Total War: WARHAMMER II

Total War: WARHAMMER II

Dark Elven Chosen (SFO)
38 Comments
Skipping Oppossoum 21 Jul, 2022 @ 7:14pm 
One of my favorite mods, I recently got into SFO and was wondering if/when you'd update it. Unless you're waiting for WH3 IE to come out before you tweak it then I understand.
旅人 25 May, 2022 @ 5:49am 
update plz
eclat88 3 May, 2022 @ 6:58am 
Infantry units generally lack enough hit points.
mrk 16 Apr, 2022 @ 2:42pm 
please update
FullAutoAttack 8 Jan, 2022 @ 2:44pm 
Does this need and update?
my last name, was not racist! 12 Oct, 2021 @ 12:14pm 
Modification does not integrate the "SFO" ;( need an update
Dictator Sky 5 Aug, 2021 @ 2:01pm 
Sorry, it looks like your modification does not integrate the "SFO" feature on the fractional restrictions of troops.
Could you add this so that compatibility with SFO becomes complete? It is very important.
I also want to thank you for the excellent work. The modification even seems to be balanced on average.
™ZuL  [author] 9 Jul, 2021 @ 8:29am 
@ Alizonnwn

I have a plan for update it. Mod will be updated for last patch
Alizonnwn 18 May, 2021 @ 9:32am 
hi tnx for the mod and do u plan to update it?
DocSMG 13 Mar, 2021 @ 11:11am 
Thank you for making this mod! respect for updating
™ZuL  [author] 19 Feb, 2021 @ 10:35am 
@Fickle Nemesis

Ok. I will up HP for this units.
Victoria on Fire 12 Feb, 2021 @ 8:03pm 
Can you take a look at the health values for the Witch guard units? They still seem extremely low compared to bleak swords and dread spears.
John Helldiver 17 Jan, 2021 @ 12:48am 
Does it need a update ?
™ZuL  [author] 25 Dec, 2020 @ 6:11pm 
@everyone

The mod is checked. Everything works fine.
EnumaEllis 4 Dec, 2020 @ 2:37pm 
It's good to have breaks. Don't sweat it. You guys already did a great job updating an outdated mod.
™ZuL  [author] 3 Dec, 2020 @ 7:35pm 
@everyone
Dear friends!

Do not panic! We just took a break for real life and WOW. Now we have returned to our normal schedule. Over the weekend, we'll fix all bugs that we will find.
EnumaEllis 22 Nov, 2020 @ 6:18pm 
Also, this might be an unnecesarry change, but switch the name Pleasure Warrior to Pleasure Guard and vice versa. An example would be the Black 'Guard'.

Guard suggest they are qualified for an elite position. Warrior suggest they are still in training or in service to prove themselves for a higher position.
EnumaEllis 22 Nov, 2020 @ 6:18pm 
@Needs Must
Thx for your continued suggestion! For the price, The lower units should be reduced while the higher ones should be kept, especially since our suggession will make them worth their salt after a fix.

The higher units should Caused Terror. Time Assassin need magical attacks to destroy other units and a boost of melee defense to 60 or Dodge.

For the Melee Attacks, since these units are using vanilla animations, it won't matter if their melee attacks are higher than 65, since they aren't giant units hitting multiple entities at a time. Rather, it is their melee defense that keep them around longer PLUS weapon strength, especially magical ones, that really murders.

Royal Handmaidens need more weapon strength, around 72.

All of these units should get Bleed since they are anti-infantry, or Madness of Khaine for some.

The Pleasure Ranger Reload speed, and Missile strength is atrocious for such an elite unit. At least let them win a fight against Corsairs.
Achilles Healer 21 Nov, 2020 @ 5:48am 
Enuma makes great points about Murderous Mastery and immune to psych. I'd also suggest a roughly 30% cost reduction to all infantry units; at the moment, they're priced out of their weight class.

The cav units also need an HP tweak to be brought in line with SFO norms.

