Kenshi
Argonians in Kenshi
91 Comments
Nimn 28 Oct, 2023 @ 8:42pm 
I don't have photoshop or anything similar. I just checked and i can confirm they should be nude. Did a fresh extract so i could compare and the only thing that obviously stood out to me was the mask changed to exclude underwear. The texture still looks like the nude skin is over underwear. Unless the yet another nude mod or no muscle definition mod edits custom races, i tested and no change, then this isn't making sense. There are both nude and underwear textures on the body but i confirmed a drag and drop replace. Different colors are there, but it's all underwear textures under the scale texture but above the skin.
s-man-d  [author] 24 Oct, 2023 @ 1:27pm 
@Nimn It should work fine if you don't have any other mods changing this race. You can try to open textures of the mod manually via photoshop (with plugin) or via something else and check by yourself if the textures are "nude" (look for textures like "FileName"_DiffuseMap.dds).
Nimn 22 Oct, 2023 @ 8:34pm 
So, i installed both this and the nude patch from nexus, within the last week so obviously up to date, the nude patch instructions are iinsanely easy to follow, just drag and drop the contects of the patch into the folder and replace, but all my argonians have either visible nipples under their underwear or still underwear on. Any advice on what i did wrong? to clarify, i did drag and drop, did replace, and deleted nothing. I also tried the patch as its own individual mod and nothing new. I imported the save and tried a new save too. I do have another nude body mod from steam but i don't think that'd apply to custom races, and even so i'd certainly think it wouldn't put clothes back on a body.
Kobold'Oro 24 Nov, 2022 @ 6:33pm 
There is a small "body texture" bug on the stomach of the female characters on the left side, It is noticeable when the stomach parameter increases, but at 70 it is not very noticeable.


In the Sharkoloid description there is a slight mistake on the first line, you wrote "theay" and not "they"

Otherwise it's a nice/cool mod.:spyro:
wimble_king 21 Oct, 2022 @ 8:57pm 
Very cool mod
Underated, i'd suggest adding this as a race only mod
s-man-d  [author] 6 Dec, 2021 @ 9:37am 
@I Am Spartacus Thanks.
IAmSpartacus 3 Dec, 2021 @ 7:47pm 
All good, if it were more headache then anything would not want to put that on you. I could see how a tail could maybe be glitchy or act wonky with perhaps sitting animations, etc.Would love a bit more hairstyle/ horn variety. All in all, i think what you have done is great! :highlvl:
s-man-d  [author] 3 Dec, 2021 @ 1:14pm 
@Immortallis There were a guide here in workshop. It's the most useful. Different details I have learned during the process of making a race itself.
s-man-d  [author] 3 Dec, 2021 @ 1:10pm 
@I Am Spartacus There is no normal base for doing races with tails in Kenshi. It's quite hard to do in a good way. I could make tails but it wouldn't combine with a lot of things like kenshi animations, armor. So I decided to do non-tail version.
IAmSpartacus 26 Nov, 2021 @ 11:39am 
Also need more hairstyles please! or horns
IAmSpartacus 25 Nov, 2021 @ 4:56pm 
This is great! Love the Argonian race! Saw in the screenshots they did not have tails though? Why?
CyberBatty7 21 Nov, 2021 @ 11:30pm 
thanks for the cool races! We need more people with your skills making race mods!
Anvero 22 Aug, 2021 @ 8:42am 
how to do new race like that? is there some guide? I wonna skaven race but like this one, there on workshop we have skaven mod but I need like this one(
s-man-d  [author] 15 Aug, 2021 @ 10:59am 
@Knyaz_Amau Thanks.Khajiits are in progress.
KnyaZ 7 Aug, 2021 @ 1:11am 
Really a very good mod! I don't know if you still have the ambition to add Khajiits but if so, I can see them in the Grand Desert region. The theme of the Khajiit merchant caravans could really fit this region with why not the possibility to buy or resell contraband from them (to represent the skooma in some way). In any case, the Argonian mod already fits perfectly in Kenshi, bravo ; )
s-man-d  [author] 4 Aug, 2021 @ 11:54am 
@Nailus Hunter nope, you need to download compatability patch mod. Search here in Kenshi Steam workshop.
Nailus Hunter 3 Aug, 2021 @ 4:25pm 
Is this compatible with Military Craft ?
s-man-d  [author] 1 Aug, 2021 @ 9:37am 
@Mazza Thanks.
Mazz 1 Aug, 2021 @ 7:34am 
@s-man-d thank yo for the reply back , great mod Argonians :VBCOOL:
s-man-d  [author] 1 Aug, 2021 @ 6:49am 
@Mazza, No, I don't think so. UWE mod creator is using my mod but I think he changed some things. I didn't check what he had done to be honest.
Mazz 29 Jul, 2021 @ 4:10pm 
Hi, is the UWE mod with Argonians the same as this mod ?
Mackeroni 8 Jun, 2021 @ 11:33pm 
Ah. Right, sorry. I was assuming that UWE, which said it included your mod, that they hadn't modified it too much. The Shadotorium was replaced with a smaller "Cold Bloods" outpost that doesn't have any vendors.

