The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

New Weapon Artifacts: Gorefiend & Hemoflow
42 Comments
Jenktank 5 Mar, 2020 @ 11:40am 
Ideal demon hunter weapons
Hekudan 26 Jan, 2017 @ 7:28pm 
they look really good but 'demoralize' and 'banish' enchantments are really not that appealing
tsukiouji 28 Sep, 2014 @ 9:45pm 
Okay, thanks. However, I've got problems with my new install (actually with NMM, and using the nexus is frankly something of a moral quandary for me), so I won't be subscribing to this for a while. Though I will... probably.... I just spent the last two days fighting the frakking thing AND then I screwed something up. I'm just gonna play TOR or Oblivion for a while.
CoNiGMa  [author] 27 Sep, 2014 @ 5:44pm 
@thompse412, those two abilities are just part of the normal enchantment and not part of the scripting. Feel free to modify it for your own use only.
tsukiouji 24 Sep, 2014 @ 1:19am 
Sorry, forgot to add:
However, if I misread a comment you've made previously, and that part of the enchantment is, well, an enchantment rather than a script, I can do that, sorry.
Also I'm sorry for the rant.
tsukiouji 24 Sep, 2014 @ 1:18am 
Hey, I'm not AT ALL familiar editting scripts, but how difficult/simple would it be for me to remove the banish and turn effects? I like these weapons, but I don't want to download them if I won't use them, and those effects are usually on my shit list. Banish robs me of shinies, and since I'm (always) a sneaky sort, turn is really bad since, unless I one-shot everything (hard for lots of things with my mod setup), it usually alerts the entire dungeon to my presence unless I'm at really high sneak with decent boosting equipment. And that kills me, even when I didn't have mods that actually make Draugr a threat. I wouldn't use dawnbreaker, but since it's a MASSIVE aoe, it often gets most of the enemies to flee, which changes the situation from "everthing attacking me" to "stop running you stupid zombie"
A Question Mark 2 Aug, 2014 @ 9:32pm 
@CoNIGMa also do you know of any shadow of the collosus mods?
A Question Mark 2 Aug, 2014 @ 5:46pm 
@CoNIGMa yeah they were the names of my dual daedric and elven swords on the XBOX version.
CoNiGMa  [author] 31 Jul, 2014 @ 7:22pm 
@A Question Mark, Those are both great names, but I have already determined the names of the weapons I will be making. Thanks for the ideas, though.
A Question Mark 31 Jul, 2014 @ 2:46pm 
Hey @CoNIGMa I have two names for you,Try making weapons off of these two names.Rising Sun and Fallen Moon.
Lucian SaDiablo 22 Jul, 2014 @ 11:13pm 
I'll be keeping an eye on them then. Hope you get them fixed soon. :)
CoNiGMa  [author] 22 Jul, 2014 @ 10:57pm 
@Lucian SaDiablo, I've been meaning to fix that. Agony and Misery have the same issue, but I haven't gotten around to fixing them yet.
Lucian SaDiablo 22 Jul, 2014 @ 9:49pm 
My apologies, I meant the blood on that splashes on the blade when hitting an opponent.
CoNiGMa  [author] 22 Jul, 2014 @ 9:01pm 
@Lucian SaDiablo, which effect are you referring to? The absorb health effect or the blood boil effect?
Lucian SaDiablo 22 Jul, 2014 @ 7:37pm 
@CoNigMa A friend of mine says that the blood effects don't work on this. If that is so, have you fixed them yet?
CoNiGMa  [author] 12 Jul, 2014 @ 9:36pm 
@fredding99, "You can find them both in the Whiterun Hall of the Dead Catacombs nearby where Blooddread is located."
Derenas 3 Jul, 2014 @ 4:06am 
NIce i like this weapon but how u get them??
CoNiGMa  [author] 12 May, 2014 @ 2:40pm 
@pieisgood117 I have big plans for this entire series in the future that will include armor and much much more. Stay tuned.
1stLtNoguchi 9 May, 2014 @ 1:33pm 
Just curious, are you going to make any armors to go along with these mods? Its fine if you don't, I'm just curious.
SpookyPowPow 30 Apr, 2014 @ 5:21pm 
thank you CoNiGMa! :D
CoNiGMa  [author] 30 Apr, 2014 @ 7:50am 
SpookyPowPow 25 Apr, 2014 @ 9:09pm 
these weapons have now become my favorite, they are just super hella and badass! btw can you make a sexy looking bow?! pretty please??
