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New tunneler colony. Average temp -4C. 4x4 bedrooms.
With mod, campfire level heat generation in each room brought the temp up to 6C. And it fought back and forth from 4-6C a couple times a second.
Without mod, torches only in the rooms have brought the temp up to a steady 23C.
I love the idea of this mod but the effect is way too aggressive. I can't even begin to start an underground farm if it takes an entire campfire per grow square.
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:Verse.Map.MapPostTick_Patch2(Map)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
at esm.MountainTemp.<FetchNaturalRooms>b__10_1 (Verse.IntVec3 cell) [0x0000c] in <41f49a6629124b2f986a9a4069021d3e>:0
at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at esm.MountainTemp.FetchNaturalRooms () [0x000c8] in <41f49a6629124b2f986a9a4069021d3e>:0
at esm.MountainTemp.MapComponentTick () [0x0001b] in <41f49a6629124b2f986a9a4069021d3e>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <d72310b4d8f64d25aee502792b58549f>:0
The fact that it is popping up every tick is rather annoying and makes it impossible to debug other problems when this mod is running.
Also, happy new year. Mountains are nice, so I am hoping this issue is easy to resolve for you.
at esm.MountainTemp.<FetchNaturalRooms>b__10_1 (Verse.IntVec3 cell) [0x0000c] in <41f49a6629124b2f986a9a4069021d3e>:0
at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at esm.MountainTemp.FetchNaturalRooms () [0x000c8] in <41f49a6629124b2f986a9a4069021d3e>:0
at esm.MountainTemp.MapComponentTick () [0x0001b] in <41f49a6629124b2f986a9a4069021d3e>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:Verse.Map.MapPostTick_Patch1(Map)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Also, the stuttering is a false alarm, it was from some other mod, it's just that the error frequency matched the stuttering. I have solved that on my own.
The embrasures is near the watercooler/hospital
Got this error that stutters the game really hard.
I think that's also what's happening to people who are having trouble heating and cooling their base (I have had the same issues). The mod sees an inside mountain temp that isn't the temp it thinks it should be and tries to forcibly reset it back to what to the temp specified in the mod options. If it helps, i've noticed that this behavior stops when you're only trying to change the temperature a little bit - 3c to 21c doesn’t work, but 15c to 21c does.
I have a mountain base in the frozen arctic. In the winter, I find that I need much more heating with this mod than without, even though I would expect this to make heating a bit easier. How exactly does this mod work, and how does it compare with vanilla?
>how to actually refrigerate rooms with this though? Especially on fixed temp, the temp refuses to budge an inch no matter how hard you try and adjust.
Well, you have to "fight" with roof that making room warmer. So, first of all, more space within - more roof titles to counter. Next, you should use bigger coolers from mods, if possible. If not - at least care about heated air(from other side of coolers), which should go away somewhere outside.