That's where the confusion came in. When I asked the creator for that mod, he stated that a Lizardman vendor and bar will be implemented in the next update.
s-man-d  [author] 8 Jun, 2021 @ 12:48pm 
@Mackeroni You can buy it in Shadotorium. Look at the first screen of the mod page.
Mackeroni 8 Jun, 2021 @ 7:15am 
Lizardmen have their own version of headgear called with a "Tribe" prefix, they can't use any other headgear. But where can you buy these hats and helmets from?
brainlag 23 May, 2021 @ 1:18pm 
one thing I remembered is the original red sabre boss was already dead when I imported the game with this mod , so the "nameless" sabre boss spawned which the councilor recognized and I got the reward for.Maybe not being the original red sabre boss messed things up , dunno. Anyway enjoyed your mod a lot ,ty :) Hope maybe you expand on this at some point!
s-man-d  [author] 23 May, 2021 @ 1:09pm 
@brainlag it should work fine with Genesis, hm.I am not developing mod right now. So maybe I forgot some details.Maybe some of the leaders managed to escape. Sometimes Kenshi is very random.
brainlag 23 May, 2021 @ 12:16pm 
hm somehow that final reward does not trigger for me, I play this with genesis though so there might be some kind of conflict.thx for letting me know
s-man-d  [author] 23 May, 2021 @ 10:51am 
@brainlag you need to bring alive or dead body of mentioned leaders to receive a reward. After all leaders are captured/are brought dead you can take a final reward from the warchief. Thats' all. The main idea of the quest is full conquering of the Swamp.
brainlag 22 May, 2021 @ 7:30am 
amazing mod , ty :) So I delivered all leaders (dead to make sure ) to the councilor and towns were retaken, but I was hoping for a final "quest complete " kind of thing? Am I missing something or is there no such completion. When I talk to the leader he just tells me all the leaders they want.
I mean I have 100 relation with them ,most towns retaken so I dont complain, just wondering if there supposed to be some kind of "ending" to the questline.
Fido 19 May, 2021 @ 11:49pm 
Is there areason why they don't have attack animations?
s-man-d  [author] 25 Mar, 2021 @ 10:43am 
@DragynDance Do you use the last modification version? It was an issue in older versions but I thought that I fixed it.
EuchreJack 20 Mar, 2021 @ 1:46pm 
I moved the lady and friend from my supplemental mod out of Rot, in case you wanted to do anything with it. They're now in Settled Nomads in Shem, but they can move again if you have plans that far out of the Swamp.
DragynDance 19 Mar, 2021 @ 8:40pm 
I used the blueprints to learn the crafting recipes for the tribal helmets, but none of them show up as being craftable in any of my benches.
Glicz 6 Mar, 2021 @ 1:10pm 
Are there supposed to be that many of them? There's like 3-4 at each bar.
maid 27 Feb, 2021 @ 8:45am 
totally rad
Lucid Dreamer 20 Feb, 2021 @ 12:13pm 
@s-man-d "Ask Sheogorath" !!!!!!!!!!!!!!
I hope someone make him one day! HAHAHA :beeped:
s-man-d  [author] 20 Feb, 2021 @ 1:15am 
Ask Sheogorath:)
Asukos 31 Jan, 2021 @ 10:15am 
@s-mad-d in that case it really makes sense. At the moment I still use this mod for aesthetics because they look stunning and fit in perfect in the world of Kenshi. If you could make a patch in which they are more balanced for the "basegame" that would be nice. But since i am the only one complaining you don't need to hurry :)
s-man-d  [author] 31 Jan, 2021 @ 6:48am 
@Asukos You have a point here. I made such op characteristics because I wanted to make it more playable with the Legendary of Kenshi where many characters have 100+ stats. Also there is no problem to lower their stats in FCS.I can make a patch. Nobody really asked for this.You are the first person.
Asukos 30 Jan, 2021 @ 4:07am 
@s-man-d I think the Argonians you created are way to op. 20% Dex and 20% Str? Doesn't even make sense. Bethesda described them as Enigmatic and intelligent not Strong and Agile (maybe under water). In Skyrim as an example, they get starting bonus stats on light armor, sneak, lockpicking, pickpocket, restoration and alteration. Also, you gave them 200 HP??? I mean you can not wear headgear, but give them 200 hp on every body part is insane. The shek which in my opinion looks stonger and are bigger have "only" 125 hp. The only stats I can agree on here is toughness because of their skin and swimming because of obvious reasons. The Models are nice and the idea is super cool, but for me the race is to op.
s-man-d  [author] 28 Jan, 2021 @ 10:32am 
No. They have their own faction. You can find them as slaves in United Cities in slave markets and on slavers faction territories. Also there are many recruits in cities (Hub, Squin, for example) if you want to hire argonians.
Ahhh 27 Jan, 2021 @ 10:54am 
Will they spawn within groups of the vanilla factions?
Ghostopo 23 Jan, 2021 @ 7:55am 
The lusty argonian Maid....
Nyrin 13 Jan, 2021 @ 1:03am 
ah, my game is not respecting this idea, theres so many argonians as drifters available for hire around XD
s-man-d  [author] 12 Jan, 2021 @ 2:06pm 
Thanks. You can find them as slaves in slavers faction. The idea was that it's not so many people of this race, so i didn't think about this.
Nyrin 11 Jan, 2021 @ 10:34am 
any plans to make them spawn rarely in other factions, like the starving bandits and such?
amazing work btw, they fit right in!
locust306 4 Jan, 2021 @ 12:34pm 
AN-XILEEL! AN-XILEEL! AN-XILEEL!
s-man-d  [author] 2 Jan, 2021 @ 6:57am 
Maybe in future plans.