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But I'm planning on a new Train-Metro-Tram station, which is much easier.
You should avoid using it as a terminal station and use it as a through station instead.
LOD missing: 1973395646.DB Smoking Area Marking_Data [Core]
d3d11: failed to create staging 2D texture w=6 h=32 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=3 h=16 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=6 h=32 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=3 h=16 d3dfmt=71 [80070057]
I was wondering if there will be a modular version which includes monorail? I've noticed your smaller vanilla version includes monorail and it's a nice idea!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2521445882
I can replace the station track anytime. That's not a big deal (but a bit more complicated in a modular station). But that leads to another problem. People who have already subscribed to the station will not only get a loading error - the savegame will entirely FAIL to load. Missing or even renamed networks (roads, highways, rail tracks etc.) always lead to that problem, so that should be avoided. And this will lead to frustration. It might take people some time to figure out what's going on and they will go havoc in the comment section.
So unfortunately it is too late now to change the track. I would consider it though, if it didn't lead to those fatal errors.
I agree that it is kinda annoying to get from mod to mod, but in this particular case the station track's dependencies are not needed. The only thing I can do now is to emphasize that more in the description.
So the optimization I have in mind is...taking some other tracks than from this Chinese guy? :)
I really don't see what else I can optimize.
Okay, what mods exactly do you mean? The ones I put in here or the ones that belong to the station track?
The invisible road is needed for the modularity.
The station track is needed to load the whole station (obviously).
These are not needed to load the station, but they make it look better:
- Custom animation loader is needed to show the animation.
- Lightning pack and ceiling lamp are obviously for lights.
- Station props and metro barriers are only for visual appearance.
I used them in the station. If I don't list them here on the right side, then people will complain about missing items. So that's not a solution.
About the station track: I don't have any influence on it, since I didn't make it. Maybe I wasn't clear. You don't need the dependencies by the STATION TRACK to make the station function. That's what I meant in the description.
But you need all the things I listed here or Loading Screen Manager will complain.
If you decide to subscribe to it, it is your choice and your choice alone to deal with all the mods it depends on.
I don't see my comment particularly bitchy, just honest how I feel about trolls.
I don't see my comment as particularly rude to be fair... just an honest complaint.
You are complaining about an individual problem "too many mods". That is not a general problem, nor a suggestion, nor an objective reason to change something. You are not in the position do demand anything here from me. You should appreciate that there are people investing their free time to improve the game. And no, I don't have to tolerate rude and demanding behavior. The internet is not the wild west. We are all human here. If you ignore that, you will get it back.
That's exactly why I made a vanilla version, so people don't have to subscribe to the highspeed station track. Actually you don't need all of it's dependencies. "But you DON'T need the dependencies" The station track is working alone.
How would you feel if you had to open page after page for subs? You'd start thinking it's going to be a whole tree...
And if you could read, you would see that there is also a vanilla version of the station:
A modular one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2298376882
and a non-modular one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2544316947
Until then you can use Customize It Extended mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1806759255
With this you can change the values of any building. So Crime Rate 0, Fire Hazard 0.
If you want exactly this one, no - it will fail to load. So you need the other version. OR you can subscribe to this one, change the tracks in the asset editor and then use your own local version.
I only have one huge problem. I tried to place it once to take a good look. All fine.
Next time i tried to place it on it's spot i had problem attaching it to the road with "Space is already occupied" error. If I found a spot I could not attach part B at all (the same error) or it didn't line up properly at best. Same with part C...
I did subscribe to all other assets as well.
I know what the other assets list as required. But required can also mean recommended, not necessary. Unfortunatly steam does not distinguish between that. If you look there: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2127937479 then you see I asked that question, too:
@Nickayz - some players have issues, that it do not work without that mod (or w/o No Pillars mod)... and as i got several pm regarding to that, i added it as dependency. I'll correct my description.
The station works without them. I tested that several times. Or do you have errors?
It is the same with this station. Props are not necessary, but recommended to make it look better.
Il y a aussi un autre mod : 中国高铁 China Highspeed Railway
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1176080673
qui a été omis dans les mods requis.
Celui-ci est connecté avec ton mods requis : 中国高铁车站轨道 China Highspeed Station Track
Dans les mods requis, il semble qu'il manque celui-ci : zoning toolset
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2127937479
Il est connecté avec un des mod requis : invisible road 2L2W no ped
Je pense qu'il serait nécessaire de l'ajouter dans ta liste.
Today I uploaded a new version to fix the duplicate asset name error and some minor texture / prop issues. Unfortunately that means you have to rebuild Part B, because the roof vanishes, when the game automatically updates the asset (but stays functional).