Finally, consider some thematic tweak to set them aside from the rest of the roster. Perhaps 'Glamour' reduces enemy melee attack and leadership to reflect the hesitance to attack the unearthly presence the cult elves have? Particularly the cav units seem flavorless. Adding Fear/Terror with the glamour aura, especially if supported by magic, could make them expert unit routers/formation breakers.
Alizonnwn 16 Nov, 2020 @ 10:16pm 
Bofore SFO version the mod used to work with Dark Elven Warriors (3 in 1) now if both of them are on the game dosnt run. If Dark Elven Warriors (3 in 1) is disabled saves get screwed :S
EnumaEllis 16 Nov, 2020 @ 9:35pm 
Ok, so I've gone over the list of units again, and I think there are a bit more than just stats to consider.

The Royal Handmaiden and Veiled Assassin should get Murderous Mastery. Royal Handmaiden should also Deflect Arrows and Unbreakable. It doesn't matter if they can deflect shot in the long run since will be in combat most of the time. The Deflect Shot just help their speed since they took a while before they can run into combat.

A few of thes higher tier unit should get Immune to Psychology. Dark Elves elite fight and live longer than most, and their mentality is tempered.

Pleasure Warrior should get a silver shield. Lower the unit counts for Pleasure Warrior to 60 and Pleasure Guard to 80 and give both a boost in weapon strength.

SFO is about low unit counts with high damage and melee output as well as health. The unit count matters for higher elites, making each member feel more 'powerful' due to their distribution of health.
EnumaEllis 15 Nov, 2020 @ 3:55pm 
Or just change the melee defense. MD is for dodging, which can work for low HP units. But yeah, many SFO units have more HP for Dark Elves.
™ZuL  [author] 15 Nov, 2020 @ 8:30am 
@Needs Must

Got you! We'll be changing health levels soon!
Achilles Healer 15 Nov, 2020 @ 7:22am 
HP levels seem pretty out of line (low) vs. other SFO units.
Setek 14 Nov, 2020 @ 8:42am 
@Zul

Maybe bind her with wichever faction you choose to start with?
I personally would love to see her as a leader of Deadwood Sentinels but Drackla Coven seems like another good option despite Karon Kar. She just doesn't seem like a second in command person ;)
™ZuL  [author] 14 Nov, 2020 @ 5:05am 
@Setek

As a submod, we could relocate Astarielle. It's not that hard.
Question is where to. Dark elves already have a fairly dense population of legendary lords. Only Karond Kar comes to mind.
Setek 13 Nov, 2020 @ 2:07pm 
Can it easily be done to retie her to another faction? Because I really like your mod but would love to play her as a standalone faction with a faction unlocker. So I thought of remodding your mod therefore by myself.
™ZuL  [author] 13 Nov, 2020 @ 1:36pm 
@Setek

No. Astarielle is tied to Madekita faction. In future, she will receive quest line and personal perks.
Setek 13 Nov, 2020 @ 10:59am 
Is it possible to start with astarielle as any darkelven faction and not only with malekith
™ZuL  [author] 11 Nov, 2020 @ 3:44pm 
@WinterWolf

glad to hear that =))
Winter 11 Nov, 2020 @ 3:39pm 
It's working, was a KMM issue.
™ZuL  [author] 11 Nov, 2020 @ 3:35pm 
@WinterWolf

It’s not nice to hear that. = ((
We made changes to defense indicators of units and, I must say, did not expect such problems.

We Apologize, hope for your understanding and that this sad event did not take much of your time.
Winter 11 Nov, 2020 @ 3:24pm 
Save game won't load since latest update.
John Helldiver 10 Nov, 2020 @ 12:42pm 
Thank you!!
EnumaEllis 10 Nov, 2020 @ 11:37am 
Thank you for this submod! Many of these warriors are glass cannons. I think that is unviable for any legendary campaign. You should raise their melee defense if they have really low armors. They are supposed to dispense and receive pains in the name of their lords, not just deliver pain.
...-.. 10 Nov, 2020 @ 11:36am 
Will use in my campaign and report results :)
kissandloves 10 Nov, 2020 @ 4:39am 
thank you!!
™ZuL  [author] 10 Nov, 2020 @ 12:42am 
Guys!

Now we ask for your help.

Problem is that we still don't have time, but we want to do it well. That's why, we released version of this mod for SFO without big test. We apologize for that this will be a kind of beta version. If you find any inaccuracies in it, or if you need to improve something to increase playability, we will wait for your opinion in the comments.

Thanks and good luck on battlefields!