XCOM 2
Shadow Ops Classes For LWOTC
106 Comments
Lewd Niiue 27 Jan @ 3:59am 
NVM, it was an issue with the Long War of the Chosen Mod Collection, the mod author forgot to add the code which allowed Dragoons to use Gremlin Drones. That's been fixed now and the mod is working fine now :)
Lewd Niiue 27 Jan @ 2:38am 
I don't know if anyone is having issues with the Dragoon, but I cannot seem to equip the gremlin drone in the secondary slot, even with some changes made within the ini files for this mod and the XCOMWOTCOpenWeaponRestrictions mod as well.

Which sucks since that negates a whole lot of the Dragoon's kit.
Avaritia 28 Dec, 2024 @ 4:51pm 
Hi everyone, you may be interested in this fix for the perk 'Jolt Awake', that is used by the class Infantry https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3394653798
Piranhabunny 5 Nov, 2024 @ 1:59am 
Heya. When I download your version of Shadow Ops Classes, should I disable the one by Favid?
Because when I do, all the other classes by you pop up as missing a dependency
Ishlav 17 Sep, 2024 @ 4:11pm 
@Soulfire72 I donwloaded the "Disable Any Class Wotc" and it has worked for me.
Soulfire72 8 Sep, 2024 @ 1:19am 
Love all the classes for LWOTC Mod Jam, with the exception of the Scrapper (too many better melee classes already). I've been struggling to figure out a way to disable the class with ini edits through config - anyone had any success with disabling one of the classes?
ThUnDeREmp 13 Apr, 2024 @ 1:05pm 
Hello Kiruka, 1) Thank you for your time and effort in making this mod and it looks really cool which is why I wanted to run it.

2) I need your help with the Infantry & Recon classes. In the Commander's Choice option and even when randomly assigned, the icons for those classes says "img:" with the rainbow background for it.
I'm not mod savvy, so how do I fix this? and do you know what it might conflict with that's causing this?
onestrongbow GocleCD 11 Mar, 2024 @ 9:30am 
facing an issue where the juggernaut's gauntlet don't have a rocket charge , an idea where that could come from or how to fix it ?
Soulfire72 8 Feb, 2024 @ 6:11pm 
Has anyone had recent issues with Jolt Awake not working on stunned allies? Last playthrough didn't have this problem, dunno if it's to do with Lwotc update
aaa211085 16 Jan, 2024 @ 6:12am 
請問這個有繁體中文嗎?
Naxelas 8 Apr, 2023 @ 12:08am 
Hi Kiruka. With the Hunter rework, it is now possible to get "Preservation" both in the ability deck and at Staff Sgt. I assume this is unintended?
seydlitz21 28 Mar, 2023 @ 3:34pm 
Hi Kiruka,
Preservation_LW, which has replaced SurvivalInstinct_LW at TSGT, is also still listed on Position 7 in Tier 2 deck.
Hel's Angel 6 Mar, 2023 @ 1:45am 
Can i use this without Stormrider class mod ?
4rrakis 15 Jan, 2023 @ 10:27am 
No problem!
POW! 15 Jan, 2023 @ 10:15am 
@4rrakis TY
4rrakis 14 Jan, 2023 @ 8:05am 
@POW! It isn't - only English and Russian are supported.
POW! 14 Jan, 2023 @ 8:00am 
Is this mod translated into german?
4rrakis 4 Jan, 2023 @ 10:49pm 
@Yo Bro That sounds like you are missing one or more of the required perk mods.
Yo Bro 4 Jan, 2023 @ 10:23pm 
I'm having a bug where my guys have ranks that offer no abilities, so I have nothing to select and therefore cannot promote them. Or I have ranks with only one a ability that I can't even choose, like a survivalist with salvo.
pabloaram2011 31 Dec, 2022 @ 1:16pm 
@D3athspartn is a know bug but you only need to reload the game after the renewal protocol is used to be back to normal
uberjammer 19 Dec, 2022 @ 12:58am 
Not sure if it's the right perk, but I believe saving and reloading re-initializes the soldier after Dragoon glitches it out.
Caigoomballou 25 Sep, 2022 @ 1:34am 
Yeah Its broken, Don't spec into it
D3athspartn 16 Sep, 2022 @ 5:36pm 
Does anyone else have the problem where Dragoon renewal protocol on bleeding out ally glitches them to stay laying on the ground and eventually become unusable?
Tokenredguy 26 Mar, 2022 @ 8:15pm 
Hi there, trying to find out what is causing my Hunter to completely lose the ability to overwatch. Even the Keybind won't activate it
Alexandr 22 Mar, 2022 @ 1:56am 
I dunno how but those lines were and are present. What the hell
Alexandr 22 Mar, 2022 @ 12:57am 
Thank you, Andrew! Helpful to know about in advance, I'll see if I can get Kiruka's attention on fixing that.
SuperDigga 20 Mar, 2022 @ 3:31am 
Recon should have access to sniper and strike rifles, my 2 cents
Andrew 16 Mar, 2022 @ 9:02pm 
I had to add the line to my ini file for Shadow Ops so I could equip Exo Suit/War Suit for my Combat Engineer. You can use the armors but without the line, you cannot add the weapon in the Heavy slot that the armor grants. Only the Shadow Op classes had the line missing.
Caigoomballou 13 Mar, 2022 @ 6:04pm 
@Andrew I check my config and it says I already have the missing line that you've pointed out, how is that?
Andrew 13 Mar, 2022 @ 9:59am 
None of the classes in this mod can use the EXO or War Suit. There is a neglected line in each class configuration. Adding the lines below will fix this issue.

