Age of Wonders: Planetfall

Age of Wonders: Planetfall

Lost Blueprints : Star Kings
20 Comments
Mr. Phansea  [author] 10 May, 2021 @ 7:46am 
Updated for 1.404
Mr. Phansea  [author] 3 Dec, 2020 @ 11:49am 
Updated for 1.403
Mr. Phansea  [author] 19 Nov, 2020 @ 9:36am 
Updated for 1.402
Kazms 16 Nov, 2020 @ 9:37pm 
Working great. Thanks for the quick response!
Mr. Phansea  [author] 16 Nov, 2020 @ 8:41pm 
Fixed, tested, and updated
Kazms 16 Nov, 2020 @ 8:25pm 
Happy to help. Love this string of mods!
Mr. Phansea  [author] 16 Nov, 2020 @ 8:23pm 
I reproduced the problem, thanks for your additional feedback. I'm working on a fix now.
Kazms 16 Nov, 2020 @ 8:10pm 
My mod list in the launcher shows that they are enabled. Maybe the Dark Towers spawned by that trait have a different ID than traditional Dark Towers? Not sure.
Kazms 16 Nov, 2020 @ 8:08pm 
It's the "Reign of Chaos" planetary trait.

"All Gold and Silver landmarks are replaced with Dark Towers.

Dark Towers spawn aggresive Apostate armies until cleared."

I noticed it in the campaign, as well. But admittedly, I didn't check to ensure the mod was enabled, just that it was installed. I'll double check it's enabled.
Mr. Phansea  [author] 16 Nov, 2020 @ 7:51pm 
I did a second look through the planetary traits for Star Kings and I didn't see anything. I would double check that you have the mod enabled in the launcher.
Mr. Phansea  [author] 16 Nov, 2020 @ 7:37pm 
Thanks for the report. Is that tower a result of a special planetary trait? When they are spawned by the RMG they work on my end.

As to the special anomalous gold landmarks, I chose not to put a cosmite reward on them. +20 cosmite income is a pretty huge bonus, and I didn't like the idea of a player randomly getting access to that. Gold and Silver landmarks are usually placed in fairly contentious strategic places by the RMG whereas I've had Large Anomaly sites show up near a map edge behind my territory.
Kazms 16 Nov, 2020 @ 7:17pm 
Heads up. Playing the Galaxy Building thinger that they just put in. The "Pillar to the Broken Oaths", Gold Dark Tower landmark, doesn't seem to have been modified by your mod. There's no Cosmite income per turn, the units in fights don't have the Anti-Cheese protection you devised, and there is a Doctrine provided to you once you have access to the building in one of your territories.

On a similar note, there's a couple landmarks that are rewarded as part of Anomalous sites ("Tyr's Tomb" and "Dvar Forge City" are the two I remember) that do not currently have the added Cosmite Income.
Mr. Phansea  [author] 15 Nov, 2020 @ 5:47pm 
Good to hear!
JDL2149 15 Nov, 2020 @ 2:54pm 
Clean install plus subscribing one by one worked
JDL2149 15 Nov, 2020 @ 12:23pm 
Yeah I am going to try a full clean install. It happens when i enable the revelation sub mod or either of the star king mods
Mr. Phansea  [author] 15 Nov, 2020 @ 11:45am 
Hmm, I couldn't reproduce the issue. Everything works on my end with the steam mods. I even tried messing around with the load order and loading mods with dependencies before their dependencies. It all worked. You could try unsubscribing from each mod and then resubscribing to force a clean install of the mods.

If it still doesn't work, try disabling all the mods and then enabling the mods one at a time and launching the game each time it you enable one mod. That way you can isolate the problem down to a single mod.
JDL2149 15 Nov, 2020 @ 11:25am 
i have all the dlc enabled.
The load order is
Lost blueprints
Lost blueprints: invasion
Lost blueprints: revelation
Lost blueprints: star king
Return to dust
RTD: invasion
RTD: star king

Mr. Phansea  [author] 15 Nov, 2020 @ 8:07am 
The expansion mods will fail to load if you do not have the base mod enabled or the associated expansion enabled. So if you install Lost Blueprints : Star Kings, but do not have or enable the Star Kings expansion or the base mod Lost Blueprints, the game will fail to load. Double check that you have the dependencies installed and enabled in your mod manager.

If that doesn't solve the problem tell me specifically which mods you have installed with which official content and I'll try and reproduce the issue.
JDL2149 15 Nov, 2020 @ 12:11am 
Hey I have been having an issue where I can load to main menu with just Lost Blueprints and Return to dust but enabling any of the Expansion sub mods it errors and says missing dependencies and lists Return to dust and Lost Blueprints. Then says unable to load mods then lists this mod and the other Expansion support mods. If you need anything let me know and thanks in advance.
Mr. Phansea  [author] 12 Nov, 2020 @ 7:41am 
Updated for 1.401