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Working on a map, and using unlimited outside connections, i noticed most (probably all) NAF roads can't be used as outside connections. No matter how i lay them down, the green arrow won't pop, whereas it does on vanilla/other roads. Any explanation ? Like is it a limitation of the network ?
由比ヶ浜結衣 - That is an asset I overlapped with it. I don't remember the asset name at this point, but I think it was categorized as a building.
insert_funny_ign - It's not an issue I encountered when I was playing, but I haven't loaded the game in a couple years so I'm not sure I'd be able to fix it at this point even if I tried.
The 3x3 is essentially a Freeway or urban Interstate without the central concrete barrier that is actually required when not divided by grass.
Thanks
The smaller ones (like the 1+1) would be great rural highways; this 3+3 one I'd probably use more as an urban almost-a-highway arterial, taking advantage of it not allowing zoning to force things to be built on side streets, not on it directly.
Are these 3+3 national roads supposed to be free flowing like our Autobahns? Or are they more like rural highways where local communities connect to it via traffic light junctions?
I am hoping to do some white lined / international versions down the road, possibly with some new near-side traffic lights. I have a bunch of work to get through though so it might be a little while
Hope there will be roads like these with only white marks instead of yellow
@aguaacrobata - The bridge in the second screenshot is the Willems Bridge . By default, all of the current NAF networks come with "plain" pillars, but I'm hoping to make some compatible bridges in the future.
Nice to have three lights for the three lanes. I put the vanilla 6-lane next to this and it makes Vanilla's tiny little traffic light look quite silly.