Cities: Skylines

Cities: Skylines

Road Median Metro Station
15 Comments
-=Ðﮐ=- Dillenger69 7 Mar, 2022 @ 2:02pm 
Can the road be changed with touch this?
Captain Toof 31 Jul, 2021 @ 7:28am 
maybe a bit wider but with flat slider aside?
rcost  [author] 4 Jan, 2021 @ 2:52pm 
I will take a look at the pedestrian lanes in the road asset and see if I can improve that
Rhyme 30 Dec, 2020 @ 11:16pm 
this is such a great workshop but it clogs the traffic with all the cims trying to cross in the middle of the road to get to the station. is there a way around it so that they actually use a crosswalk ?
Sp3ctre18 6 Dec, 2020 @ 3:35pm 
Oooh
TwotoolusFLY_LSh.st 28 Nov, 2020 @ 7:10am 
can you make 6 and 8 road too? thank you! :hardhat:
rcost  [author] 21 Nov, 2020 @ 10:34pm 
Well, I was going to release a pedestrian entrance, but now I’ve got a wait for a new laptop charging port to come in from Germany
rcost  [author] 20 Nov, 2020 @ 7:52pm 
Somebody told me about the metroped stuff like that on reddit, I intend to look into it, also, I will probably straight up combine this with a Tram stop
Ori 20 Nov, 2020 @ 11:15am 
Will you be able to make a road median entrance for pedestrian pathways? Something like being able to get a median tram stop?
rcost  [author] 19 Nov, 2020 @ 1:28pm 
Yeah I think I screwed with those quad tracks for a couple of weeks, maybe a month before I was anywhere near satisfied enough to release them, and I learned how to do 3d modeling specifically to do these rail projects.

I would definitely say you’re one of the heavy hitters when it comes to asset creation here, your LRT tracks ALMOST made my true rail over road project a reality, as ridiculous as it was. Your networks are really top of the line.
clus 19 Nov, 2020 @ 4:47am 
Haha ... I wouldn't consider myself as a "top dog" but thanks anyway... and I really have to agree with you again ... I like everything in the asset creating process until it comes to the part of importing/laying down path etc. as you said ... this could by so so tedious and really time consuming...plus it sometimes takes ages until you reach a result that satisfies you (especially me) ;P One example ... the tram/bus hub I uploaded two month ago is "version 45" (!)...
rcost  [author] 19 Nov, 2020 @ 3:56am 
Aye, thanks mate, it certainly is the most tedious thing, I can romp around in blender all day but those damn paths haha, btw I really dig your work, I appreciate getting feedback from top dogs like you and bad peanut
clus 19 Nov, 2020 @ 3:50am 
Haha .. Thats the same walkarround i used for my stations as well. And I think its the only way to deal with those damn paths... :/ Anyways ... you got a thumbs up by me and I really like it. Plus at least your attempt (in comparison to my terminated project) found its way in to the workshop and that alone is a success ! ;) keep it going !
rcost  [author] 19 Nov, 2020 @ 3:33am 
So I do think I found kind of a work around there, since I found that you can’t really get those paths to snap except for the ends, I made kind of a web of those pathways separate, away from the main asset, and arrange them how I wanted, and then used move it to put the web across the asset and then fine tune the ends.

Those paths are soooo finicky, I think I actually read a post you made on simtropolis when I was trying to figure out how to do this. This one isn’t perfect YET, the cims still kind of meld through the concrete at the top of the stairs, but I got it pretty close, and I intend to tweak it a little more.

My first couple of attempts were exactly as you described lol but once I made the web separately, the pathing issues became much more tolerable
clus 19 Nov, 2020 @ 3:10am 
Hey ! Cool ! I tried something like that two years ago with little success, because the "snapping function" of the pink ped pathways always broke those connections with the result of floating and jumping cims. :/ thats why I abandoned the project. I really hate that ... :/ Did you find a solution for that or did you encounter the same issue?