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v1.6.1
- Fixed the French translation for Lung Rot (Biotech).
- Added cure vacuum burns (Odyssey DLC).
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
v1.5.5
- Add a new surgery "cure acid burn" (+scars).
Thanks to Eversor for reporting this issue.
v1.5.4
- Added icons to the surgery menu.
v1.5.3
- Fixed all language translations for 1.5.
- Biotech DLC "lung rot" cure has been moved to a separate DLC folder.
Thanks to @pikatyu-1000000 for reporting this issue.
With this update, mod have made major changes to the folder structure.
I recommend resubscribing to the mod to avoid problems. If you experience problems after updating, please try resubscribing to the mod first. I apologize for the inconvenience.
v1.5.2
- Added surgeries support for Anomaly DLC race "creep joiner".
- Moved mod animal (Vanilla Animals Expanded series or Alpha Animals etc.) compatibility patches to separate DE Surgeries - Mod Animals patch .
Currently only Core animals are supported.
v1.5.1
- Added new Anomaly DLC surgeries to Rimworld.
1 chronic surgeries (Anomaly):
Bliss Lobotomy.
5 injury surgeries (Anomaly):
Digested, EnergyBolt, Psychic Burn, Psychic Burn (Skin), Psychic Burn (Solid).
Note: For Digested injuries, the usual treatment is given priority, so click directly on the patient and select the surgury from the click menu.
천만에。
- reverted version 1.4.0
I confirmed that there was no problem, so I will send it back. Sorry for the inconvenience.
v1.4.1
- Added incompatibility with Cyber Fauna .
v1.4.0
- Update RimWorld 1.4.3510 (unstable).
- Added 2 new Surgeries, "cure chemical damage" and "cure severe chemical damage".
- Added a new surgery, "cure lung rot (1.4)".
Adjustment:
- Increased the medicine required for nose, eye, ear and finger cosmetic surgery from 2 to 10.
I'm glad you like this mod. Thank you.
It would be nice if you could change the difficulty level with the Mod option, but since I don't have the knowledge of C # and the environment to assemble source code, I only write with XML.
v1.3.3
- Fixed cure muscle parasites.
- Fixed DE_Hyperlinks_patches.xml
v1.3.2
- Added VAE animals patch.
v1.3.1
- Added patch for add this mod's surgery hyperlinks in any hediff descriptions.
v1.3.0
- Update for 1.3 Preview beta
안녕하세요. 정착민의 상처를 치료해 주세요.
Thank you for waiting. Have a good gime. :)
v1.2.1
Difficulty of Surgery is adjustmented:
- Difficulty of "cure cataract" is change to normal.
Balance adjustment of surgery costs:
- "repair sternum" cost reduced from plastic x30 to x15
- Fixed related translations.
@lilwhitemouse
It's a rough adjustment, but I think it reflects your suggestion. Thank you.
Thank you for your report.
I check the parameters and see if any fixes are needed.
The 20% death rate is a bit high for eye surgery - blindness in that eye would be much more appropriate, no? But that would require probably Harmony, so it may be outside the scope of this mod?
Thank you for adding this :D
(BTW, I saw sternum takes 24 plasteel but ribcage takes 6 - surely those are reversed?)
Hello Botaxalim.
From beginners in RimWorld to veteran players over 5,000 hours, I thought it was necessary to set mods that suit each play style, so I created the normal version and the HARD version.
For those who play at high difficulty, the regular version will often feel less risky (actually the normal version has a high surgical success rate).
The colored version of HARD provides those players with features that make risk management more visible. have fun. :)
Hello DrBubba.
It is just like you said. I thought I needed a warning if the difficulty of the surgery could cause the patient to die if it failed. There are those warnings in the description, but for the sake of clarity in the actual game, I decided to color the surgery menu.
I hope that those colorings will make your gameplay more comfortable.
Hello! I responded to a request from HARD users to make it.