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(and yes, I'm waiting for 1.4, it shouldn't be an issue though)
Maybe even an all-around "Climate Control" machine added in, to keep interiors at a stable temp without having to build the other two machines.
It's a great mod for tweaking values and things in various mods without having to manually mess with the XML files each update. Instead the values are stored via RIMMSqol itself and can be applied to the next update of a mod unless something drastic changed, in which case it's just a tiny inconvenience anyways.
And who gives a F. about it? lol
Ask nicely or make it by your own.
Make a mod's copy and comment few strings in xml to remove "cheaty things"
Good luck with insulting people.
There is a bug that Mile did not fix. Sometimes in the endgame cooler or heater just don't want to work and you need to destroy it and build it again. I had this after 40+ hours of gaming.
Checked mods page - there is only one page of comments.
From oldest to newest comment:
Comment of appreciation
Link to this mod
Author's answer
Comment of appreciation
Comment of appreciation
Comment regarding why mod without generators exists
Question about compatibility with CE
Comment of appreciation
1 and 3. Сheck mod's page and you will see comments about mod's bugs.
2. Not "maybe" for me. 100%.
4. Of coure that is not an insult! How dare I to insult someone?! That is rediqulous! I mean: if you have nothing to do that doesn't mean you need to start useless dialogue with someone to give that person useless advice. Especially if someone doesn't ask about this. Besides this, you have other things to do! Housework for example or taking a nap. Or, maybe, you should visit your parents / grandparents? They are missing you (or not?)...
You are welcome!
1,3 There is Quantum Cooling (Continued) mod, without those "cheaty" things
2. Useless to you maybe
4. Sound more like insult than something useful to read, but okay. If something bothers me so much, I'd rather learn how to mod Rimworld than insult random people in comments section))
Anyway thanks for your answer.
1. That is annoying to see one useless research in my research tab. And I should research it to feel myself better and get new tech level (A-A-A-RGH!). But I don't want to research it because that is cheating =_=...
2. Why should I see useless and cheat things in my building panel?
3. That's why I asked about mod's setting and option to hide that generators. If that is TOO HARD for modmaker - lite version please.
4. About "with not using it?". That's great! Some people are not using their brain even now and that is the greatest idea ever been (no)! They are trying to undestand something without brain but they can't because their brain is still off. That's why they are asking other people do something they do usually.
If that is ok for you - great! But not for me.
What's wrong with not using it? It's not so problematic as having two different mods that add similar recipes for example for medicine))
Right now a have to comment lines 43-54 in "ResearchProjects_Quantum" file to hide it in my researches (still enable in god mode).
For example I play with Save our Ship 2 mod. There are reeeeeaaally hot rooms there. And Coolers just stop working at some point. Sad. Maybe anyway to force them to work at max power?
This also means that the generators will have to detect a more significant temp difference to generate the full 2500 watts, otherwise they might just default to an idle state, only producing 250 watts. This is basically the same how other temp regulation buildings function, they only work when they have to "work" themselves to reach a certain temperature goal.
The generators either give off "positive" (heat) energy and "negative" (cold) energy all the time, regardless of the set dials / target temperature. This might be the reason why those temp settings feel so finicky or feel like they aren't working sometimes. I'll see if I can remove the ability to adjust temps altogether, since they cause more trouble than they're worth.
That might be a stupid question, but what is the difference between the two generators? The outside temperature on my map is around 35°C, and both generators deliver the same amount of W when target temperature is 21°C. To test, I set up both generators outside with a suitable distance. A generator would be too big for me indoors, hence the test outside :)