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One of the potential causes for that error is if FU somehow loads after this mod.
Weirdly enough, I didn't put FU in my mod's includes list and left the priority value set to 0, probably forgot to do so, as the FU flashlights were late additions.
I just updated the mod and its addons to have a higher priority and to load after FU.
Unsub and resub to the mod to force steam to download the latest version and tell me if the error is still there.
I will need your game log of a session where the crash/error happens to be able to fix anything.
You can find it by going into your game files, entering the storage folder and opening a text file named starbound.log .
If you see multiple files with that exact same name and are using Windows, then press the button View at the top of the window and tick the File name extensions option to show the full file names.
Then, copy the file's contents into a file sharing site, like pastebin and post a link to it here.
Some extra info on the nature of the issue will be helpful, like at what screen a crash happens, what the symptoms of a script error are, etc.
Though the way the game is loading the mods is very odd, it's not registering any mod IDs and all source paths look like folders rather than pak files.
Just to to make sure, you did copy the pak file within each workshop mod's folder into your mods folder rather than the entire workshop folder as is, right?
Because in the latter case, SB doesn't load the mods properly.
Lemme show you logs
https://pastebin.com/nAs5HnMw
I install mods on server via coping workshop starbound folder from steam, putting inside game so server loads mods, well yeah it disconnects to the menu with message, lemme try it again and copy pastebin link here
I don't use multiplayer, so my multiplayer tests aren't that thorough, well atleast as thorough as running 2 clients and a server on the same computer can be.
But iirc from my tests, that kinda sounds like what happens when the server and client have different mods installed, does the game actually crash or does it boot you to the main menu, displaying that message?
[Error] WorldServerThread exception caught handling incoming packets for client
Right when i pickup, and use flashlight
I'll need more context to be able to fix anything, like what mods are causing issues and what the issues even are.
Should be possible as a seperate addon, I'm gonna tinker around and see what I can come up with.
The idea of this mod is to replace them, I couldn't directly replace or remove them so I resorted to changing their ids.
There's nothing actually wrong with spawning them in, you just have to remember to delete them before uninstalling the mod.
The ids follow the same renaming scheme of "antr_[ID]orig", with [ID] being the item's original id.
For example "antr_greenflashlightorig" is the id for the green one