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Cool mod, though!
As kernalmethod pointed out it seems to be a windows issue.
https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/13473/game-consistently-crashes-with-minimal
I think that this bug is unlikely to corrupt a save but not impossible. The crash almost certainly would need to occur elsewhere during the course of a game; crashing on exit is unlikely to have any real negative impact.
I did just find this line spammed a few times in player.log, not sure if it's what is causing crash on exit but maybe worth a look anyway
MODWARN [Dynamic Background Color] - <...>\steamapps\workshop\content\333640\2281679090\HZDynBack.cs(193,33): warning CS0618: 'Calendar.turnsPerDay' is obsolete: 'Use TurnsPerDay'
MODWARN [Dynamic Background Color] - <...>\steamapps\workshop\content\333640\2281679090\HZDynBack.cs(193,33): warning CS0618: 'Calendar.turnsPerDay' is obsolete: 'Use TurnsPerDay'
MODERROR [Dynamic Background Color] - Exception applying harmony patches: HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean HunterZ.HZDynBack.PatchZoneRender::Prefix()
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <0020ee40255b4dc7a0eb8b2a76225b38>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00068] in <0020ee40255b4dc7a0eb8b2a76225b38>:0
One of my favorite mods... Thanks for evertything!
I guess the bigger issue is how it would effect NPC pathing in differing light levels, but the game already handles that anyways... so really the only "issue" is whether a full moon lights an entire map but with reduced speed, or technically generates light radii for every NPC on a map (since light radii generate 2 vision levels). Maybe the entire map is shown in the larger radius format? Up to you.
Just thought it would be an interesting differentiation between darkness on the surface (which is basically night) and darkness underground (which is everywhere all at once except inside light radii).
@Earthshaker: As in make the nights brighter when the moon is fuller? Are moon phases something modeled by the game?
@Gideon: That might indeed be cool, but sounds like something that might work better as a separate mod.
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