CoNiGMa  [author] 13 Apr, 2014 @ 7:39pm 
@pieisgood117, thanks! I'm glad you like them. I have a lot more planned for these mods as well as future mods.
1stLtNoguchi 13 Apr, 2014 @ 9:00am 
Can I just say, you are an amazing modder. Most of the time, when I find a cool weapon mod, the weapons don't fit well with the graphics of the game and aren't even that cool, but these weapons are good, look amazing, and fit with the graphics of the game. I look forward to more of these mods!
CoNiGMa  [author] 28 Feb, 2014 @ 10:08am 
<|DSC|> Hunter_F16 [USA], Correct. Check your PM.
_ H U N T E R _ 28 Feb, 2014 @ 7:53am 
The Death Knight's role when they get the buff is to become a Tank. That way, they can deal lots of damage and take lots of damage at the same time.
CoNiGMa  [author] 28 Feb, 2014 @ 5:45am 
@<|DSC|> Hunter_F16 [USA], Here's another hint. I haven't done these yet in my series, but you've said what these are already in one of your guesses.
CoNiGMa  [author] 28 Feb, 2014 @ 5:41am 
@<|DSC|> Hunter_F16 [USA], You are getting closer. It is a buff for a Death Knight in WoW. That much you have correct. The only thing remaining is the roll of the Death Knight when this buff is active.
_ H U N T E R _ 28 Feb, 2014 @ 12:19am 
EXPLANATION = Blood Presence requires a Level 57 Death Knight. It is casted instantly (according to the WoW wiki), it increases stamina by 25%, base armor by 55%, threat generation significantly increases, and it reduces damage taken by 10%. Only one may be active at a time.
CoNiGMa  [author] 27 Feb, 2014 @ 1:29pm 
@<|DSC|> Hunter_F16 [USA] You were correct the first time. It is a buff, but I need more information than that like for whom and what kind of buff. You need to guess what it is I'm planning on doing with that information...
_ H U N T E R _ 27 Feb, 2014 @ 8:35am 
Gah. I was wrong. It wasn't a buff. It's a spell.
CoNiGMa  [author] 27 Feb, 2014 @ 5:52am 
@Kit8852, Do you have the link to that youtube video, please? I'd like to see it and post a link to it here.
sv0e 27 Feb, 2014 @ 5:11am 
Its good
Chuckwagonearl 26 Feb, 2014 @ 4:19pm 
i hred this mod from a youtube vedo
CoNiGMa  [author] 25 Feb, 2014 @ 6:12pm 
@<|DSC|> Hunter_F16 [USA], Close, but no cigar. You are on the right track, but you aren't quite there.
_ H U N T E R _ 24 Feb, 2014 @ 6:48pm 
@CoNiGMa I looked it up. It's a buff in World of Warcraft.
CoNiGMa  [author] 24 Feb, 2014 @ 1:05pm 
@<|DSC|> Hunter_F16 [USA], You'll be even more excited when I release the mod I'm referencing below. ;-)
CoNiGMa  [author] 24 Feb, 2014 @ 1:04pm 
I am planning on adding a dual wield cloak that adds a damage resistance ability to the player as well as absorbs health from all enemies within melee range. However, the base enchantments for both individual blades may change also. I'm still debating on what those enchantments will be, but it will balance out more once I alter that. I also have another mod idea in mind that I got while working on this one that has nothing to do with this series, but will make the player an epic badass and will pair well with these blades. More details later. The only hint I will give is this....."Blood Presence" The first person to guess it correctly will get a sneak peak on the ideas I have for the remainder of this series.
_ H U N T E R _ 24 Feb, 2014 @ 3:58am 
Awesome! Now I have weapons that will go awesome with my Necromancer! Thanks for the mod bro :D
It Protecc 23 Feb, 2014 @ 1:04pm 
These are so awesome! you have to do more weapons like this!
A4ATLAS 23 Feb, 2014 @ 12:23pm 
the weapons are great, and look really cool, but when i put them away, the blade goes all the way up to my face. but that's all i noticed, great mod!
boobymilkerzzz 22 Feb, 2014 @ 2:26pm 
Yay! I love your mods and I can't wait to try this out!