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(i also use vanilla psycasters expanded if that changed enything)
Thanks!
p.s. Any plans for new psycasts?
- Fixed the sack of knowledge
- Anima chems no longer generate addiction/resistance genes
A colonist can be commanded to use it, will then use it, but the sack won´t be consumed and no psylink is formed or upgraded. I get no error message.
- high psychic sensitivity is overridden by regular psychic sensitivity
- the hunger rate is 225%, which is rather high since there are no downsides.
I'm working on my own faction+race mods. I used your mod for troubleshooting my pawn name generation.
Could you check your own name gen on 1.4? I think it's also broken in your mod in the new version.
For my mod I fixed it by including nameMaker in GeneDefs/Xenotype.xml since I use a custom xenotype. Hope this helps.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/EF_Anima/AddictionResistant in any active mod or in base resources.
It would appear that the Biotech DLC autogenerates a gene for resistance against each chemical and then expects there to be a UI texture for them.
Though, I find it best to just have to buy these things outright from people and people. It's well worth the price - if you manage to somehow generate that much Silver through Trade Ships.
It depends on the mod.
Some mods do it all, adding new fractions you can encounter in the world and adding a starting scenario which gives you colonists from the added faction.
Other mods just add factions to the world.
Depending on the world you're building, Id reccomend against going toooo crazy with extra races and factions. The elders are pretty neat addition if for no other reason than the expansion of the psychic system with their gear.
I reccomend this, the vanilla expanded series, android tiers, and the forsaken with alpha biomes/alpha animals.
Or do you only add them to the game as Things you can encounter in the World ?
Im confused ..
I see a Bunch of these Factions i would love to start out and play as but i must be missing somthing and cant seem to search up the right answer ..
Oh, also Faction Discovery (in the FAQ) has been renamed to Vanilla Expanded Framework.
I suggest you add it to the FAQ, many ppl play with CE.