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GML Comparing 2 Strings:
#define GMLIsShit(string_2_check)
var copy = string_2_check;
string_2_check = string_digits(string_2_check);
if (copy == string(string_2_check)) {
return true;
} else {
return false;
}
I know GML isn't a full language and its deliberately kinda basic. But it's an absolute nightmare to code in.
Yeah I'm sorry, I haven't looked at this since its release (Over 4 Years Ago). You can check the source code here [github.com] and make any changes.
Its around 300ish lines of code but I'm sure someone who is competent in GML could make it much much better. I suck lol. Even copying and pasting it into Claude or ChatGPT and asking it to re-write some of the functions would be a good shout.
这个mod并不是很方便,每次重启游戏都要在控制台输入代码才能显示,而且游戏中的UI并不像mod界面中展示的那样
快速帮助。
按 "J "键可关闭和开启叠加功能。
命令:/basicOverlayPos 1 - 3。
/basicOverlayPos 1 - 3。
/mouseOverlayPos 1 - 3。
/stickyDamageOverlay
/enableCustomHPLoc - 必须在/mouseOverlayPos 2之前调用。
/enableCustomDMGLoc - 必须在/mouseOverlayPos 3之前调用。
⛄🎄💘聖誕節大規模更新現已推出! 🎄💘⛄
- 黏贴光标伤害(指令:/stickyDamageOverlay)[将当前伤害黏贴在光标上] 。
- 基本覆盖大修(更多基本位置)
|- 热条上方(命令:/basicOverlayPos 1)
|- 在健康下(原始位置)(命令:/basicOverlayPos 2)。
|- 在XP栏下的右侧(命令:/basicOverlayPos 3)
- 全模块覆盖
|- 自定义HP/DMG位置,左对齐(命令:/mouseOverlayPos 1)。
|- 自定义HP位置(命令:/mouseOverlayPos 2) [ENABLED BY /enableCustomHPLoc] 。
|- 自定义DMG位置(命令:/mouseOverlayPos 3)[ENABLED BY /enableCustomDMGLoc] 。
- 许多错误修复
喜欢这个?请给它评分!
If you want to keep it simple like the original without any custom locations. Just use the command
/basicOverlayPos 2
and it will work fully like before, Merry Christmas!