Starbound

Starbound

Flashlight Buttons (replacer)
22 Comments
Mr.Derp 17 May @ 9:57am 
Oh, right. Sorry. Thank you! :D
Anter583  [author] 17 May @ 9:20am 
Yeah, that's why I wanted you to use a text sharing site, like pastebin, the log doesn't fit in a comment and it messes with Steam's formatting.


One of the potential causes for that error is if FU somehow loads after this mod.

Weirdly enough, I didn't put FU in my mod's includes list and left the priority value set to 0, probably forgot to do so, as the FU flashlights were late additions.


I just updated the mod and its addons to have a higher priority and to load after FU.

Unsub and resub to the mod to force steam to download the latest version and tell me if the error is still there.
Mr.Derp 17 May @ 7:51am 
Oh. I think it has to do with "(ItemException) Duplicate item name 'flashlight_new' found". Also, the files are too big to upload here, sorry.
Anter583  [author] 16 May @ 9:17pm 
You can post it here, afaik there isn't anything too private in it, past your computer specs, mods list, character names and server info.
Mr.Derp 16 May @ 12:47pm 
Oh. Sorry, let me send them through DMs.
Anter583  [author] 13 May @ 5:00pm 
Can't help you without any context.


I will need your game log of a session where the crash/error happens to be able to fix anything.

You can find it by going into your game files, entering the storage folder and opening a text file named starbound.log .
If you see multiple files with that exact same name and are using Windows, then press the button View at the top of the window and tick the File name extensions option to show the full file names.

Then, copy the file's contents into a file sharing site, like pastebin and post a link to it here.

Some extra info on the nature of the issue will be helpful, like at what screen a crash happens, what the symptoms of a script error are, etc.
Mr.Derp 13 May @ 4:25pm 
Lol, this makes my game not start with frackin'.
Gorigo 26 Apr @ 6:16am 
because yeah before when i modded skyrim i was like "ow shiet, this mod is for legendary version, well i got anniversarry, oh this one is bad, oh this one needs this, this one works well with that" not to mention mods sorting etc
Gorigo 26 Apr @ 6:09am 
i copied all mods folders into starbound mods folder, but yeah rn im trying to rename every .pak with mod name, because before i read all guides which said "now install mods on server, play" or "just copy workshop mods folders into starbounds mods folder and start server" and i was reading alot of steam discussion and someone pointed at their own guide where they said each pak has to be renamed, and theres some smart stuff like scripting every .pak into auto mod id1.pak etc, that modding sucks ngl
Anter583  [author] 26 Apr @ 6:06am 
Never encountered that error before and idk what the game means by "NetElement".


Though the way the game is loading the mods is very odd, it's not registering any mod IDs and all source paths look like folders rather than pak files.


Just to to make sure, you did copy the pak file within each workshop mod's folder into your mods folder rather than the entire workshop folder as is, right?

Because in the latter case, SB doesn't load the mods properly.
Gorigo 26 Apr @ 4:41am 
happened after touching flashlight with cursor (drag)
Gorigo 26 Apr @ 4:40am 
Well yeah, it says btw a better info
Lemme show you logs
https://pastebin.com/nAs5HnMw
Gorigo 26 Apr @ 4:39am 
Well before i couldnt even join server, cuz i testing modpack im trying to create, i fixed joining problems but another problem was when i grabed flashlight from inventory, into hotbar, after clicking it, disconnect WorldServerThread exception caught handling incoming packets for client 1
I install mods on server via coping workshop starbound folder from steam, putting inside game so server loads mods, well yeah it disconnects to the menu with message, lemme try it again and copy pastebin link here
Anter583  [author] 26 Apr @ 3:48am 
Hmm, are there any more log messages/errors that could help add context?

I don't use multiplayer, so my multiplayer tests aren't that thorough, well atleast as thorough as running 2 clients and a server on the same computer can be.

But iirc from my tests, that kinda sounds like what happens when the server and client have different mods installed, does the game actually crash or does it boot you to the main menu, displaying that message?
Gorigo 26 Apr @ 3:22am 
when i try to play on server, when i grab flashlight the game crashes
[Error] WorldServerThread exception caught handling incoming packets for client
Right when i pickup, and use flashlight
Anter583  [author] 26 Apr @ 3:19am 
I'm not aware of any compatibility issues, past the issue I already stated in the description.

I'll need more context to be able to fix anything, like what mods are causing issues and what the issues even are.
Gorigo 25 Apr @ 2:17pm 
feels like incompatible with tons of addons + multiplayer issues
Anter583  [author] 27 Apr, 2021 @ 11:31am 
Just finished the battery drain system, technically it's inside this mod, but I decided that it's best to add a seperate mod for enabling it, that way I won't be forcing people into mechanics that they never signed-up for.
Anter583  [author] 19 Apr, 2021 @ 12:42am 
@IdiosyncratiCm7
Should be possible as a seperate addon, I'm gonna tinker around and see what I can come up with.
Anter583  [author] 19 Apr, 2021 @ 12:42am 
@Raiizy
The idea of this mod is to replace them, I couldn't directly replace or remove them so I resorted to changing their ids.
There's nothing actually wrong with spawning them in, you just have to remember to delete them before uninstalling the mod.

The ids follow the same renaming scheme of "antr_[ID]orig", with [ID] being the item's original id.
For example "antr_greenflashlightorig" is the id for the green one
Gray Gravy V 18 Apr, 2021 @ 5:54pm 
Ad bateries mechanic. Im trying to spook myself by creating spooky posibilities. lights go out all the sudden and youre flash light run out of battery BAM you are spooked.
Raiizy 18 Apr, 2021 @ 4:37pm 
nice but why not tell us the id of unmodded flashlights