Crystal Caves HD

Crystal Caves HD

Secret Agent E01L01
15 Comments
arj0n  [author] 8 Dec, 2020 @ 3:06pm 
You're welcome :)
Blade Cop 8 Dec, 2020 @ 2:33pm 
It's better than before, that's for sure, and it should be less frustrating for players, thanks for that! :D
arj0n  [author] 8 Dec, 2020 @ 2:11pm 
Updated, should be more doable now :)
Blade Cop 8 Dec, 2020 @ 2:04pm 
Sure, lets give that a shot.
arj0n  [author] 8 Dec, 2020 @ 2:00pm 
I can remove one platform and make the pool one tile smaller to fix that. Good idea?
Blade Cop 8 Dec, 2020 @ 1:09pm 
In my opinion, not really, enough time make it across. I just barely made it to the other side in the nick of time. I think other players will find it frustrating.
arj0n  [author] 8 Dec, 2020 @ 12:30pm 
I still need to play Roobar's version, haven't had time for that.
arj0n  [author] 8 Dec, 2020 @ 12:29pm 
Do you think there's enough time to cross these platforms?
I mean, if you start too late, you won't make it to the other side.
Blade Cop 8 Dec, 2020 @ 12:09pm 
Thanks, it was really hard to time it right. Maybe too hard for other players? Now I remember, there was a laser, instead of spikes in Secret Agent. I got confused with Roobar's remake map of this level of Secret Agent.
arj0n  [author] 8 Dec, 2020 @ 11:46am 
"Maybe one last improvement to come to think of it?"
Sure, bring it on :)

"Put only one elevator in that goes sideways, instead of having a bunch of switches and elevators at the second pool?"
Very good suggestion! But I think I've an even better idea ;)
The last CC-HD update added a few new tiles and objects, so I've added the new 'disappearing and re-appearing' platforms instead. Timing is now of the essence!!

"Also I thought it was spikes in the original Secret Agent level instead of water?"
In SA there was a red laser-beam at that spot that kills instantly.
Blade Cop 8 Dec, 2020 @ 11:32am 
That's more like it! Maybe one last improvement to come to think of it? Put only one elevator in that goes sideways, instead of having a bunch of switches and elevators at the second pool? Also I thought it was spikes in the original Secret Agent level instead of water? Other than that, it's looking much better than before. :)
arj0n  [author] 8 Dec, 2020 @ 10:54am 
Ah, yes. It was hanging a bit strange indeed, didn't look normal because of the type of tile row above it. So changed that lonely turret into the t-rex. Uploaded.
Blade Cop 8 Dec, 2020 @ 10:26am 
Thanks and it's much better now with the elevators closer. Just confused about the lone turret in mid air at the end?
arj0n  [author] 8 Dec, 2020 @ 12:17am 
Yes, because there are invisible blocking blocks preventing the green 'flying fish'that to escape. But there were a double set of blockers, so I moved the door below the pool, and removed one blocking block. Now the elevator comes a little bit closer to the edge. Can't make it getting closer, or I would have to remove the green flying fish, which is just a nice little extra distraction :)
So, the elevator getting closer should be a small improvement now. Level uploaded.
Blade Cop 6 Dec, 2020 @ 7:11pm 
Played this level again and at the very start, the elevators don't go all the way across and touch the edges.