Location:
..\Steam\steamapps\workshop\content\268500\2283957200\Config\
File:
XComClassData.ini

Where to add the line (just under the secondary weapon permission):
Juggernaught
+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavyammo")
Everyone else
+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy")

Example (Combat Engineer):
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="grenade_launcher")
+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy") <---
+AllowedArmors="soldier"
FrezeDEF 11 Mar, 2022 @ 9:06am 
How to get more Renewal Protocol charges?
FrezeDEF 26 Feb, 2022 @ 1:53pm 
What class from this mod can be replaced with a heavy class?
N7Zebracakes 21 Feb, 2022 @ 8:44am 
There are references to Dragoons using Heavy Weapons (Rocketeer perk), but it looks like they cannot equip those with the WAR suit in LWOTC or equip the Blaster Gauntlet. I'm sure I'm missing something somewhere, but not sure what
[CN]突击队队员 16 Feb, 2022 @ 2:24am 
Favid for permission to use abilities from the [WOTC] Shadow Ops Perk Pack and their [WOTC] Extended Perk Pack

just how many ? all ?
4rrakis 14 Feb, 2022 @ 2:53am 
You need the old mod for this one to work, but you don't need it's required mods other than the Highlander - secondary weapons as well as classes and perks are already included in LWotC.
[CN]突击队队员 14 Feb, 2022 @ 2:44am 
can this mod standalong form old mod ? too many linked mod.
howard0902 10 Feb, 2022 @ 5:38am 
I'm not sure if it's just me, but I used Take Under when concealed and the game froze. This happens to Recon and Agent as they're the only classes possible to do so when concealed.
worldsoul15 29 Jan, 2022 @ 11:23am 
on further thought, you most likely don't need primary secondaries, because the only thing borrowed from the Stormrider is the perk Intercept, which shouldn't rely on primary secondaries. Still, if the game crashes when you try to use Intercept or Intercept doesn't work, try installing Primary Secondaries.
worldsoul15 29 Jan, 2022 @ 11:20am 
first off: I don't think you need Primary Secondaries to make use of the perk.

second: Blurred is the name for "MZLongRangeDefense" from the Mitzuri perk pack. It gives bonus defense against enemies the further away they are from you.
DeadGuy 29 Jan, 2022 @ 9:24am 
Hi, I’m looking at the latest update, and I had a few questions. Firstly, if we have to use the “Stormrider Class” mod even though the class itself is disabled, do we still need the “Primary Secondaries” mod that “Stormrider Class” is dependant on? Also, the changelog mentions the perk “Blurred”, but after searching through all the perk packs that this mod is dependant on, I can’t find what that is or where it comes from. What is “Blurred”?

