52pm 
Hey is there a chance you make his pistol, I know it's easier if you have a model.
leevee 27 Feb, 2021 @ 8:50am 
it is op in the mandalorian
leevee 27 Feb, 2021 @ 8:50am 
well its supposed to be op.. lol
sim  [author] 25 Feb, 2021 @ 4:45pm 
It does desintegrate people..every 5 shots because I don't want it to be OP
leevee 23 Feb, 2021 @ 10:20am 
this is supposed to desintegrate people.... not fling them 50 feet, this isnt chewies bowcaster
sim  [author] 9 Jan, 2021 @ 3:48pm 
@ZakeJoonson Never >:)
ZakeJoonson 9 Jan, 2021 @ 1:13pm 
Any chance of removing the music? It gets old real fast.
ChromieHomie 4 Jan, 2021 @ 10:29pm 
Are you ever gonna change the sound to make it sound like the real thing?
sim  [author] 4 Jan, 2021 @ 9:32pm 
@G.L.a.D.O.S probably not, I only made this to have a mandalorian themed crate for tamewater. Maybe for season 3 of mando
G.L.a.D.O.S. 4 Jan, 2021 @ 1:54pm 
Hey any chance for Mando's Pistol? The IB-94?
Cayoo 23 Dec, 2020 @ 2:07am 
The weapon literally doesn't work for me. Any reason? Is it possibly because of TFA update?
Mr House 19 Dec, 2020 @ 5:20pm 
alright btw thanks for the weapon now i can start slaughtering jawas
sim  [author] 19 Dec, 2020 @ 5:19pm 
Hopefully u can tell by me putting TW 10 times in the description and title, it was made specially for the community I work for. We decided to have music as the reload sound.
Mr House 19 Dec, 2020 @ 5:17pm 
xD right make music addon then instead that xD
sim  [author] 19 Dec, 2020 @ 5:16pm 
Because I like the music
Mr House 19 Dec, 2020 @ 4:53pm 
ik but it doesnt make sense why not use the sound when he put the clip inside the rifle instead music theme
sim  [author] 19 Dec, 2020 @ 8:34am 
@access denied have you watched the show? Its the mandalorian theme
Mr House 18 Dec, 2020 @ 5:37am 
the reload sound weird af its like flute sound
sim  [author] 15 Dec, 2020 @ 2:08pm 
@preston the sniper shouldnt be an error, other weapons are basically server content for tamewater
eggson 15 Dec, 2020 @ 2:04pm 
why are all the weapons errors besides the dual weapons
sim  [author] 15 Dec, 2020 @ 1:39pm 
@Ashuraa u can make your own LUA but the model/materials can only be uploaded by me, so add this addon as required content
Ashuraa 15 Dec, 2020 @ 10:30am 
Can I modify this for TTT?
Steelingbody4 14 Nov, 2020 @ 6:40pm 
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/bullet.lua:740: attempt to perform arithmetic on field 'PenetrationPower' (a nil value)
1. Penetrate - lua/weapons/tfa_gun_base/common/bullet.lua:740
2. unknown - lua/weapons/mandalorian_sniper/shared.lua:324
3. FireBullets - [C]:-1
4. ShootBullet - lua/weapons/mandalorian_sniper/shared.lua:332
5. ShootBulletInformation - lua/weapons/tfa_gun_base/common/bullet.lua:94
6. TriggerAttack - lua/weapons/tfa_gun_base/shared.lua:1542
7. unknown - lua/weapons/tfa_gun_base/shared.lua:1587

in confused as hell ik i should stop trying to have this fixed but if anyone has this issue and knows a soulution tell me
Chaosvolt 12 Nov, 2020 @ 4:48pm 
And also the disintegration effect doesn't work anyway. Just tested firing off an AR2 orb to make sure it wasn't something on my end, victims dissolve when hit with that as expected.
Chaosvolt 12 Nov, 2020 @ 4:46pm 
And now that I've had a chance to test it, two things:

1. It deals 500 damage either way. At that high a damage, there's no need to bother making one in five shots cause a disintegration effect. Might as well go the whole hog and make it a single-shot weapon that always deals that level of damage, and always dissolves targets.
2. Every kill reports these errors:

Warning: killicon not found 'mandalorian_sniper'

[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/bullet.lua:740: attempt to perform arithmetic on field 'PenetrationPower' (a nil value)
1. Penetrate - lua/weapons/tfa_gun_base/common/bullet.lua:740
2. unknown - lua/weapons/mandalorian_sniper/shared.lua:324
3. FireBullets - [C]:-1
4. ShootBullet - lua/weapons/mandalorian_sniper/shared.lua:332
5. ShootBulletInformation - lua/weapons/tfa_gun_base/common/bullet.lua:94
6. TriggerAttack - lua/weapons/tfa_gun_base/shared.lua:1542
7. unknown - lua/weapons/tfa_gun_base/shared.lua:1587
Chaosvolt 12 Nov, 2020 @ 4:16pm 
And just realized this after posting that comment, since it's shown as single-shot in the show, seems like making it always dissolve in exchange for eating up a full magazine's worth of ammo (possibly altering the base weapon's magazine size to equal whatever feels like a reasonable cost for a single disintegration shot) sounds like it'd be the most fitting balance option for an attachment version of it, yeah.

Thank you for the answers in any case, will be neat to see how it goes.
Chaosvolt 12 Nov, 2020 @ 4:13pm 
Ah, that sounds interesting. That'd explain the latter question, yeah. I'm guessing then there's no way to get it to dissolve victims without also doing massive damage?
sim  [author] 12 Nov, 2020 @ 10:42am 
@chaosvolt when it shoots a shot, it tests if ClipSize % 5, if that is true itll shoot a dissolve shot (making it shoot a dissolve shot every 5 bullets). If you want it to shoot that shot every time, just replace that little snippet of code to always shoot the dissolve shot.

I am also working on an attachment-based version of this gun, itll have the dissolve shot as an attachment and it will take more ammo/ have a different RPM.
Chaosvolt 11 Nov, 2020 @ 5:27pm 
How difficult would it be to set it so the dissolve effect works for every shot, even the normal-damage ones? Bit curious whether the effect is intrinsic to the property that dissolves enemies. And follow-up to that, is it a fixed pattern of every five shots, or is it a random 20% chance? If the former, how easy would it be to make it the latter instead?

Definitely an interesting concept overall, in any case.
Vroooooom 11 Nov, 2020 @ 2:08pm 
WHy do all those star wars guns look like ww2 machine guns?
sim  [author] 9 Nov, 2020 @ 3:20pm 
I have it so every 5 shots it fires a "disruptor shot". That is for balance's sake and that shot uses the dissolve effect from the hl2 orb
Xecutor 9 Nov, 2020 @ 3:18pm 
Very nice weapon, getting a bug but over all a good weapon
Might I recommend adding the disintegrating affect that the assault rifle orb uses when it kills?
Kevin Furey 8 Nov, 2020 @ 9:43pm 
Okay
sim  [author] 8 Nov, 2020 @ 9:02pm 
Had to take it down for a bit because someone was mad I edited one of their hilts. Decided to remake the hilts from scratch but its taking some time.
Kevin Furey 8 Nov, 2020 @ 8:43pm 
What happened to your saber hilts?
Deus Astra 7 Nov, 2020 @ 9:56pm 
This is the way