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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Never realized how useful this was for medium- to large- sized colonies until I didnt have it.
-LumberJack 2 (saw with wood particles around it)
-Farming 3 (gauralen tree)
-Butcher,
-Miner 2 (a drill)
-Hazard 1 (normal icoon)
-Hazard 2 (radioactive barrel)
-Pilot (cargo/transport plane icoon)
-Torturer/executioner (icoon of the black thing that cover the head)
-Crafting 3 (gear)
-Animal 3 (birds)
-Multitask : Nature care (animal and plant and social) / Manager (social, intelectual, art, construction) .
those with W_ are to be blue ones :)
U can change the name because i havn't put long time thinking of it (and even what color).
U can ask Mile please if you have to.
Those are just advices, could be cool if u make them all :D and would be appreaciated by everyone.
W_Pyroman 1 (fire)
W_Pyroman 2 (gas mask)
W_Hazardous trooper
W_Detonator (a c4 icoon)
W_AirForce
W_Blind Swordman (crossed eye with a sword on middle)
W_MadScientist (with electric and his mad face e-e)
W_Explorer (gogles)
W_Diplomatic
W_EmpDischargers
W_PowerRanger (for the pawns that can boost themself) (Any cool helmet)
thanks!
steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2279371738/3113646913569525034/
its said here
""identified some problems in the code related to 'ITab' in the 'What The Hack?!' mod. That code doesn't seem to be compatible with the 'ITab' code used by the 'Pawn Badge Fan Fork' mod.
Additional checks about 'WTH' mod are expected to conflict with the 'Pawn Badge' mod's 'Begin/EndGroup' display code""