P.S., I’m really thankful to you for bringing these classes into LWOTC, they’re so much fun to play with.
Jestimac 14 Jan, 2022 @ 9:03am 
Dukenukem117. Thank you for the answer.
I assumed that the shielding generated by the dragoon gremlin would only last a few turns, like the ones provided by the Advent Shield Bearers.
Of course, it is rather good news. A shield that can last during the complete mission is always useful, as long as one picks carefully which soldier gets it...
Dukenukem117 11 Jan, 2022 @ 11:57pm 
@Jestimac: shields dont have a timer until the soldier providing it evacs. Rapid shielding simply removes the AP cost of shielding someone.
Jestimac 11 Jan, 2022 @ 9:45pm 
@ Kiruka : I found a small problem with the "rapid shielding" ability (dragoon). Once activated, it does not disappear. Of course, it helps, but it does not seem to be the way it should work, as I believe this should stay activated for only a couple of turns. Could you check please ?
Dukenukem117 4 Jan, 2022 @ 10:15pm 
At this point Kiruka's grand plan is for everything to work as part of her modjam, which is a huge collection of mods meant to work together. A lot of XCOM buffs but also a lot of advent buffs. On its own, Shadow Ops is a player buff especially if you it in conjunction with base LWOTC classes. It makes some of them pretty pointless when used together.

If you want to debate balance, join us on the LWOTC discord and go to the mod-jam section. We argue over this stuff all the time with Kiruka. I've made the exact same point on juggernaut making technicals and gunners somewhat redundant. My last run didn't have a single specialist or sharpie cause dragoons and survivalists are just far more versatile while stronger in certain areas.
Inksu 4 Jan, 2022 @ 5:16pm 
@Dukenukem117 - I'm not sure I understand the thought process there. The mod's described as a rebalance for LWOTC, so it makes sense to tune the power of the classes to LWOTC elements (which it largely has). Of course the most appropriate way to exemplify the dynamic/impact of the mod is to compare it to existing heroes/skills!
Dukenukem117 4 Jan, 2022 @ 3:09pm 
@Dark - Kiruka just released a LWOTC class rework so cant compare these to base classes.
Inksu 4 Jan, 2022 @ 10:52am 
-Shield Surge gives 3 armour to a unit which receives Shield Protocol for 1 turn. It only costs 10 AP and makes it a bit too safe to take aggressive moves into fog. I think the armour could be reduced to two, the AP cost could be increased to 20/30, or armour could scale from 1-3 with tech level.

I hope this feedback doesn't hide how much I've enjoyed the mod! Most of the classes are very well balanced, and lots of fun to play.
Inksu 4 Jan, 2022 @ 10:52am 
(Text limit)
-The Juggernaut in general has an insanely powerful kit. Strong cannons, the gauntlet, Take Down, and incredible bulk. The alignment of their skill tree arguably makes them better Technicals than Technicals (Incinerator+Javelin Rockets+Run and Gun), and their shooting tree makes them on par or better than shooter gunners (Subbing out Flush, Chain Shot and Hail of Bullets for Burial Shot, Priority Target, and Lone Wolf.)
I'd recommend swapping the corporal rank perks with the sergeant, limiting Take Down to once per mission OR blue move only, replacing Run and Gun with Combat Fitness, and potentially lowering their aim growth by a point or two. I'd replace incinerator with Will to Survive and Javelin Rockets with Tactical Sense to help keep the Technical as the premier demolitionist while distinguishing the juggernaut further as tank.
Inksu 4 Jan, 2022 @ 10:51am 
Really enjoying the classes so far! I think it's mostly well balanced, but I do think a few things are notably more powerful than the LWOTC quo:

-Barrage on the Dragoon Tree/XCOM row is absurdly powerful for how early it appears. Contrast its power level with Demolition on the gunner tree, for example. I would absolutely move it to a 30/40 cost and reformat the Dragoon tree with Iron Will at sergeant instead of barrage, rocketeer at tech sergeant in place of Iron Will, Full Override in place of Rocketeer, and Barrage in place of Full Override. Contrasted with Saturation Fire, it's more likely to hit targets behind cover, more likely to destroy that cover, has a lesser ammo cost and a faster cooldown all at the exchange of a smaller AoE.

-Shotgun finesse is tuned a bit too strong. In tandem with early Run and Gun on the Combat Engineer tree, it makes them easily superior to assaults. I would tune it down to 2 mobility, and maybe even remove the crit.