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@BIG NASTY - I never got around to streets. I got frustrated with game limitations so I stepped away from asset creation until they (hopefully) announce/release a sequel.
@Penrose - I think I put the colors I use in a comment somewhere, but honestly, I'm not sure if those colors are even relevant for whatever the current version of the mod is. I haven't played in a long time.
@brishcanae - Most highways this small don't have them (around here anyway). I think there's mods that can add them back in.
@Ventru - I don't even remember myself honestly. The asset editor is a complicated beast and I've become estranged with it.
It's possible to update roads if and only if you run a specific script before saving the upload copy of the file. Then you have to run that script again every time you update them. I didn't know about the script when I did these, and now it's too late to run it. I'll have to do new ones eventually. But I'm not exactly chomping at the bit, roads are extremely time consuming to configure.
I use these highways to create compact interchanges that can support a lot of traffic, but using them along with the USRP, the two types conflict with each other in terms of the white lines, which look more correct on the URSP. I have to use them both because your freeways have more lanes than USRP, which has abnormally wide shoulders on elevated sections, and the shoulders on your NAF look more correct.
Thank you for your patience ma'am, I hope I'm not being too pushy.
Small = 1+x
Medium = 2+x
Large = 3+3
(Though I'd sorta figured that 2+2 would be the same width as 1+3, so I'm not sure where the width cutoff is. But that's super-unimportant.)
Any chance 2+2 is coming soon? I like using those for arterial roads since the vanilla 6-lane has too low a speed limit for the AI to actually use it like a proper arterial...
Alecthelm - Haha, I didn't say much on Patreon, this was a bit of an unexpected detour xD I really need to post another update there, I've been a little lazy about that ...
nice thx!