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翻訳の問題を報告
+ [WOTC] Heavy Elemental Alchemical Throwers
+ [WOTC] Chemthrower Addon Redux
+ Immolator + Chemthrower Abilities
and I shouldn't use
- [WoTC]SPARK Flamethrowers
?
Or can I add the latter mod too?
You can them from the random Heavy/Powered Proving Ground projects.
They go in the Heavy Weapon Slot (found on EXO or WAR suits, SPARKS, some perks give access to this slot)
However the 'freeze' effect here is basic game freeze, not chill/bitterchill/freeze. I use the same effect as the standard Frost Bomb, but in a cone instead of a circle radius.
Maybe I can make an inclusion for it to be a Bitterfrost effect, but that is not high on my priority list right now. :)
This mod actually adds all new throwers (including Fire based ones, and hides/removes the original flamethrowers). I personally use both mods together as I also like the other changes from HWT.
It's mentioned in the description because the values from HWT is not what people might expect as the default values of their Heavy Flamethrowers :)
So my question is: is it safe to use "Heavy Weapon Tweaks - WotC" with this mod since I like the other stuff included in that mod? Should I comment out the flamethrower edits in that mod to make it compatible?
One of the hardest parts of creating mods is testing them out with the hundreds of combinations of other mods. Feel free to test it out for me and report back your findings :)