Empyrion - Galactic Survival

Empyrion - Galactic Survival

Elegancy SL
14 Comments
CrazyZ  [author] 19 Jun, 2022 @ 4:06am 
Might be. I dont play the game at all. I just build stuff. So I rely on comments from people like you. I will check it out today. But my guess is that something went wrong within one of the last patches, and certain game mechanics are screwed up again.
;)
Caz 19 Jun, 2022 @ 3:22am 
Tried all sorts of things. Might be one of those weird "not everyone has this problem" kinda problems. I don't recall this issue with this particular cockpit a couple years ago, so it could be something with the physics changed. I haven't played for almost two years. heh
CrazyZ  [author] 19 Jun, 2022 @ 12:39am 
Have the physics changed in Empyrion meanwhile? I don't know. I built this vessel 1 1/2 years ago. Back in the day it worked. Just lower the hover alt before you disembark. And nowadays we got the crouch function, press 'C'.
Caz 16 Jun, 2022 @ 3:08pm 
Has issues when exiting the vehicle. You get stuck in the pilot seat and can't jump so you're not able to exit without using something like the motorbike to mount.
CrazyZ  [author] 31 May, 2021 @ 4:39pm 
You really got me almost. I was shocked. :D I usually test all the vessels several times under different conditions and game modes. In general HVs are always a bit complicated when it comes to boarding CV ramps. I usually don't test boarding behaviour on my builds because I know that it''s often a pita due to the bad collision system in Empyrion. In that case I crank up the hover height to max and squeeze it in somehow. ^^ And yes, this HV has a very long nose, so I can imagine it can be hard to see what's going on in the front. If the HV tends to roll, you can decrease the roll sensitivity in the stats menu. But when I tested the vessel today after I got your message, I didnt have to change any settings. If there's any fourther problems, I cannot guarantee that everything's gonna run smooth, for this game has its flaws here and there. Thank you for your feedback. :)
Mewati 31 May, 2021 @ 4:17pm 
Perhaps I was too harsh. I could have been doing something wrong with the forward angle while moving. It worked a tiny bit better when I removed blocks above eye level in the front on the HV, making it made it easier to see things in front of me to avoid (ex. rocks). Very nice vessel though regardless.
CrazyZ  [author] 31 May, 2021 @ 3:23pm 
What do you mean with ' too slow'? This thing has only one forward thruster and still makes 46 m/s with no cargo. With M/V turned on and a payload of 35 t it still does 19 m/s. Without any rolling. Are you sure you are in Vanilla and not Experimental. I have just tested it in a Vanilla survival game.
Mewati 31 May, 2021 @ 11:20am 
Too slow with no cargo. Loves to roll. Has trouble with slopes; I barely was able to get it to go up the rear ramp of my CV. Used in Vanilla with M/V on.
Pear78 24 Nov, 2020 @ 5:24pm 
couple very cool HVs!
CrazyZ  [author] 23 Nov, 2020 @ 5:13am 
Thank you. :) And there's still some room left for more extensions on this vessel. ;)
n2q0 22 Nov, 2020 @ 5:16pm 
Beautiful design! Excellent marketing! I have no idea how you got so much storage into such an elegant and small package. :)
CrazyZ  [author] 19 Nov, 2020 @ 10:00am 
Thank you, Myrmidon! :) @Dud: erm...one single gatling gun to conquer´em all! XD
Dud 19 Nov, 2020 @ 7:29am 
I think you put that huge weapon in the nose to make us all envious.
Myrmidon 19 Nov, 2020 @ 1:17am 
Thumbs up, once again. Even Kieve would like (and create) that design.