Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How did you find out about the place.
I feel mentally retarded now, I run, own, and manage a large number of RP servers and a good amount of them use vehicles with this setup, but after 1.0 they all started having issues where we had to allow players to no-clip which has presented new issues for me and the staffs.
There could be a few issues that keep the doors from opening, but here is the main one:
-Inf electricity. Turning this on gives the velocity pivot that turns the door power, which basically disables the turning. Inf electrical needs to be turned off because it allows un-powered velocity pivots swing freely.
Most likely you have inf electrical on? The main reason why I decided for this door style is realism (except for Tesla's stuff, you normally pull a handle to open the door).
Other than that I love your work! Huge fan! Im even trying to find a way to get all your buildings into one large mod for an RP server. Ill ask for permission on the mods I use after i get everything ready and tested.
Most likely any military builds I do will be related to vehicles or disaster relief.
Also, Blaze, thank you for understanding (and clarifying). Happy to hear that people are able to enjoy these mods.
I've got no idea what you mean by the 2nd half of that