Starbound

Starbound

FU + Starry Planets Compatibility Patch
11 Comments
🩸ℜ𝔲𝔦𝔫🩸 13 Feb, 2022 @ 6:14pm 
The codex "Starry Oceans" says "the darkness, and severe radiation might just make you go mad". For lore reasons is it possible to make Starry Planets have Maddening Atmosphere light Atropus planets in FU?
Malthinae  [author] 19 Nov, 2021 @ 1:26pm 
Rejoice! The patch for Starry Planets v1.4 is there, and it only took three weeks! :Hearthian_Dead:
Malthinae  [author] 2 Nov, 2021 @ 11:36pm 
@selfKaiHarness -Ultima Weapon-:
Thank you for your suggestion! I am indeed planning to update this patch soon-ish. :Hearthian_Smile:

I am mostly planning on just adding the Darkness effect on Starry Ocean - along with the FU-compatible Starry Planet debuffs - because I'd like the Nebulathite armor to be the only piece of equipment you really need to go on a Starry Planet/Ocean without becoming overpowered. (So the headpiece may get an extra immunity to Darkness, but there won't be much more stat tweaking).

The big chunk of the update, believe it or not, is going to be to flag all the delicious stary food provided by the mod as Vegetables/Fish/Meat/Robot and combinations thereof. Considering most of that is probably highly radioactive... I'm not sure how to get around health reductions for most of the raw elements :Hearthian_Dead:
selfKaiHarness -Ultima Weapon- 1 Nov, 2021 @ 11:43am 
Hey, this patch needs an update since Starry Planets mod has a recent update that adds in the Starry Ocean planet and i might have a suggestion for it.

We all know the starry planets itself requires 25% Rad and Cosmic resistance, right? Since this one is a dark and radioactive starry ocean, why not increase the cosmic and rad requirement a little bit?

Starry Oceans can require 30% Cosmic and Rad resist, 5% more than your regular starry planet. As a bonus, since it's dark...

You can add in Impenetrable Darkness (if you don't like it that's okay.) on top of it, right? Since the Starry Ocean is dark and lets out nearly no light (aside from the stars).

You can keep the same as regular Starry Planets if you don't like the suggestion, i won't mind.
Malthinae  [author] 28 May, 2021 @ 1:38pm 
All done! With this update Starry Planet should now finally be traversable with only 25% Cosmic Resistance (at night).
Malthinae  [author] 28 May, 2021 @ 12:44pm 
@Caaros, The King of Chaos: So, uh... You're actually completely right. The current weather effect requires 40% Cosmic resistance, instead of 20% like I assumed. I'm working on a small correction for that. :Hearthian_Dead:
Caaros 23 May, 2021 @ 8:29pm 
Do you have any recommendations as to how to get enough Cosmic and Radiation resistance at the same time in order to survive being on Starry planets with this patch? My friends and I can't figure out a means to get gear that gives you the resistances without jumping up several tiers to go to an Aether planet to get Aether. We're able to achieve 53% Rad Resist, which works, but the Cosmic debuffs are still able to go through 25% Cosmic Resistance no problem.
Malthinae  [author] 13 Mar, 2021 @ 11:01pm 
@Xumo: It should work for all newly-generated Starry Planets, at least. Starbound is a little bit finicky about changing planet-biomes rules for already generated ones.
Other than that, yes, you should be able to access the recipes as soon as the mod is active :Hearthian_Smile:
Taja 7 Mar, 2021 @ 2:59pm 
Will this work if I add it to my server after we've been playing on it for a few days?
Malthinae  [author] 14 Nov, 2020 @ 12:48pm 
@Morbid Curiosity: Well, it was the idea originally, but then I realised that there are plenty of similarity between Starry Planets and Chromatic Planets in FU, which have the Deadly Radiation effect. So I decided to leave a teeny tiny bit of radiation. Besides, Starry Planets are around Radioactive Stars, so it had to reflect that, too. :steamhappy:
Morbid Curiosity 14 Nov, 2020 @ 9:47am 
YES! THIS IS EXACTLY WHAT I'VE BEEN WAITING FOR! I would make the biome effect *just* Cosmic, though. :steamhappy: