Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In fact, most of the modules in version 4.0 are upward compatible. Perhaps you can give it a try?
And, I have tried to reproduce the bug you mentioned, but neither I nor the members of the discussion group were able to reproduce the content you provided. Perhaps you should check the ID of the blank event again in the console debugtooltip.
The mod you mentioned has added a higher level of technology, but due to code limitations, I can only provide you with technology up to level 5 (similar to the original version)
Version 4.0.10 is seriously outdated, now it is 4.0.21. You need to know that every update of Paradox 4.0 is fixing the problems caused by their arrogance
Not sure if it's just me having this issue or not.
[22:15:58][trigger_impl.cpp:1193]: Script Error: Invalid context switch [starbase] from Willestle [galactic_object], file: common/deposits/ethic_deposit.txt line: 61, Scope:
type=galactic_object
id=737
opener_id=4294967295
random={ 0 3817780281 }
random_allowed=yes
root=
{
type=planet
id=7780
opener_id=4294967295
random={ 0 3817780281 }
random_allowed=yes
}
I only use Namelist, MSI Flag, MSI, UI Overhaul, MSI+UI Patch, Better Planet View + its Submod, and other UI Submod (Text, Ascension, Tradition, Planet View Performance), and also Sartek Ascension Perk
There are currently some bugs that I am trying to fix...
你问蠢驴,我没改过
(Thank you for still updating this mod I love you and your mod
I tried my best, and practice has proven that the problem with edict can only be solved by Paradox, I am useless
I don't think it scales with admin capacity, or atleast i don't think that's the only reason since the Commonwealth of Man has around 58 empire size while the admin capacity is around 68 at game start, but the edict still cost negative, also some of them like for example Surplus Appropriation edict cost is correct but for some reason also cost really high like 73 unity with 83 unity upkeep so seems like there's more to this issue than we think
Hey man, it's seems that the newest update broke the edict base upkeep cost, instead of reducing the unity it's now adding unity because of the negative value of the edict
For example, i'm testing using only this mod playing Commonwealth of Man, the base cost of Fortify the Border is -100 with upkeep of -115, so everytime i click on it i gain 100 unity and +115 each month tick