Crystal Caves HD

Crystal Caves HD

Secret Agent E03L16
9 Comments
arj0n  [author] 6 Dec, 2020 @ 3:27am 
There's so much improved now, thanx to your testing effort!
I hope more people will play them indeed!
Blade Cop 5 Dec, 2020 @ 1:14pm 
Your welcome! I hope more people will play your Secret Agent map pack, now that it's improved better! :D
arj0n  [author] 5 Dec, 2020 @ 11:45am 
Good to see it turns out to be better this way. Thanx as always for all the notifications AND suggestions! Appreciated.
Blade Cop 5 Dec, 2020 @ 11:34am 
Makes sense, you did make one switch for both turrets for the bottom and for the side ones. It is much better than before. :D
arj0n  [author] 5 Dec, 2020 @ 6:52am 
Level updated :)
arj0n  [author] 5 Dec, 2020 @ 6:51am 
Oops, my mistake. Good catch!
Made so many little improvements, that this bug slipped through.
Somehow the switch for that turret was removed, and replaced with a switch for the elevator.

Now that turret is connected to the upper switch close by.
The elevator completely on the right of the level is now connected, together with the other elevator close by, to the same switch in the room below.
So one switch for activating 2 elevators at one time.

Hope it all works correctly now.

Good to hear all those little changes for this level did improve it though :)
Blade Cop 4 Dec, 2020 @ 3:22pm 
Just checked and it's much better. You did forget this turret on the left side where the exit is. When you hit the switch near it, it only disables the one on the ceiling. Screenshot here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2308966894
arj0n  [author] 4 Dec, 2020 @ 2:40pm 
I realized this level was a bit too tough at some places. So the next couple of changes should make it easier to beat:
- removed the egg-dropping bird
- placed a disappearing-and-reappearing platform underneath the blue switch
- made the range of the lift, right of the green big monster, bigger, so easier to jump on the lift
- placed the burner in the ceiling 1 tile lower, it was making no sense the way it was (bug).
- in the lower-right room (below where the bird was) the quick robot is replaced with a less quick enemy
- in the same room, the left-hand side wall turret can now also be disabled by switch

Well, I guess I summed up all the changes :) Uploaded the fixed level.

Would you be willing to recheck if this level is now easier to beat?
Blade Cop 4 Dec, 2020 @ 11:24am 
Well, the last map, there were so many switches here. Only two laser cannons were still firing, after turning off the switches, which turned off most of them. Not sure that's a bug? Other than that, no other issues here, only to time it right with the giant green monster, by jumping over it in such a small space where the falling spike and bird are.