Left 4 Dead 2

Left 4 Dead 2

Left 4 Dead Modified: Crash Course
40 Comments
Veikko 15 Dec, 2024 @ 8:08pm 
Make script less version
Jonathan 29 Jun, 2023 @ 10:26pm 
love it. would recommend
(BROKEN PC) Sports Maxx 7 Apr, 2023 @ 10:46am 
All the modifications done to map really made it more enjoyable to play, and it was a nice change of pace, by changing the weapon spawns to their original spawns, i really prefer it that way since i think by default L4D2's weapon spawns are kind of OP, like you can turn around the corner and find a stash of AKs and Snipers.

The only thing i'd recommend though is adding more throwables to the finale and maybe reduce the amount of zombies that come after the first tank, 'cause i got stuck in that part and the amount of zombies quickly overwhelmed my team (i was playing with bots, but they were improved with mods). Other than that, great modification, in my opinion this is the L4D1 campaign ports valve should've made.

9/10

Also, i dunno if this is a problem with my graphics settings or resolution, but the instructor keeps blinking when i move my camera around.
Mundfish 22 Mar, 2022 @ 2:52pm 
New sounds are messing up my active mods, please remove them, thank you.
Dukkie 16 Mar, 2022 @ 9:10am 
hello can we help me release my map?
𝅶 𝅶𝅶 𝅶𝅶 𝅶𝅶 1 Mar, 2022 @ 3:53pm 
np
ankou  [author] 1 Mar, 2022 @ 3:17pm 
I've gone ahead and tested the navigation in that area with the bots and they made it over the fence on to the truck. However once they have jumped the fence on to the truck they can not jump back over as the jump is too high, so they take the long way around. I can resolve that by adding a ladder or new navigation connections.

Thanks for letting me know!
ankou  [author] 1 Mar, 2022 @ 12:54pm 
Greetings,

If you could please tell me the exact area or provide a screenshot that would help a lot.

Thanks
𝅶 𝅶𝅶 𝅶𝅶 𝅶𝅶 1 Mar, 2022 @ 12:33pm 
nav for bots is broken in map 2
ankou  [author] 21 Nov, 2020 @ 1:40pm 
Thanks for notifying me Trunten, I'll keep watch on those.
Trunten 21 Nov, 2020 @ 1:28pm 
might want to look into this:
{LINK REMOVED}
Doctor金 21 Nov, 2020 @ 3:17am 
我不会讲英文怎么办
Chuhoc 20 Nov, 2020 @ 7:06am 
Very nice
MEMO REX 19 Nov, 2020 @ 7:49am 
Yo veo lo mismo :( al igual que No Mercy
太空人 19 Nov, 2020 @ 12:23am 
牛逼
PRETTY PAT 18 Nov, 2020 @ 8:23am 
NO VEO LA DIFERENCIA :V
Ra's al Ghul 18 Nov, 2020 @ 5:58am 
very interesting indeed. keep this up
CraftedPGN 18 Nov, 2020 @ 2:45am 
weapons always spawn at weapon spots
German Empireball 17 Nov, 2020 @ 12:57pm 
Okay, Thanks
ankou  [author] 17 Nov, 2020 @ 12:53pm 
Left 4 Dead 1 Classics are custom. You can't replace default campaigns!
German Empireball 17 Nov, 2020 @ 12:45pm 
Is It It's Own Campaign, Or a Remake Of The Campaigns?
MasterX70 16 Nov, 2020 @ 2:25pm 
Np! Ty for fixing! :reheart:
Sottic 16 Nov, 2020 @ 11:44am 
This was great, it felt good to play a classic map but with fixed features, can't wait for the rest of em.
ankou  [author] 16 Nov, 2020 @ 6:25am 
@MasterX70 That was something I forgot to fix after I slightly modified the positioning of the fences, I've fixed it now and it will come with the next update! Thanks for the reminder.
ankou  [author] 16 Nov, 2020 @ 6:11am 
Xanaguy I never even thought about that! Thanks for the heads up, I will fix it later!

All infected settings will be removed completely in the next update.
Boulder Ball 16 Nov, 2020 @ 3:15am 
@Olde Yeah I wish the author would realize how tedious and frustrating it is to deal with the increased amount of commons and just stick to the default spawn rate/limit.
нaυnтed ѕpy [ò...ó] 16 Nov, 2020 @ 1:51am 
Short and sweet, but still tough enough to make it a challenge! Only problem I had is that for some reason, two of the bots refused to pick up their medkits at the beginning of the second map. Might be an isolated incident, but thought I'd mention it just in case.
Olde 16 Nov, 2020 @ 12:24am 
"Have you remembered to make it playable, so you don't get swarmed in normal mode and get pissed off at it so much you ragequit life?"
There are so many commons at the end that it will make you hate your life. Barely survived on Normal difficulty. I don't understand why so many authors feel the need to make their finales nigh-impossible, it just ensures that pretty much no one will ever play it a second time.
MasterX70 15 Nov, 2020 @ 11:31pm 
Good campaign, love the openable garage doors. :reheart:

Though I've noticed specials seems to get stuck here:
https://steamuserimages-a.akamaihd.net/ugc/1679241899327967959/8E133B1AB588D45A4652734E21D0817FA475BFE5/
Xanaguy 15 Nov, 2020 @ 10:10pm 
When the howitzer is fired, the orator speaks a response concept. After that parameter, it is missing "WhoDidIt:!Activator"
BW 15 Nov, 2020 @ 8:53pm 
Just finish it. Thanks for uploading this! Been waiting for this for a while cant wait for the next :47_thumb_up:
쀼쀼 15 Nov, 2020 @ 8:34pm 
nice
girigiri 15 Nov, 2020 @ 7:49pm 
nice work :health:
Jessica Jones 15 Nov, 2020 @ 5:36pm 
Good job
GIANTHURTBALLJR 15 Nov, 2020 @ 4:14pm 
Ok, looked at the description, hopefully you or someone else knows a way to fix this error.
GIANTHURTBALLJR 15 Nov, 2020 @ 4:12pm 
There is an error in the area where you fire the howitzer as survivors still ask you to fire it even when the barrier has already been destroyed. Hopefully this is fixed at some point.
Mundfish 15 Nov, 2020 @ 2:51pm 
Have you remembered to make it playable, so you don't get swarmed in normal mode and get pissed off at it so much you ragequit life?
Doof #KillTF2 15 Nov, 2020 @ 2:46pm 
awesome
iZEK 15 Nov, 2020 @ 2:45pm 
Great! loking forward to the next releases!
L4D1 stuff always in use.