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None of the vanilla spacer weapons are melee weapons and so are correctly sorted in the ranged category.
Vanilla Spacer Weapons - Beam Gun (Continued)
Vanilla Spacer Weapons - Bounce Gun (Continued)
Vanilla Spacer Weapons - Explosive Bolt (Continued)
I see this is how it is handled in the Grab Your Tool! mod.
So you'd have:
+Melee weapons
-[Medieval]
--> Medieval MELEE weapons here.
Rest of the weapons.
+Ranged weapons
-[Medieval]
--> Medieval RANGED weapons here.
Rest of the weapons.
And I report: I using mods "Weapon Sorter" and" and "Mod Error Checker", and the checker cautioned me that "Weapon Sorter" has some missing method exception.
https://gyazo.com/4beaadde4e010155588ac7ab67d8abb8
I'll also inform the creator of Human resources.
when these two mods are both active, training dummies and target stands doesn't allow any weapons to be used. I have two guesses.
1) Human Resources doesn't impliment the weapon category correctly.
2) Weapon sorter changes things behind the scenes, but doesn't have a patch for HR.
I doubt its this mod causing the issue but I have to remove several mods in an attempt to fix this.
just thought id give a heads up about this menu issue,
Oddly no error messages.
It does not appear to list ammunition under the "Grenades" category as another user incorrectly pointed out, but rather sits at the top of every list under weapons on account of being at the top alphabetically.
Any chance we could get proper CE integration, so that it either sorts ammunition into their own category or, alternatively, throws them into the "Grenades" category?
glad i just checked what hides behind 'sorting mods' :D
btw does anyone know whether sorting or filtering (not searching) for bills is possible or addressed by any mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2403595130
https://imagizer.imageshack.com/img923/1235/K3xrfa.jpg
If we could have a sorting by technologies and layers just same like this mod but for benches in bills it would be perfect !